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Making Rush Cost Based On Time Left - Not A Flat Rate


iambeastx
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Not sure if someone mentioned this before, but a flat rate cost to rush a build doesn't make since.

It would be nice to see it based on time left.

 

Doesn't make sense that rushing the last 20m of a new weapon build will cost 30p when it cost 30p to finish it immediately after starting it.

 

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One of those things that just makes too much sense I guess.

Especially since this proposed system is already in place for dojo construction. I'm sure it will come at some point, but really rushing builds is a waste of platinum anyway.

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One of those things that just makes too much sense I guess.

Especially since this proposed system is already in place for dojo construction. I'm sure it will come at some point, but really rushing builds is a waste of platinum anyway.

Yea it kind of is, but rushing a new weapon build through the last 20minutes for like 3-5p can sometimes be helpful.

For example you want to level a weapon during a survival/defence and you don't know how many waves you'll do, and it may be your only game time of the night

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