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Core Stacking Made Fusing Process Much Worse, Needs Rework


Monolake
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You used to be able to click cores and see how much ranking-up they add. Simple and ergonomic.

Now you can only select how many cores you want to use not seeing the result, not knowing to what rank it will fuse a mod. You have to guess and cancel and change the number many times before you get the result you want. It makes fusing a tedious annoying process. Same with duplicates mods, (but you dont use them too often and you can do the math in your head so it never was such a big issue). Needs a rework badly. 

 

Suggestions:

-Preview of fusion level when you change the number of cores you are about to use.

or

-Option to un-stack the cores in mod view.

 

 

Or just roll back this change, because it only made the functionality much worse. 

Edited by Monolake
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You can still level things up manually with cores, you know that right? The auto fusion was made for lazy people who couldn't be bothered pressing about 1000+ cores to max out a mod.

 

Autofusion has nothing to do with the issue, interface core stacking made manual fusion much worse.

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I'd love for it to be an option, not a forced thing.  People wanted this, yes.  Clearly people don't want it as well.  Its made my modding far more difficult, requiring about 20 clicks instead of 7 per mod.

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7iPJdgS.jpg

 

 

Box should dynamically update fusion level on card to show the effect of applying what you have selected, and disallow inputs greater than what is required to max out the card (or mod capacity of whatever it might be installed in).

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I agree as well. The new method does save space and make navigating easier, but for the fusion process itself, it's a pain.

 

Manual fusion is necessary because auto-fusion will still waste fusion power in some instances.

Edited by JohnProdman
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You used to be able to click cores and see how much ranking-up they add. Simple and ergonomic.

Now you can only select how many cores you want to use not seeing the result, not knowing to what rank it will fuse a mod. You have to guess and cancel and change the number many times before you get the result you want. It make fusing a tedious annoying process. Same with duplicates mods, (but you dont use them too often and you can do the math in your head so it never was such a big issue). Needs a rework badly. 

 

Suggestions:

-Preview of fusion level when you change the number of cores you are about to use.

or

-Option to un-stack the cores in mod view.

 

 

Or just roll back this change, because it only made the functionality much worse. 

it should go back to the way it was. there was no need to change it imo.

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All that eally needs to be done is to have a stack or not stack options for the 'mods' menu (as thats where you do all your fusions).  Even using normal mods (duplicates or otherwise) is more cumbersome than it needs to be.

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Why not reverse the process. Now we declare how many fusion cores we want to use. But I never want to half upgrade a mod (to be between two levels).

 

Add an up/down arrow to the mod instead. Pressing these UP/DOWN arrows would upgrade/downgrade the mod itself, using/freeing the necessary amount of fusion cores, and displaying the amount of used fusion cores the same way it does now. (of course you wouldn't be able to downgrade a mod below the initial level).

 

If the up arrow is highlighted, there are enough cores to level the mod, if it is gray, then there aren't enough.

 

With this solution however you wouldn't be able to upgrade mod with different level cores, the system would decide what to use (like beginning to use the lowest level ones, and go higher level if all the lower level cores are used up).

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