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Enemies Of The Tenno: Infested Submissions


[DE]Rebecca
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Name Suggestion: Little Hive


Behaviour:  Slow moving amalgamation, surrounded by a cloud of gas or toxin. Little insect like creatures buzz around it, absorbing any dead body (Infested, Corpus, Grineer, Tenno) and converting it into Life and/or Energy.


It also absorbs forms of energy (heat, blast, radiation, magnetic) which heal it, but is vulnerable against cold damage and viral.


Because it is slow, it can be outrun easily, although the attacks do have some range.


Attacks: It shoots swarms of insects which, once near an opponent, will latch on and drain life until they are full. They then return to the Little Hive. Upon reaching the hive, they transfer the stolen Life to the Hive, healing it.


If the swarm gets shot down before it gets back, the Hive gets nothing. 


Environment restrictions:  Needs some sort of atmosphere.


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Name Suggestion: Infester/ Broodmother 

Behaviour: will attack accompanied by other infested of all types. Highly mobile(can walk on walls or ceiling)

Attacks: low damage on claws/teeth/fangs.

              Ability to incapacitate players by trapping them in a cocoon on a wall or on the ceiling (other players have to bust him out or the player can tap E to release himself). Constant damage on the player in the cocoon.

              optional: may carry cocoons with her from which infested spawn and attack players (on her back)

Environment restrictions: no restrictions

Lore: the mechanism of spreading the virus -> traps victims in cocoons where they are transformed by the virus. this mob captures the targets alive with the aim of enlarging her army. (Optional lore: each level/ship - extermination works best - can have one of these queens commanding the mobs in turn the queens can be commanded by the bosses like lephantis

 Appearance - inspired by spiders... 8 legs(or more for a centipede look) with a large back perfect for storing cocoons. 

 

 

http://www.google.ro/imgres?imgurl=http%3A%2F%2Fi1-games.softpedia-static.com%2Fscreenshots%2FStarcraft-II-Zerg-Overview-Trailer_2.jpg&imgrefurl=http%3A%2F%2Fgames.softpedia.com%2FprogScreenshots%2FStarcraft-II-Zerg-Overview-Trailer-Screenshot-77577.html&h=658&w=1169&tbnid=Ktgr7urZhnRsmM%3A&zoom=1&docid=cKi0q2BMesnfhM&ei=tshkU4qhOaGn0QWb3IGIDQ&tbm=isch&ved=0CJcBEDMoKDAo&iact=rc&uact=3&dur=8633&page=2&start=30&ndsp=37

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I see a lot of people, if not everyone designing Walking enemies, but lets think of something that the infested do not have, that are annoying and Iconic.... TRAPS. 

 

Name: Core Furbul

 

Behaviour: Docile, Small and rarely Move around. Is attracted to Energy and if it senses the Energy of a Humanoid (namely Warframes) coming at it at speed it becomes agitated and can jump very High.

 

Attacks: It has two attacks based on how its enemy interacts with it. If a player or NPC (which isn't infested) runs at its general direction, it chases the target and jumps at him/her. If it makes contact it will continue to sap the Targets Energy and Shields, If it becomes full, which is indicated by it starting to pulsate with a lightish colour, (after eating a certain amount of Energy) it blows up causing the Muck effect on nearby targets(read on)

Second ability On being Stood on or shot, it explodes causing the Muck effect onto nearby enemies. This causes Chamber based weaponry (Guns) to stop working for a brief period of time. This can be canceled by rolling in water or continually trying to shoot it.

 

Environment Restriction: Due to its inability to live off anything but energy, it cannot be found on planet surfaces.

 

Appearance: A Small Decayed looking Ball of fluff, With rat like legs and small bits of Infected fungus? growing out of its back. (if anyone can send me pictures or pm if your intrested in making a picture for my design let me know :))

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Name Suggestion: Infested lobber.

