Does channeling effectiveness vary weapon to weapon?
If not, then is it not only a matter of time before someone figures out numbers on channeling mods and unveils the melee meta game?
What does channeling really even do?
Why do I need so many mods to channel effectively?
Without mods, channeling seems to really only be for looks, what am I missing?
¯\(0_o)/¯
Melee's been a bit of a letdown. It's much better than the alternative! except now there's just something else off about the melee system.
Mind you, I've only played with hammers so far since those are the only stances I've found. The lack of combos on them is probably the source of this offputting feeling. That, and no more charge attacks. Really, REALLY, disappointing on weapons like the jat kittag.
Glaive is awkward as hell when you are holding it. I really would like a 'stance' card that let's me hold the glaive and a secondary weapon at the same time. You know, like Dark Sector.
Question
Stinker
Does channeling effectiveness vary weapon to weapon?
If not, then is it not only a matter of time before someone figures out numbers on channeling mods and unveils the melee meta game?
What does channeling really even do?
Why do I need so many mods to channel effectively?
Without mods, channeling seems to really only be for looks, what am I missing?
¯\(0_o)/¯
Melee's been a bit of a letdown. It's much better than the alternative! except now there's just something else off about the melee system.
Mind you, I've only played with hammers so far since those are the only stances I've found. The lack of combos on them is probably the source of this offputting feeling. That, and no more charge attacks. Really, REALLY, disappointing on weapons like the jat kittag.
Glaive is awkward as hell when you are holding it. I really would like a 'stance' card that let's me hold the glaive and a secondary weapon at the same time. You know, like Dark Sector.
4 answers to this question
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