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Update 39: Isleweaver: Known Issues ×
Update 39: Isleweaver: Share Bug Reports and Feedback Here! ×

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Posted

1) Zephyr has aerodynamicity issues. Any movement action performed in air will quickly lose its momentum like if you are in water rather than air.
2) Casting many consecutive Tail Winds makes gravity increase extremely fast.
3) Pressing E button while holding A, S, or D keys with a weapon equipped results in delayed melee attacks.
4) Saving settings (after "confirm" click) in-game may take too long and get dc from the mission.
5) End missions stats (damage/kills/etc...) sometimes are completely 0%'d for one or more players.
6) The extraction screen (that shows affinity and rewards) is inaccurate. Needs a total redesign.
7) Emblems/badges have collisions. They should not. Seriously.
8) Syandanas should not collide with melee weapons in the back.
9) Dying with turbulence on will cause the penta to have its own grenades deflected forever after revive.
10) Any corpus/grineer survival requires a nekros to last for more than 40-50 mins. Otherwise you will run out of life support because of too low portable life support drops.
11) It is possible to reset the alarms in a survival mission.
12) Rarely, some green doors won't open in survival missions.
13) Invisible walls. Perhaps dead enemy hitboxes that don't disappear.
14) In void defense missions, enemies get stuck in their spawn rooms at the end of the wave.

 

I'm asking for feedback/confirmation for all of those. Also, I need them to be sorted by priority so that I can file a more meaningful bug report.

Posted

1) its normal when you consider that this frame is lighter than others (a bird).

 

4) connectivity problems

 

10) the main issue is to small spawn rate on most of the missions...

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