 

Behaviour: A grineer shieldlancer who is heavily disfigured and has it`s shield melded into his body by infection of the technocyte virus. This creature can be found anywhere from the cold temperatures of space to the hot deserts of the planets of Phobos.

 

Attacks: This creature usually stays behind it`s ally chargers and lobs small parts of itself to any enemy which will explode on comtact, when exploded the object releases a freezing mist which will damage shields and decrease melee attack speed of it`s attackers. In hotter enviroments it`s projectiles will instead release a radiation cloud which will damage alloy based armour.

It will use the shield that has molten into it`s body as a defense mechanism, but still having holes in it which will expose the eyes to see it`s targets.

 

Enviroment restrictions: None.

Edited by HelixNL
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Name Suggestion: 1° beltenebros

                                 2° tenebros

Behaviour: he is behaviour like the ancient disrupter, and the monster of "amnesia" (the game), follow and confuse the tennos near he.

Attacks: 1° tenno confusion, he distract and confuse the tennos, feel like the "chaos (Nyx)".

               2° if we stay close he, he will make damage (poison) or (viral)

Environment restrictions:  he live in the infested area, he hate the orokin areas.

c4c03f3b690bbac83e56d4b707d463a2-pkh5em.

(i not draw this lol)

sorry, my english is terrible jeje

Edited by minimisaurio
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Name Suggestion: Crippler

 

Behaviour: The Crippler is nothing more than an Infested Desert Skate. The Technocyte gave Skates the ability to fly by flapping their wings with moderate speed. Cripplers have a movement pattern similar to Orokin/Corpus Drones and they act as a flying support unit.

They are medium armored units and can sustain a decent amount of damage before dying.

Cripplers tend to flee when engaged alone and fight back only when other Infested units are within range.

 

Attacks:

#1: Like their neutral counterparts, Cripplers attack by flinging sharp darts from their tails. When they hit, these darts proc a decrease in movement/attack speed and a moderate toxic damage for a limited time (3 - 5 seconds). Multiple hits stack their effects and refresh the duration. Tennos hit by Cripplers can find themselves quickly surrounded by other Infested units.

 

#2: Upon death, Cripplers burst with a high-pitched screech. This screech acts like a medium AOE attack that briefly staggers and disables primary and secondary weapons for a limited time (like Loki's Radial Disarm). Tennos under the effect of crippling darts who carelessly get too close to Cripplers when they die, expose themselves to a high risk of being overrun, having little to no ways to defend themselves.

 

Environment restrictions: No. Even though they're native of Phobos, Cripplers quickly moved to other infested areas.

 

Reference image:

http://4.bp.blogspot.com/-7v7C_dQ_E8I/UvU0zm5EsZI/AAAAAAAAB4A/veXaDaEnQ60/s1600/Manta+Bat.jpg

Credit to Mazirian's Garden for the image

Edited by Xanathos86
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Here's my entry.

 

Name: Infested Stinger

 

Behaviour: Fitting with the Infested theme, they always come in packs of around 5 in low to mid-level missions, but in higher level missions they would come in packs of around 10-15. They move about 1.5 times faster than the Charger, and they try to approach the player in a zigzag motion, trying to evade bullets. They fly in circles around the players when they are ready to attack, again to attempt to protect themselves from bullets.

 

Attacks: It can attack by either swooping down on its targets normally, by shooting small spikes from a hornet on its tail and, from time to time, it charges his hornet with a green-like poison and strikes the player with it. This attack has 100% chance to proc Corrosive, thus making this enemy pretty weak alone, but in numbers, the player is easily taken down.

 

Environmental Restrictions: Can live pretty much anywhere, but has even larger packs on the planet(s) that is completely taken by the Infested.

