Monolake Posted May 2, 2014 Share Posted May 2, 2014 (edited) You used to be able to click cores and see how much ranking-up they add. Simple and ergonomic. Now you can only select how many cores you want to use not seeing the result, not knowing to what rank it will fuse a mod. You have to guess and cancel and change the number many times before you get the result you want. It makes fusing a tedious annoying process. Same with duplicates mods, (but you dont use them too often and you can do the math in your head so it never was such a big issue). Needs a rework badly. Suggestions: -Preview of fusion level when you change the number of cores you are about to use. or -Option to un-stack the cores in mod view. Or just roll back this change, because it only made the functionality much worse. Edited May 6, 2014 by Monolake Link to comment Share on other sites More sharing options...
CubedOobleck Posted May 2, 2014 Share Posted May 2, 2014 I agree. Link to comment Share on other sites More sharing options...
PeterKha Posted May 2, 2014 Share Posted May 2, 2014 You can still level things up manually with cores, you know that right? The auto fusion was made for lazy people who couldn't be bothered pressing about 1000+ cores to max out a mod. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted May 2, 2014 Share Posted May 2, 2014 You can still level things up manually with cores, you know that right? The auto fusion was made for lazy people who couldn't be bothered pressing about 1000+ cores to max out a mod. OP is talking about manual fusion. Link to comment Share on other sites More sharing options...
Monolake Posted May 2, 2014 Author Share Posted May 2, 2014 You can still level things up manually with cores, you know that right? The auto fusion was made for lazy people who couldn't be bothered pressing about 1000+ cores to max out a mod. Autofusion has nothing to do with the issue, interface core stacking made manual fusion much worse. Link to comment Share on other sites More sharing options...
Darigaaz_ Posted May 2, 2014 Share Posted May 2, 2014 I came to post about just this on the forums. I'm glad I'm not the only one annoyed by it. Link to comment Share on other sites More sharing options...
Centclip Posted May 3, 2014 Share Posted May 3, 2014 No need to roll back the change but i agree with the Point that we need an option to see what rank the mods get and not only the max cores needed to max it. Regards Centclip Link to comment Share on other sites More sharing options...
Edgedemon Posted May 3, 2014 Share Posted May 3, 2014 or they could make a expand option and let us have both Link to comment Share on other sites More sharing options...
Katotsu Posted May 3, 2014 Share Posted May 3, 2014 I'd love for it to be an option, not a forced thing. People wanted this, yes. Clearly people don't want it as well. Its made my modding far more difficult, requiring about 20 clicks instead of 7 per mod. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted May 4, 2014 Share Posted May 4, 2014 Box should dynamically update fusion level on card to show the effect of applying what you have selected, and disallow inputs greater than what is required to max out the card (or mod capacity of whatever it might be installed in). Link to comment Share on other sites More sharing options...
Huryiade Posted May 4, 2014 Share Posted May 4, 2014 I agree with momaw's schema. That would be much more intuitive and easier to use than the current very limited method. Link to comment Share on other sites More sharing options...
skotgun Posted May 5, 2014 Share Posted May 5, 2014 yes, please for the love of god change this, it's SO frustrating. Link to comment Share on other sites More sharing options...
[DE]Pablo Posted May 5, 2014 Share Posted May 5, 2014 Good suggestion, we'll look into it. Link to comment Share on other sites More sharing options...
JohnProdman Posted May 5, 2014 Share Posted May 5, 2014 (edited) I agree as well. The new method does save space and make navigating easier, but for the fusion process itself, it's a pain. Manual fusion is necessary because auto-fusion will still waste fusion power in some instances. Edited May 5, 2014 by JohnProdman Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted May 5, 2014 Share Posted May 5, 2014 (edited) Also if you guys are going with Momaw's suggestion. Please keep that awesome "thumping sound" and the "rank up sound" when clicking "+" to add fusion energy. I enjoyed those sounds when we manually rank up our mods. Edited May 6, 2014 by sushidubya Link to comment Share on other sites More sharing options...
ss4chris Posted May 5, 2014 Share Posted May 5, 2014 You used to be able to click cores and see how much ranking-up they add. Simple and ergonomic. Now you can only select how many cores you want to use not seeing the result, not knowing to what rank it will fuse a mod. You have to guess and cancel and change the number many times before you get the result you want. It make fusing a tedious annoying process. Same with duplicates mods, (but you dont use them too often and you can do the math in your head so it never was such a big issue). Needs a rework badly. Suggestions: -Preview of fusion level when you change the number of cores you are about to use. or -Option to un-stack the cores in mod view. Or just roll back this change, because it only made the functionality much worse. it should go back to the way it was. there was no need to change it imo. Link to comment Share on other sites More sharing options...
Bazools Posted May 5, 2014 Share Posted May 5, 2014 Stacking fusion cores was not a great move, DE should either roll back the change or find a way for us to choose to un-stack fusion cores. Link to comment Share on other sites More sharing options...
Kyte Posted May 5, 2014 Share Posted May 5, 2014 Better idea than rolling back: Add an "to rank X" option to Autofuse and/or "enough to reach rank X" option when selecting cores. Link to comment Share on other sites More sharing options...
Psycho1848 Posted May 5, 2014 Share Posted May 5, 2014 Good suggestion, we'll look into it. Btw... pls explain me this Ui bug or not dont wann try it out by my self^^ https://forums.warframe.com/index.php?/topic/226536-mod-auto-fusionimportant/#entry2622894 Link to comment Share on other sites More sharing options...
DadidJones Posted May 6, 2014 Share Posted May 6, 2014 we should have an option to change the number of the stacks like 4 in a stack or 10 in a stack so who like the new system could use it but if somebody like the old they can use that Link to comment Share on other sites More sharing options...
NoSpax Posted May 6, 2014 Share Posted May 6, 2014 Not to mention the changed around buttons. If you fused a lot, you have a habit of blindly click a button, now instead of "Accept" you click the one for "auto-fusion". Link to comment Share on other sites More sharing options...
Loswaith Posted May 10, 2014 Share Posted May 10, 2014 All that eally needs to be done is to have a stack or not stack options for the 'mods' menu (as thats where you do all your fusions). Even using normal mods (duplicates or otherwise) is more cumbersome than it needs to be. Link to comment Share on other sites More sharing options...
crashcontour Posted May 10, 2014 Share Posted May 10, 2014 Why not reverse the process. Now we declare how many fusion cores we want to use. But I never want to half upgrade a mod (to be between two levels). Add an up/down arrow to the mod instead. Pressing these UP/DOWN arrows would upgrade/downgrade the mod itself, using/freeing the necessary amount of fusion cores, and displaying the amount of used fusion cores the same way it does now. (of course you wouldn't be able to downgrade a mod below the initial level). If the up arrow is highlighted, there are enough cores to level the mod, if it is gray, then there aren't enough. With this solution however you wouldn't be able to upgrade mod with different level cores, the system would decide what to use (like beginning to use the lowest level ones, and go higher level if all the lower level cores are used up). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now