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Enemies Of The Tenno: Infested Submissions

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name (infested warframes) or some thing like that
behavior and attaks
they are warframes only infested they can do allmost every thing like the real warframes 

Environmental restrictions:

Level 20-30 or meybe iven 40 )

desighn i dont know yet if you like ideia vote pleese for idea

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Name: Raider 


BehaviourHe is a fast, teleporting, melee infested that teleports to a random player in the group and attacks him in melee and u only can bring him down when you use your combos on your melee weapon, he heals itself when you shoot him, he can counter your attacks. if you don't have a stance mod u can kill him as well when you counter his attacks. when the player has low hp, raider can make a finisher but u can counter the finisher too.


Attacks: he attacks only in melee with fast attacks, can counter, can teleport, can make finisher, (maybe combos), shot ranged attacks, can makes teleport attacks.


Environment restrictions: can't kill him with firearms, appears in lvl 20(and higher)infested missions, 


Optional Art:  http://media.moddb.com/images/mods/1/23/22407/xidUzY7ofqA.jpg   (not mine art)


 


i think it would be nice when it exist a enemy that u only can kill with your melee weapon x)


(sry for bad english) 


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Name : Infested Arachnid

Behaviour : This infested may be found in a cocoon, in this form, it will be very easy to kill him but if he manages to get out, it will be a very powerful infested . The other infested around will buy time so it can get out . If It will stalk the opponent and when his prey will be in danger , it will grapple it and attack in close quarters . It always attacks in groups . The infested arachnid is a fast moving infested and can outrun any Tenno . 

Attacks : Grapples with his mouth tentacles and attacks with it's front blade-like legs if the tenno is in front of it and attack with it's devastating back-leg if the tenno tries to sneak from behind . The back leg will knock him down and the front legs will do a kind of finishing move . 

Environment restrictions : Highly infested places . 

Optional artQtRbhJL.jpg

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Name Suggestion: Baelzus (A play on the name of Beelzebub, "Lord of the flies".)

 

 

Behaviour:  A lumbering tank of an enemy, lurching forward. Massive, and more than twice the height of the Tenno. It is slow, normally, and engages in ranged attacks, producing Blade Flies; but when enraged (at 40% health), Baelzus becomes physically active, and chargers the player, grabs hold of him, and tries to bite him for massive damage. He usually waddles like a duck in passive mode. In aggresive mode, he runs with his one arm and two legs.

 

 

Attacks: 

1.) The Blade Flies. Normally hanging behind the main forces at range, Baelzus produces the Blade Flies from Egg Spores found on his back: These flies are small-mobs, somewhat smaller than the Ospreys. They pursue Tenno, flying with their four wings, and when found, produce a sucking sound, as air is drawn into a large sac. Following that, they forcefully expel the air through a nozzle opening, and embed themselves in the Tenno, much like an arrow. They are quite damaging, however, they are also easy to shoot out of the air, being very weak.

 

2.) The Devour: Coming too close, the Baelzus will take a large bite out of the Tenno. This is rather slow, but also extremely damaging. 

 

3.) The Berserker's Thirst: At below 40% health, Baelzus becomes enraged: Baelzus runs wildly forward, pursuing the Tenno, and his three mouths begin gnashing and chomping wildly, in the hope that a Tenno "falls" in. He runs just slightly faster than the Tenno, so outrunning him is not possible. However, he's also pretty clumsy, and cannot turn very quickly, and topples over when he tries to change direction too fast. Being hit by him when being charged at results in getting bitten, which is never pleasant.

 

 

Environment restrictions:  Normally, the Berserker is not a jumper. However, he can climb very slowly, using his one strong arm to climb ledges. He's grounded most times, but cannot jump chasms. He's also not allowed into parties, because he eats everything. Naughty Baelzus.

 

Art or Reference Images: 

 

NewDoc21_2.jpg
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Name: Mataa-aave

 

Description: The name is derived from Finnish for Rotting Ghost (mätää aave). Fallen tenno that have succumbed to the infestation. However, as the infestation digests the tenno, it's matter cannot be entirely assimilated which requires "biological glue", basically it requires non tenno organic tissue to bind the various tenno "bits". The Tenno still "lives" within the husk, driven mad with pain and corruption and seeks the blood of anything outside of the infested, needing to feed to maintain it's biological components.