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Name:Animals:Dogs,Wolfs

Behavior: Neutral-Enemy if not engaged, tamable by grineer , common foe on planets that has life  and oxygen , color depends on planets temperature(on cold planets they are white, on desert planets they are desert color),tamed by grineer wolfs are much stronger and dangerous the bleeding wound that they cause are much deeper and painful 

Attacks:

Bite:original strong  attack
Scratch: makes bleeding wounds

Restrictions:
Only on  planets that has life,or on ships, attack in packs,if tamed by a grineer then from 1 to 3
 

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Name: Infested Mind (Sylph)

 

 

 

Behavior:

Can run unlike others infested units

High intelligence compared to other infested

have his personal skill

 

 

Attacks:

Short ranged attack where it bites, possibly dealing a TOXIC damage + STUN.

Medium ranged attack where he shoot stuff from his mouth not knocking the player down.

 

Environmental restrictions:

Level 16 and above

Should be in a new Planet

 

Description/reference

Tall.

Superior to normal infested

 

 

nlaXM8j.jpg

Edited by DoomKnightX
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Name Suggestion: Puncher

Behaviour: Ancient-sized infested with multiple arms/tentacles. They are heavily armoured near their frontal areas, though they are prone to attacks from behind, although they try and face their enemies head first to hide their weakness, like Grineer Shield Lancers.They move slowly by themselves, and usually leads a swarm of infested behind it. Leaves a short slimy trail behind it, and moves by using a flat, slug-like pad.

Attacks: Delivers quick, swift punches that knocks down their opponents. Deals high damage. Has a slight chance of a viral proc making it a dangerous opponent.

Environmental Restrictions: No restrictions.

(Optional) Art or Reference Images:

p3MSudS.jpg

Edited by ShadesVN
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Name Suggestion: Hunter (Pack)

 

Behaviour:

Originally Hyena pack prototypes, as per their names they specialise in flanking manoeuvres and use ambush tactics to stalk prey using their numbers to their advantage. They will prefer to target individuals who have separated from the group, and show alternative behaviour besides rushing straight towards the target like regular infested.  

 

Attacks:
Preferring to flank targets, they do their best to avoid moving in straight lines, darting and weaving from side to side in claustrophobic environments, climbing and pouncing off the walls if need be.

In larger wide open areas they will try and attack from behind, letting lower rank infested distract the target. If there are no other present Infested they will resort to rushing the target using tactics they reserve for enclosed spaces. If there are more than 1 in a larger area they will try and separate and converge on a target, giving the target little areas to escape.

 

Environment restrictions:

Enclosed spaces like narrow corridors make it harder for the Hunter to execute its manurers.

 

Optional Art:

HunterPack_zpsf659afea.jpg

Edited by (PS4)MrHide-Patten
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Name Suggestion: Brutalisk

Behaviour: Big, tanky, ranged infested with a lot of health and light armour. Will wander around and try to stay close to walls. If Notices enemy will start throwing explosive blobs from its back. If approached into melee distance will attack with its hands and take few steps back (if possible). Much slower than ancients.

Attacks: 1) Throws highly explosive blob taken from its back, Very long range, with AoE (Blast+Gas/Viral maybe).

2) If approached in range of its hands will sweep and knock-back everything in front of him. After that will use attack nr1

Environment restrictions: Open spaces only. Infestation missions above lvl15.

(Optional) Art or Reference Images:

456182-titan_super.png

But much more infested-like, with size about one and one-third of an ancient. With explosive blobs on back (which grow back after throw).

[picture is from Unreal (found on wiki)]

Edited by Drejzer
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Name: Legion

 

Behavior: Moves at a medium/slow pace, but in a difficult to predict and shambling manner towards a target and is slow to turn. Large amounts of embedded mechanical detritus and weapons, armors against oncoming fire, barring a weak point on the creature's back. Precision attacks to the weak point destroys the creatures mobility and causes it to shoot at all targets, friendly or hostile.

 

Attacks: Ranged. It lays down heavy fire from assimilated weapons or weapon systems embedded in its mass, in multiple overlapping fields of fire that cover its frontal 270 degrees. Individual weapons can independently select and engage targets

 

Environmental restrictions: Corpus tile sets only.

