kscott190 Posted April 27, 2014 Posted April 27, 2014 What is the point in contesting a rail if you're not going to offer a battle pay? Do Clans/Alliances really think players are going to fight for then with nothing in return?
Tesseract_The_Pariah Posted April 27, 2014 Posted April 27, 2014 What is the point in contesting a rail if you're not going to offer a battle pay? Do Clans/Alliances really think players are going to fight for then with nothing in return? It's likely because they adjusted the pay but it's not gone into effect yet, or you are pushing the idea that the benefits of you owning the rail outweigh the short term benefits of battle pay.
(PSN)NicoTheSneakyGuy Posted April 27, 2014 Posted April 27, 2014 It's likely because they adjusted the pay but it's not gone into effect yet, or you are pushing the idea that the benefits of you owning the rail outweigh the short term benefits of battle pay. Through the latter hasn't proved to be effective, Eclipse is the proof of that.
LordMidnightX Posted April 27, 2014 Posted April 27, 2014 clans hope that people will fight for them if they offer a lower tax. Many clans don't have enough credits to offer much battle pay too so they hope to win, so they can tax, then offer battle pay.
7grims Posted April 27, 2014 Posted April 27, 2014 At this moment everything rail related, doesn't have much interest or makes much sense. And this is end game, a feature for veterans, I wonder what other non-interesting end game features the future will bring.
VoidWraith Posted April 27, 2014 Posted April 27, 2014 What is the point in contesting a rail if you're not going to offer a battle pay? Do Clans/Alliances really think players are going to fight for then with nothing in return? So, you want something like how Eclipse does things? High Credit Taxes but also offer High Credit Battle Pays (Although, they advertise high battle pay, but change the pay to a lowered amount).
VMTR-Striker Posted April 27, 2014 Posted April 27, 2014 (edited) I call for a revamp of the Dark Sectors. This idea is better. " If you take over the rail only your clan/alliance is allowed in and a % of the credits and resources earned go to the Clan/alliance Vault, in order to keep the rail repaired and up and running during the Conflict stage." During the Defense/Survival stage you farm what you need, be it credits/xp/resources." That way it is true end game content. Want a Piece of the Pie come and take it. Edited April 27, 2014 by VMTR-Striker
Soylent_Green Posted April 27, 2014 Posted April 27, 2014 People only want big battle-pay, even though it might cost millions from the alliance per rail...would you rather a short time of medium to high battle pay with a medium to high tax on dark sectors or no tax but no battlepay? Let's look at eclipse. they do, idk 5-15k battle pays, in the last saturn one they did 10k then panicked and upped it to 15k when it was actually close, which very few clans can compete with. then they put 25%+ taxes on the dark sectors. If people only went for battle-pay, eclipse will own all of the dark sectors in the future.
OniDax Posted April 27, 2014 Posted April 27, 2014 (edited) High tax, and high battle pay, benefit the rail holder more than the players supporting that rail. While the player may get 15k-20k for one run, they get double+ that for regular dark sector missions, and they get to keep more of those credits for pretty much EVERY other non-Eclipse rail. So yes, people are pretty short-sighted to be focused on the high battle pay for a 12h period only to end up giving up 25% of credit earnings (which go towards upgrading mods, a very integral system, btw). Why support that when you could support a sector with a lower tax? Just don't see any logical reasons to support high tax sector-rails, even given the high battle pay, unless your sole source of credit income is dark sector conflicts. Edited April 27, 2014 by AntoineFlemming
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