 

Behaviour: Stalking unit of the infested. Rare. Ash's smoke bomb, Loki switch teleport, Banshee's Sonar. (maybe each one could have random tenno abilities?) High jumping, takes less damage in air

 

Attacks: Poison spines darting their enemies. Razor sharp scythe for an arm and a claw (resembling Valkyr's claws).

 

Environmental restrictions: Due to it's high mobility, preferably very open maps, orokin derelicts, Earth, Ceres, etc.

 

Looks: Will try make one of these soon... KEEP POSTED :P

 

(sorry for spelling and grammatical errors, on pain meds at the moment... can't think straight) 

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Name Suggestion: Infested Powerfist

Behaviour:  Instead of normal powerfist move very fast, attack on sign. Screaming all the time when he see tenno.

Attacks: Unlicke normal powerfist, have low damage, fast attack and VERY high status chanse. Can use ranged charge. If his health get's too low he run away from enemy and slowly regenerate  his health. When full he return and once more try to kill his enemy.

Environment restrictions:  ONLY on infected grinner ships.

(Optional) Art or Reference Images: http://images.uesp.net/a/a8/MW-creature-Lame_Corprus.jpg

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Name: Infested Skate

 

Description: The infestation has spread even further and has also infected local wildlife. The common desert skate, normally peacefull except when threatened, has turned into a vicous, bloodthirsty copy of itself and lies in wait beneath the sands, waiting for an unsuspecting enemy to walk over him. When stepped on the skate latches for his target, locking it in place with his poisonious fangs.

 

Attack: The Infested Skate is completely invisible and undetectable under the surface (like Hydroids submerge attack) and wait patiently untill someone steps on it. When stepped on, it launches upwards and clings itself onto the unfortunate victim. The victim is locked in place untill the Infested skate is killed. The victim will take poison damage over time from the skates poisonious teeth. If the enemy is killed while the skate has him, the skate will drag the victim down below the sands, making it impossible to revive him. Skate will have a cooldown before it starts to look for another target.

 

Environmental restrictions: Only found on Phobos and in desert sand.

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Name: Infested Spawner

                              

Behaviour:
Looks like a infested tree. It will not move but spawn ancients to attack player.

 

Attack:
Attack way 1:

Will spawn three ancients to attack player unless player destroy the ovary on Spawner's body or it will spawn ancient continuously.
One Spawner will only spawn one type of ancient only.
 

Attack way 2:

Destroy the ovary on Spawner's body can prevent it from spawning more ancient.
Once the ovary destroyed, the Spawner will start self-expanding (about 2-3 second) and explode afterwards. The player in 10 meter radius of the explosion area will get poison damage.

Environment restrictions:
Except defense, mobile defense and rescue mission, all maps will spawn 2-3 Infested Spawner.
Infested ship (new map on the future) will spawn 7-8 Infested Spawner.

 

Art or Reference Images:

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/10262049_331499577007260_4215124487120891122_n.jpg

Edited by jycheng1999
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if the dev team will read this mybie you guys could make a infested warframe 

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Name:Infested Tenno

 

Appearance: an infested ally(any warframe) Mostly saryn(Poisonous attacks)) that has a gaping hole anywhere in his body with the infestation spewing out of it

 

Behaviour :Simmalar to the tenno but prefers melee combat

 

Attacks: 1 swipe hits with arms, 2 Ability any ability of the frame

 

Environmental restrictions: Orokin direlect

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Name Suggestion:Slime thrower

Behaviour: Walk behind the swarm of melee infested units because its slow in moving he use long range                 jumps.Generaly range unit. When his healf drops to 30% use his long jumps to ingage in close combat with tenno to deal crushing damage.

 Attacks: Spew toxin drops at 10m range with corrosive proc in aoe (1.5m). Healf reach 30% or below use long jump(10m) to knock down enemy when land and use claws to do heavy impact damage.

Environment restrictions: none.

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Name Suggestion: The Hive


 


Behaviour: Immobile and the sounds it makes is similar to gas being released through a pipe. Will always be nearby a horde of infested and will usually be on a solid surface such as the floor, wall, or ceiling; depending on where the infected enemy has been placed. The Hive is created by an overload of infestation on the environment, becoming a mold like organic substance at first before growing to about ten feet in diameter. The Hive will also act as an alarm by emitting a loud vocal sound of a screech. This will alert nearby infested of your presence and cannot be shut off until destroyed. The Hive notices nearby enemies through biological and synthetic detection that is not part of the Infested, much like a sonar. 