 

Description: An amalgamation of dismembered corpus corpses & moa limbs arrayed in the manner of an octopus' tentacles, about a roughly ovoid organic mass. That mass incorporates several still active MOAs/turrets/drones that are guided to attack the enemy by the remains of assimilated techs and crewmen that can be seen protruding from the creature's rear quarter..

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Name Suggestion: Infested Monkoon

Behaviour:  Aggressive Infested Monkey, wall runner and wall jumper.

Attacks: 1) Sitting on the wall and throwing knives.

              2) Wall runs and jumps from wall to wall then jumps to Tenno does stun from behind and Melee attacks.

Environment restrictions:  Location on the wall's ect.

640px_Charger.jpg

Devil_Monkey.jpg

images.jpg

 

PS. Pictures are taken from Inet.

Edited by FxFokus
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Name: Chompers

Behaviour: Chompers are on the lower end of the infested food chain. No one knows what creature the Technocyte had originally effected, only that it looks like a small Goblin, and run very fast. Normally they hunt in packs, Chompers do not have much combat power, instead they go after Resources. While Tenno may be farming off in Defense or Survival missions for resources, endlessly killing enemies for resource drops, Chompers strike. Tenno on defense and survival missions with have to quickly and effectively take out any Chompers they see, or they'll be overrun by a pack of small Infested who devour all the Resource drops which are dropped on the mission.

Attacks: Tends to avoid Tenno when possible. Chompers do not have anyway too fight back, nor do they want to. They are content with devouring Resources and Mods they are left scattered around.

Environment Restrictions: Orokin Derelict Survival and Defense Missions

 

Art:

http://t1.gstatic.com/images?q=tbn:ANd9GcQ16eRPV2J7-yyb050Gh74k_u41N4LVIYnluDHZj49hn1X8Hji7

http://nerdworthygames.com/wp-content/uploads/2014/03/PZO1114-GoblinTreasure.jpg

 

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Name Infested centaur or Bull centaur 

 

Behavior

Very Large, almost the size of Phorid 

Roams large areas, very fast charge and can jump small gaps. Tends to focus on one enemy at time, Will knock other infested out of their way to target.

 

Attacks

main attack- charge and knock down.

secondary- fast pummel attack with hands which look like dual Ichor

tertiary- tail strike for anyone enemy that comes up for behind. 

 

Environment restrictions

Planets mostly, or large areas

 

ART

https://scontent-a-sjc.xx.fbcdn.net/hphotos-prn2/t1.0-9/10313972_430882193715566_1003250615069131762_n.jpg

Edited by xeno_ID
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Name: Nemesis

 

Behaviour: This is very strong and fast infested unit with medium health. He is a very dangerous threat to anyone unprepared for the mission. He is a infested Tenno but his visibility is poor due to the Virus. He will only attack if you are within 5 metres range or other infested units start attacking you (as he can sense their movement and knows they are attacking you). However, when unalerted he will not move, and he will camouflage against the infested mass on the walls. You can still kill him but it requires you to detect him first. He has remains of a gun that the Tenno used. The gun deals high damage.

Attacks: After being alerted, he will run towards you very fast. If he is not able to knock you down on the first swipe, he will circle you and continuously shoot you. When the gun needs to reload he will charge and swipe again. Rinse and repeat till he or you dies.

Environment Restrictions: It needs walls that have the infested mass thingy.

