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How You Feel About Nerfs?


FuzzyRamen
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in any other game it would have happened already.

And i don't play any other games.... Funny how that works out hun?

 

I'm okay with nerfs, the do need to happen occasionally, but the fact is, for me, warframe is fun, BECAUSE, I'm a little (to a lot) overpowered. I agree that prema blessing may be a little up there is the crazy, and, back when chaos was effectively an "I win" button that also may have been a slight bit over the line. That said, it's important to keep in mind that warframe is as popular as it is because it fun to be able to step away from reality and the dreariness of even most games and space ninja it up. I'm okay with nerfs as a concept, but there are some, that may or may not be coming, that will end the game for me. And as you can imagine I'm less then relaxed about that. In conclusion, nerfs are necessary but the devs need to be careful and responsible with how they use them since they can easily ruin many players experiences.

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To note: Blessing is mostly overpowered when you multiply its' values by what is possible from the Corruption mods. Blessing was not considered terribly overpowered before their inclusion as it was not permanent and instead required you to time it to get the most effective use out of it. If they nerf Blessing I assume it will have this reality factored in. The permanent nature and complete disregard for team position is what is making it overpowered, not that it is a powerful respite.

Myself and many other people commented on what overpowered things were possible when the corruption series was added, and I still hold in my opinion that they were introduced far too soon and far too powerful. Even if they required more effort to get than they currently do, they degree to which they change your attributes is incredibly dramatic.  

Edited by Acos
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Your statement based on "endgame" as it is now - endless missions, where everything becomes useless in terms of damage, sooner or later.
Warframe needs to be more smart, in terms of skills especially. For example: problem of many 1-st abilities is that "1-st skill deals moderate damage for reasonably small amount of energy", but warframe have an ult, that: deals moar damage AND have an additional effect to it AND it's AOE, so you can lower it's energy cost with mods, and always use only your ult.
Really, good idealistic idea "you can unequip X power if it's dosen't fit your playstyle" turned to "if you want to get things done you always should remove THIS power form THIS warframe". And that is largely due to an improvised endgame.
This is wrong. Endgame is wrong to begin with, not the frames.
If THIS is a real endgame (wich is not, but that's all there is for now) then all should scale to endless, like for instance, slash-dash with your melee weapon (wich have more damage potential). Bu-u-ut... the problem here is - outside of enemys like lvl 100+ on surv and def, there is a cap of 30 lvl in the Solar System itself. And every endgame-fittest player already can devastate those missions. Not to mention the fact that what would it look like with buffs.
So, many abilities work great (and often even OP) within regular node-missions, and many of them becomes weak/useless in the endless run. By which of these should you judge - is the question.

P.S. I have like 1000 hours ingame and rank 15, and for me - it's fun to play only with noobs. Yes, they are using Life Support at 99% and all that; but it's so great when you can't oneshot a grineer, but (unlike a long-survival) he can't oneshot you ether, and you're getting yourself into gunfight with him, and all teammates helping you. Hell, playing that way i even saw how they are actualy acting like a sqad. For example, hiding under snowglobe of an ice leader.

KWC8x_Lnnp_Hc.jpg

And sorry for my bad english.

Edited by Zorag
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I suspect everyone that asking for nerf is too much playing on easy mission...where every enemies cud dead by radial javelin...

Play on higher lvl mission(T3 survival/ODS 1h+) and try to stay alive without blessing/radial blind/stomp/radial disarm/vortex/bastille or whatever skill everyone said to be "OP" and let's see how long u can survive with ur weapons

Ability is used to support ur gun/melee play on higher lvl as substitute when u unable to melee/shoot :/

i suspect everyone that says this doesn't understand the words coming out of their mouth.

 

if Power N makes content Y go from impossible to completely doable - that's the definition of OP.

 

because it makes the game multiple times easier.

 

 

our Warframe, our Sentinel, and our three Weapons are our 5 sources of Damage, Utility, and any other effect.

together, they should make a doable experience. one of them alone should not do this. all 5 sources of effects should compliment and support each other, not do it all alone.

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Why can't we just buff everything to become overpowered so nothing is under powered and be happy?

 

Because thats way too easy

 

No matter what people say it comes down to abusing a mechanic to get places we shouldnt have been able to get to

 

We were never meant to go that long in survivals or more so easily if at all

 

Its not really a nerf

 

Its a balance

 

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Because thats way too easy

 

No matter what people say it comes down to abusing a mechanic to get places we shouldnt have been able to get to

 

We were never meant to go that long in survivals or more so easily if at all

 

Its not really a nerf

 

Its a balance

 

So let's balance everything and not use them? Rhino was like that at one point, how many remakes do we need?

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Been playing for the past year and this game have always been about "how to reach the end game". So now we have many viable builds that can easily take out enemies with little to no efforts because they are low levels. People start thinking they are "overpowered", yeah...right. Did you try Survival in Pluto and hold for 1 hour? Or sat around in Mercury with thumbs up your...uhm you know...back to the topic. So I literally went into 4 dominant team comps since Damage 1.0 then adjusted in Damage 2.0 of what to do for end game survival mainly, and now after today's livestream "Oh all those powerful Warframes get nerfed, and buff all useless Warframes".

 

Why can't we just buff everything to become overpowered so nothing is under powered and be happy?

 

Nerfs are the bane of video-gaming. Balancing is better. Re-stats and niche making is best. 