 


Attacks: Emits toxic clouds that will harm an enemy with toxic elemental damage. The Hive has the ability to spawn crawlers by shooting them out as if it were giving birth. The crawlers vary and will continue to spawn until The Hive has been destroyed. If an enemy gets too close, The Hive will attempt to use tendrils of its roots to trap the enemy while harming them with an increased damage of toxic clouds.


 


Environment restrictions:  Won't appear in a cold environments. Rather, they will be frozen in place and simply be letting out weak fumes. 


 


Example Image: I would show the Cyst from Dead Space. But apparently forums hate Dead Space pictures.


 


http://img2.wikia.nocookie.net/__cb20110212201219/deadspace/images/thumb/5/5c/Cyst_DS2.jpg/250px-Cyst_DS2.jpg


Edited by Naphiro

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Name:

Brain Carrier

Behaviour:
Before infested,he or she was brainworker.
Carriers has tight,tall body and big head.They walk towards the player to deliver their dangerous head.

Attacks:
Close ranged attack.Against sleepy camping.
Their head absorbs all attack and explode later(like Nyx),or explode when close enough to player.
Range of absorb and explodes becomes larger each time you attack head.
Their head will reward to careless bombing and CC.

If only their body attacked and destroyed,they die quietly.
But once their head was awoken,it might use absorbed energy to get close to player.

Environment restrictions:

none

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I am really hoping that this submission is okay, the enemy type in this submission is more of a set mob because a normal infested pod wouldn't work out just by itself.




Name: Larva Pod (Pod) [Main] | Infestites (Maggots) | Ampulex - Infested Wasp

Behaviour:

Larva Pod - Stationary, sticks to the floor, walls, rails, even terminals. Explodes revealing 'Infestites' or 'Ampulex'.

Infestites - Squirms around trying to latch on to the nearest enemy target. Immune to splash damage. (Explosions, etc.)

Ampulex - Flys around waiting to strike its target.


Attacks:
Larva Pod - Explodes, does no damage. When destroyed - 5x 'Infestites' spawn. When stepped on or near the pod for a few seconds without doing anything - 3x 'Ampulex' spawn.

Infestites - Latches on to target reducing movement speed by 7.5% per stack for 5 seconds. Duration doesn't stack, stacks refresh the debuff.

Ampulex - Charges target with stinger, successful sting causes the 'Ampulex' to die. Getting stung will reduce armor by 25% per stack for 8 seconds, reduces shield regeneration by 15% per stack for 8 seconds, and does poison damage to your health for 10hp/sec per stack for 3 seconds. Duration doesn't stack, stacks refresh the debuff.


Environment restrictions:

1. Can not spawn in water.
2. Useless when there is a 'Cryogenic Leakage' as the 'Larva Pod' freezes easily.

Reference Images:

Larva Pod - http://tinyurl.com/WFLarvaPod
Infestites - http://tinyurl.com/WFInfestites
Ampulex - http://tinyurl.com/WFAmpulex

Edited by Jinsoku
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Name Suggestion : Infested Hybrid

 

Behavior : This infested unit called Infested Hybrid is a gruesome mixture of random infested units. This unit is originally a small Infested unit called Merger that collects the biomass of a few dozen infested and ancients that has already died. This unit is a heavy unit and is twice as large as ancients but twice as slow too. If this heavy unit is not killed fast enough when it is below a quarter of its health, then all the infested units that it collected will detach from it and become a group of random regular infested unit.

 

Attack : At long range, it will spew chemicals on its enemies. In melee range, it will attack the enemy with its arm and will cause either a stagger or a knock down.

 

Environmental Restrictions : This unit will only appear after a few dozen infested and ancients are killed for it requires a buttload of biomass for it to be formed.

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So I'll just pick one of my ideas at random...
Name Suggestion: Seeder

Behaviour: This variant of Corpus infested unleashes a somewhat clumsy barrage of technocyte-infused bolts using the weapon it held in life, now fused into its flesh.

 

Attacks: On sight: Continous fire with infested Dera; smaller, darker reddish bolts, low poison or viral damage, same-side infested are immune. Highly inaccurate (hits are scarce at long ranges, somewhat below decent at medium). Targeting does not care for allies in the way.

 

While attacking: Close at walking speed to "comfortable" distance (about 2-3 Leaper Leap-trigger distances).

Jump to nearby vantage point (boxes, rocks...).

Up close: Backroll, resume attack. Backroll has a cooldown, unable to just keep evading.

Close range, or up close but backroll on cooldown: slowly back up to "comfortable" distance while firing.

Cannot run while shooting. Only stops shooting if dead or no targets in LOS.