 

Photo: http://meowtezu.blogspot.sg/2014/05/enemies-of-tenno-infested-submissions.html (sorry I don't know how to post photos here, quite new at forums)

 

EDIT: New photo! HEERE! http://meowtezu.blogspot.sg/2014/05/redrawn-infested-enemies-submission.html

Edited by MeowTezu
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Name: Chameleon Hunter

 

Behavior: Changes color to blend in with its surroundings, then goes back to its normal color and attacks from behind

 

Attacks: Corrosive blade arm that ignores shields, and deals mostly toxic damage (see image)

 

Environmental restrictions: It's not completely invisible, you could still see it if you looked hard enough, so not great in bright environments (like earth, corpus gas city, etc)

 

Image: (It's not great, but it will get the idea across) http://imageshack.com/a/img836/4415/k86x.png

Edited by Wolfrapavy
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Name: Infested Eliminator

 

Behaviour: An infested that becomes invisible,has two large blades.When in grave danger it  goes away to heal it self(by eating one of its own,ancient healers do not affect its health).Can jump really high(Not very often)if a tenno dies it can  discaise as it.(if it is given a chance to go to the body)On low level missions there arent any,mid missions there is only 1 and on high there is still one but an ancient eliminator.(2 times more damage, 2 times more faster,2 times more smart and 2 times less durable)Very cunning creatures.

 

   Attacks:Preferes to be always to be on the ceilings.Mostly attacking lone tenno from behind.Mostly it attack in the middle of the battle or a tenno that is far from its own.Wich makes solo missions extremly dangerous.

 

Environmental Restrictions:It is at its best in infested controlled planets,prefers to be in big areas.

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Name Suggestion: Breeder

 

Behaviour:  Slow tanky support unit, dealing medium damage itself but breeds tiny spiderlike infested that rush to Tenno. It tries to stay away from the frontline. Although slow, it can jump over great distances to get in safety, also on ceiling and on walls. Once attacked it growls and all spiderlings in near area focus on the attacker while Breeder tries to jump away. At about half of his HP left, he breeds "armor" spiderlings, that cover its body protecting Breeder from damage (as you need to kill spiderlings first before damaging breeder). If he is about to die, he tries to explode releasing more spiderlings (10-15). Attack spiderlings can only be summoned while on the ground. All other abilities, including summoning armor spiderlings, are usable at any time.

 

As this is supposed to be an unit causing trouble, they should use the same spawn logic ancient disrupter uses

 

 

Attacks:

  • Summon attack spiderlings: Breeder stabilies his body by using also his arms to stand on the ground and opens it throat. Out of this throat come 5-7 spiderlings that crawl fast in a zig-zag-pattern towards Tenno. They have very little HP and do low damage
  • Summon armor spiderlings: Breeder summons armor spiderlings that crawl on him making it harder to kill him
  • Claw attack: Breeder uses his claws to defend itself
  • Roar: Boosts stats of spiderlings
  • Hivemind: Only available if other Breeders are near by. All Breeders synchronize and use "Summon attack spiderlings" at the same time 3 times in row
  • Call to arms: Breeder makes all attack spiderlings attack the main threat
  • Suckerpunch: Automatic activation near death. Breeder prepares to explode. If successfull, explosion deals some damage (like runner) while with a little chance to proc blast. It also summons 10-15 attack spiderlings that are weaker than their "normal" counterpart.

Environment restrictions:  none, Infestation is a plague, so it should be everywhere

(Optional) Art or Reference Images: (Max 3 images). will draw some the other day

Edited by Skarmax
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Name Suggestion

Jockey

 

Behaviour

-mutation of crawler

-size is small than crawler I think if you modeling, It is a half or quarter than crawler

-body color is white and it giggle when it's appier

-speed is same as runner and ripper. I mean, It's fast more than normal crawler

 

Attacks

-normal melee attack

-If you don't recognize Jockey, It jump like high jump(excalibur skill) and attach itself on your body

-when jockey attach on you, you're moving and attacking speed be slow and consistently demage

-but if you jump attack, Jockey will fall from your body and than you can kill it

-and wide area skill can kill jockey on your body too

 

Environment restrictions

-If you even on the box(one or two box place you know?), jockey will jumping on you :-) but when jockey on the ground and you on the high place(like on the container), his jumping don't reach to you

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Seeing as they don't have any flying things yet, it might make sense. I didn't read all 21 pages of the thread, because it was too long, so I won't know if someone has already done this or not.


