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Anywhere Like A Dojo Build Simulator ?


Question

Posted

i mean i want to build my dojo but i dont' really know how each part looks like , how much doors it has.. etc...

is there a dojo simulator ? that i can see how it can be built ?

for now i want to have like a room ....like a t connector , i show in the image below >

 

this is my problem how do i do this >

 

y9TBjfE.jpg

 

 

 

this is my final layout that i want >

 

NU9kx0D.jpg

 

 

 

so what is this piece i'm missing likt a .. it's like a T connection only upside down..lol .. 

 

 

you guys are really helpfull can anyone help me ?

 

 

 

 

 

5 answers to this question

Recommended Posts

Posted

One warning: Do not build off of temporary rooms. Even if you connect to the subsequent rooms elsewhere, any room built is set as a child of the room it was built from and must be destroyed before that room can be. I had a dojo that was built in a ring, but replacing one room required demolishing half the dojo.

Posted

One warning: Do not build off of temporary rooms. Even if you connect to the subsequent rooms elsewhere, any room built is set as a child of the room it was built from and must be destroyed before that room can be. I had a dojo that was built in a ring, but replacing one room required demolishing half the dojo.

 

wait, so i still don't understand, how do i do what i want ?

 

If that "temp trade room" is something you plan to demolish later, you want to avoid connecting other rooms to it.  In your proposed layout, if you have rooms on the second floor (gardens floor), you're going to run into some serious problems if you only want to destroy the temp trade room.  If you only intend to relocate the trading post and keep the room intact, there's nothing to worry about.

 

With the way dojos are currently implemented, always be aware of where you started and what order or direction you built your rooms.  That will help when you need to worry about which rooms are connected to each other in the parent/child thing with room building.

 

Here's an example of how the relationship works.  This is not intended as a map diagram.

 

Clan Hall (parent of Hallway)

- Hallway (child of Clan Hall & parent of Reactor)

-- Reactor (child of Hallway)

 

You can easily demolish the reactor because there are no child components connected to it.  To demolish the clan hall, you must get rid of the reactor, so you can get rid of the hallway, so you can finally get rid of the clan hall.  It doesn't matter if there are other valid routes to the rooms, so this is why people sometimes have to demolish large, seemingly unrelated sections of the dojo, just to shuffle some rooms around.

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