 

Environment restrictions: None. As they are ranged and fodder units (come in larger numbers) enclosed spaces hinder them.

 

Art or Reference Images: Looks like a leaper with a gun poking out of his body (somewhere near the top). The gun also looks "mutated".

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NAME: Fallen

 

BEHAVIOR: Infested Tenno, with different forms for different assimilated Warframes. All are fast, capable of using player-style mobility to get in melee range, and have a high aggro-range.

 

ATTACKS: Fast, frenzied claw-swipes that cause high slash damage, with the rare possibility of having the assimilated frame's abilities in-tact and use-able.

 

ENVIRONMENT RESTRICTIONS: None, but as Tenno rarely fall in battle, these enemies are rare.

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Name Suggestion: Possessed

 

Behaviour:  Virus infects random defenders on invasion mission making them to mutate. Attacks player and defending forces with mutated limbs.

 

Attacks: Depending on mutation attacks with claws, toxic gun(electric one for possesed Corpus) or poison spit. There is also possibility to use normal attacks if not mutated.

 

Environment restrictions: Invasion only.

 

Art or Reference Images: http://www.fanhammer.org/wp-content/uploads/2012/05/PossessedMarine.jpg

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NAME: bellypounder

 

BEHAVIOR:a huge infested unit with HUGE arms and is easy to anger

 

ATTACKS:it will swing it's arms wildly, slow, often times with other infested units

 

Environment restrictions:it hates cold and hot areas, only appers with a swarm of infected

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Name:

Infested Soul

 

 

Behaviour: A ghost, it looks just like the particels or the shadow an enemy leaves when Nekros uses his Soul Punch on him.

He sneakes behind your team and changes into a random warframe or a warframe from your team. When it changed into such

a form, he is  vulnerable. He doesnt takes the name of a player but his own, his health bar is green, not blue like the shields of a warframe. and he doesnt has a gun.

 

 

Attacks:

It Can't do anything when in ghost form, except from making scary noises. When taken the warframe form, he sneakes upon you, try's to poison you/ jumps upon you knoking you down and stealing your soul. when it stole your soul, you take  damage on your health like when you take damage when the window on a corpus ship breaks or the oxigen runs out in survival mission. your health stays at 10% of your normal health and you armors is lowered by 50%. This says till the soul has been killed.

 

 

environment restrictions:

Is common in Orokin delerict missions. and uncommon/rare in normal infested missions.

 

Art:

Dsv7iMw.png

 

pN7Hw2b.png

 

 

I know Last image looks like stalker, but it is just for the smoke idea.

 

Edited to add images

Edited by dummifighter
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Name: Paramite

 

Behavior: Hides behind any type of cover it can. Using its teammates as meat shield they try to survive as long as possible.

 

Attacks: None of its own. However it will reanimate his fallen infested comrades. However upon its death the corpses it reanimated will die. It will also give any allies around it a small damage buff. 

 

Enviornment: Any of the planet tileset.

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Name Suggestion: Infested Vector

 

Behaviour: Vectors, spawn of the forced infested-matrimony between Orokin-era plants and oxium deposits, float their way into battle, towards their enemies. Though weak-looking, they hold great durability on their outer skin. They are slow, but able to latch on to fellow infested to be pulled along. They act to both infect and harm enemies, and enhance their comrades through spores. When their bulbous sack opens to spread the spores, the stalk that houses them is open for attack, being the Vector’s weakest point. Upon release of their spores, they cowardly retreat to a safe distance in order to regrow them and to be out of danger. When not attacking, they are eerily quiet, save for the odd squelching groans that can reveal their position to the careful Tenno.

 

Attacks: Once an Infested Vector is within a reasonable distance to an enemy, they open up their bulbous sack, and, after a moments delay, release a shower of debilitating spores upon both enemies and foes alike. These spores effect both these targets differently, however. Enemies are slowed down and given a small amount of toxic damage-over-time. Friends are buffed with higher health and armor and a volatile body, which makes them do a small AOE of toxic damage upon death. These buffed friends are given some sort of visual marker so that Tennos are able to identify and deal with them accordingly. After release of their spore shower, they retreat quickly away from their enemies with their sack still open. Once safe, they close their sack and semi-quickly regrow their spores before beginning a second assault.

 

Environmental Restrictions: Vectors are not restricted by their environment. However, they do float up obstacles, rather than jump up.

 

Art:

 

QpkvFan.jpg

Edited by KogSothoth
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