Edited by YourBusDriver
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I just wish DE would consider requiring SKILL over how safely you can dish out large numbers.

Soon I guess.

 

If you want to do something that requires skill, try a different game.

 

Warframe has always been as simple as if you have big enough numbers in the right places. If you do, you win, If you don't, you better hope you're team does. The skill floor is about as low it can get. The game would require a huge change in game play mechanics for this to change.

 

With that said, nerfs and buffs in a PvE game such as this simply decide increments of the ratio between the players power and the enemies. It's not like there's a ranked ladder or a competitive scene that's being effected. So to balance changes I say "meh", and carry on. I might miss immortal trinity though. I'm hoping its still possible, if harder to pull off after the nerfs.

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-snip-

 

I said I just wish Warframe requires skill.

Why are you telling me to try a different game? I played Ninja Gaiden Sigma are you happy? :p

There are leaderboards btw...

 

So to balance changes I say "meh", and carry on

 

If you have no constructive things to say about balancing then what are you doing here?

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I feel the same about nerfs as buffs.  If done well it its good, if overdone or done poorly its bad.

 

In cases with balancing you have to look at individual aspects (ie one power, one weapons, one mod, or whatever) and also have to look at the whole picture (a warframe with powers + weapons + sentinal). 

 

It's by no means an easy job to identfy the real cause of why something is out of balance (be it too strong or to weak) and sometimes you have to play with it making it a bit stronger or weaker than intended to actually notice any difference (so nerfs and buffs are needed).  Unfortunatly warframe is harder to balance because there is no guarenteed character power level at a certain point in the game (you can get lucky and be vastly overpowered or unlucky and be vastly underpowered).

 

At the end of the day its about a better game on the whole.

 

Presuming you have to balance the game at the highest point (ie 50Min/waves survival/defence) is just as bad as presuming it has to be balanced at its lowest point.

 

There is also the factor of a fun challenge, this varies the most across the playerbase.  Some consider only succeeding by the skin of your teeth when doing the best anyone could do and a single mistake resulting in failure as a fun challenge (mostly failling missions on the whole). Others consider that if you do things well and dont make constant mistakes it is a fun challenge (mostly succeeding missions on the whole).  Others still consider that a fun challenge is always succeeding dispite making many mistakes is fun (always succeeding).

 

This unfortunatly all this plays into the nerf/buff situation of balancing a game to a base line of one of the fun challenge groups (being able to mutate into the others however can add a strength to the game too).

Edited by Loswaith
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If you have no constructive things to say about balancing then what are you doing here?

 

My point is that there isn't really anything meaningful to say because (IMHO of course) Warframe is not a game to be played for the challenge.

 

Its like discussing balance in Skyrim or something. It just doesn't make that much difference. That's 'how I feel about nerfs', as per the topic title.

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My point is that there isn't really anything meaningful to say because (IMHO of course) Warframe is not a game to be played for the challenge.

 

Its like discussing balance in Skyrim or something. It just doesn't make that much difference. That's 'how I feel about nerfs', as per the topic title.

This game is about the PvE. Nerfs hurts the players not the enemies.

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How I feel about nerfs? They hurt when they come, but I survive. I regret the potatoes spent, but I learned that potatoes are a consumable in DE's beta, not an upgrade item. Never forma'd an item, and I am glad for that, dont plan to. X-Spectres deserves my forma more than FOM weapons.

 

it would be probably worse if patch notes included a list of all "adjustments" made update after update, you know, anxiety before logging in, seeing items you dont even have being nerfed and expecting the same for the ones you like. But I am pretty sure the Ninja in Warframe will be still strong in the "adjustment" department for beta years to come.

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Nerf~ nerf your warframe, weapons, sentinel to the level you want to be, be it with mod's, level's,  etc.

 

Buff~ Buff your warframe, weapons, sentinel to the level you want to be, be it with mod's, level's,  etc.

 

Balance~ Play, join, squad up with tenno of all the same so all is balanced in your game, etc.

 

warframe is your game, and how you want to play it, etc., be it too hard, too soft, challenging, #4 button done with it,

Make it how you want to play it.

But do not dictate your ways onto how I want to play my game.

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more nerfs = leaving game for a good amount of time

nerf my favorite frames / weapons = maybe leave forever

 

there was enough nerfing in the past.

destroyed frames (ember, frost)

Its enough !

Already left the game once, but returned because no other intresting game was out.

If it happens again -> archeage :p

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I copy and paste that from another thread where i wrote that :

 

Sry but im so sick of that threads.First Trinity is fine how she is.I dont know whats your benchmark is but Apollodorus should not be the right one.Same with Nova or any other frame.Another thing is some ppl have to play the game for a while before they cry for nerfs.Most Nerfthreads are from beginners who play the game less then 2 month.

Another thing is when you nerf this frames another ones get in the focus then after they got nerfed another one and so on and so on.At the end we only have nerfed frames and most ppl dont have fun anymore on their frames.Its a never ending story where everyone is not happy at the end of the day.We have fav frames because they are like they are.

 

STOP CRYING at nerfs!!!Let the frames what they meant to be.No one get hurts (except some killgreedy egos)and stop take as benchmark how Nova or Trinity act on Beginner or MidTier maps.Especially Nova change alot in endgame.

 

 

!SO BE AWARE YOUR FAVORITE WARFRAME CAN BE FAST THE NEXT IN FOCUS!

Edited by K0bra
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