Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×
  • 0

I Need Things.


Jeerome0406
 Share

Question

I need a lot of things from the hardcore number cruncher Tenno amongst us.

I need the scaling formulas for enemy health, shield, and armor and how they coincide with modded damage.

 

I need exact description on how combination elementals affect damage wise on enemies, and how they affect each other.

 

I need to have full number explosion with warframe, and I know there are far brighter Tenno than me, do you guys have a source, a link, or time to blow my mind into a mathematical nirvana?

 

 

P.S.

Are these scaling formulas correct?

armor = (level-base_level)^1.75 * 0.005 * base_armor + base_armorhealth = (level-base_level)^2 * 0.015 * base_health + base_healthshield = (level-base_level)^2 * 0.0075 * base_shield + base_shield
Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Armor is correct

 

IIRC Health is correct, but I thought shields scaled with the same formula. Not positive.

 

Damage done is 300/(300+armor). Conversely, effective health is hp*(300+armor)/300.

 

Elementals are here: http://warframe.wikia.com/wiki/Damage_2.0

 

Grineer armor-specific modifiers also influence the effective armor for that damage type. For example, corrosive damage against a ferrite armored Grineer will treat that damage as if the Grineer only has 1/4th the armor he actually does (only for that damage tho, not other damage done).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...