 


Name Suggestion: (Infested) Gargoyle


Appereance: Appears as a runner/leaper variant, (possibly red, because the Phorid so far is the only red infested around). Also wings. Because flying. Possibly also talon-like feet.


 


Behaviour:  Aggressive, just like all infested, really. Upon detecting an enemy, will charge and fight identically to those darker-blueish Runners that are all over the place, but in open spaces or across larger distances will sprout wings from its back and charge in from above. If the space allows it, will commit to hit-and-run maneuvers.


 


Attacks: It's a runner variant, so nothing unexpected here. Punching, smacking, slapping. 


Also I would propose a diving slam attack with a small radius and blast proc, or just general knockdown. Possibly also a swooping attack from above with a slash proc.


 


Environment restrictions:  Outdoor spaces, preferably. Also very large spaceship areas. I'd say would appear at a min. level of 15+, so not in areas lower than that.


Edited by ExecutionerSyndrome
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Name Suggestion: Hunter

 

Behavior: Loosely derived from the Stalkers in Dark Sector (name changed to avoid confusion with Tenno Stalker). Travels in packs of 1-3, turns invisible (but can be seen faintly up close) and sneaks up on enemies to deliver sneak attacks before retreating and repeating the process. When damaged, will leave a trail of glowing blue blood for a few seconds, allowing players to track it down.

 

Attacks: Slow but High Damage sneak attack with arm-blades. Switches to faster and lower-damage claw attacks when revealed and desperate.

 

Environment Restrictions: None, but rain (such as in the new Grineer Shipyards tileset) will patter across its surface even while cloaked, and it will make splashes through water, making it easier to find.

 

Art:

288384_full.jpg

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Serpent / Ancient Serpent

Behavior:
Serpents don't rush into the Tennos and other enemies like the normal Infested do. Instead, they stay behind and bomb the hell out of their foes. As soon as someone tries to engage on them, they will push them away with their tails and flee or, more likely, grab their enemies with their tentacles and bite them, what will poison their prey. Unlike the normal Serpents, their newest evolution, the Ancient Serpent grew wings and fly over the battlefield, looking for high positions to shoot at their enemies or use their screams to deactivate any ability that is active on someone.

Attacks:
Long Range spike attacks (similiar bombardement like the Anti MOAs, higher firerrate) shoots with their tails
Knock down (like Ancients)
Grab and Bite (using their tails or tentacles to grab the enemy and bite them, leaving a poison damage proc)
Scream (deactivating abilities like Blessing, Iron Skin, Roar, Invisibility and disabling them for the next 5~10 seconds. Only Ancients use this.)
 

Environmental restrictions:
They are most likely seen in the Orokin Derelict, while they can still appear on high level Dark Sector missions (Neptun, Ceres, Pluto)

j5yqtVd.jpg
m1A3Spg.jpg

I know there should be only one Infested enemy, but I felt the need for something more different than the normal Infested so I thought about something that wasn't there for them yet - First, a long range support unit that isn't just running into their enemies and get slaughtered like a sheep, second that the Infested could need some new (and different) Ancients who are more likely to give you problems even if they attack you solo and not just in a larger bunch of them. To make it more difficult to fight them, I gave them the ability to fly and disable Tenno abilites because hey, it should be a game that is forcing you to think about different tactics and not just standing there with Vauban's Bastille or Rhino's Iron Skin/Rhino Stomp - A common tactic I've seen too often in the last few weeks/months against the Infested. For sure it's helpful, but to be true - When I started to play Warframe it was about skill and not just hiding behind only 1-2 abilities and hope that if you die as a "tank" (yep, that's what Rhino should be, not a squishy guy who dies as soon his Iron Skin is gone.) your squishy teammates who use all their abilities to make a change in the tides of war risk their lifes to get you back on the feet so you can instantly use your same brainless tactic again until you go down again.

Edited by RinoGat
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