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Endless Defense And Survival Mini-Bosses


YoshiPendragon
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Keep it simple, have Phorid crash an infested defense/survival, Krill visit on a Grineer map, and well... all of the corpus bosses are a joke so...Alad and Zanuka I guess. And when running void, just use a corrupted version of one if the above.

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  • 1 month later...

I was thinking of a type of mini-boss that consists of a squad number equivalent to the number of players present. These mini-bosses form a group, and are weaker than the tenno, but have perfect coordination, which is a reverse psychology for other bosses. These minis have different types as well, which makes a balanced team consisting of (provided the player number allows) a tank, a healer, a sniper and a trapper.

 

For the trapper, he lays out traps and catches tenno in an ambush. The sniper can shoot from a far range and can flee at high speeds, recovering quickly from knockdown. However, he is lightly armoured.

 

In defense, the wave does not complete until they are defeated. The squad takes advantage of this, setting up traps so that one person bleeds out there as he tries to find and defeat the remaining enemies. The rest of the team will instantly follow, therefore a diversion is created. Trapper can set up killboxes with portable turrets and kill weak targets. Here, is a potential split. Are they objective-oriented? Or do they wish to kill the Tenno? While the killbox is active, the tank and healer can attack and further weaken the team, or attack the objective. The sniper tags along at a distance, making finding this unit hard enough and hunting him down even harder, due to high running speed.

 

In survival, the same team can set up a similar ambush at the next life support capsule, then cut off all escape routes and essentially kill the tenno by making them waste time. Another way is to activate every single capsule that isn't activated, wasting life support. This forces the tenno to the defensive, a unique twist in the monotony of survival.

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Also, the probability of minibosses spawning can use the conclave system. An example of this is

<total conclave>*<total players>*<total deathmarks (all factions)>*<level>*<rank average (weapons and warframes)>/<weak links>/<mini-boss points>

 

total conclave: the total conclave rating of all the players present, excluding specters

total players: total player count, excluding specters

total deathmarks: total number of deathmarks from any faction (including stalker)

level: point system based on the wave (defense) or time (survival)

rank average: average rank of all equipment (include specters. specters are based on current enemy level, or what?)

weak links: people with conclave <50% of most powerful tenno

mini-boss points: point system depending on bosses already battled. points increase over time, and decrease each time you battle a boss. How much of it decreases is based on the base difficulty points times the rank.

 

Once it is decided that a mini-boss is going to spawn, factions are decided by faction in current mission and perhaps (rarely) other factions on a temporary truce in a common interest: eradicating the tenno. Miniboss rank is at least current rank of current soldiers, increasing due to tenno equipment and after that, by one level per specter (seems some people have it in their heads that specters are the best. This might balance risk and reward a little, while rewarding the tenno for getting specters in the first place.

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