AngelGuardcc Posted May 2, 2014 Share Posted May 2, 2014 redtext is life Link to comment Share on other sites More sharing options...
Raeblood Posted May 3, 2014 Share Posted May 3, 2014 After updating from the new hotfix i am having issues joining any game. When i enter into a game I spawn outside the map, and error that was supposed to be fixed. Im also having issues when i finally make it into a game session where i spawn without a head and cant move. When i try to exit the match i can only see three tabs labeled (Button Label). Love the game and the effort. Please fix asap... Link to comment Share on other sites More sharing options...
Huryiade Posted May 3, 2014 Share Posted May 3, 2014 Is it normal Fusion Cores use images one rarity lower? Rare one uses Uncommon art and Uncommon one uses Common one. The common one is the only correct one. Link to comment Share on other sites More sharing options...
-r3tro- Posted May 3, 2014 Share Posted May 3, 2014 пожалуйста сделайте что-нибудь с спектрами, почему они такие невыгодные?? Link to comment Share on other sites More sharing options...
ELMINSTER Posted May 3, 2014 Share Posted May 3, 2014 I would to say.. the most subliminal porn patch ever, keep it UP DE. Link to comment Share on other sites More sharing options...
GeneralArmchair Posted May 3, 2014 Share Posted May 3, 2014 If the drop tables weren't obscured and the community were able to double-check the devs, then oversights like maxed mods dropping wouldn't happen as often. Link to comment Share on other sites More sharing options...
ErudiusNacht Posted May 3, 2014 Share Posted May 3, 2014 Rakta still looks like Roach Wings hehehehe Link to comment Share on other sites More sharing options...
Wynn Posted May 3, 2014 Share Posted May 3, 2014 The NPCs spawning on top of you or 10 feet behind from a room you just clear is not fun in a stealth game or mode, fine if I set the alarms off but them spawning on top of you for no reason isn't fun. Link to comment Share on other sites More sharing options...
lcen Posted May 3, 2014 Share Posted May 3, 2014 Will be there something done about the maxed mods that are now flowing? Link to comment Share on other sites More sharing options...
rca626 Posted May 3, 2014 Share Posted May 3, 2014 Let us color Rakta! Hear hear! That's always been my main beef against the Wraith weapons also. My warframe looks stupid with this black and red thing waving behind me. Link to comment Share on other sites More sharing options...
avinity8 Posted May 3, 2014 Share Posted May 3, 2014 Fixes: Fixed an issue with Defense rewards giving Maxed Vitality mods. .... Are you phucking serious.... Why do I always miss out the good bugs -_- Link to comment Share on other sites More sharing options...
OniDax Posted May 3, 2014 Share Posted May 3, 2014 major stuttering after this hotfix, similar to 13.2.0. Link to comment Share on other sites More sharing options...
yiron Posted May 3, 2014 Share Posted May 3, 2014 Dang it, I missed out on the maxed vit bug, just like I missed out on every good bug! Oh well, thanks for the fixes DE! =) Link to comment Share on other sites More sharing options...
Verfor99 Posted May 3, 2014 Share Posted May 3, 2014 > Fixed issues with ally Specters following very very closely and demonstrating his half-moon jazz dance navigation. You guys always know how to describe things best. As for the Max Vite, while certainly a serious error (ability to near-max out health at Mercury WHAAAAT), I have recently been mulling in my head the concept of higher-level missions/enemies providing pre-ranked mods. Primarily this will provide a greater incentive to populate later levels, secondarily this will allow for an easier/more efficient trek towards legitimately ranking mods to higher levels (Just going by cores alone, it takes how many to bring up Vitality/Redirect up any Rank past 6? And they're Common mods.). Link to comment Share on other sites More sharing options...
Last_0rder Posted May 3, 2014 Share Posted May 3, 2014 I recently just bought a sentinel wings for my sentinel, but the problem is that my sentinel has only 1 wing instead of 2. I'm not so sure if this is a bug or its just me. O_o Link to comment Share on other sites More sharing options...
exNvP Posted May 3, 2014 Share Posted May 3, 2014 thank you. Link to comment Share on other sites More sharing options...
havictos Posted May 3, 2014 Share Posted May 3, 2014 (edited) Glad they fixed that falling through the world problem. Edited May 3, 2014 by havictos Link to comment Share on other sites More sharing options...
FossilHunter13 Posted May 3, 2014 Share Posted May 3, 2014 Has anyone noticed the Arcane helmets on sale and on their way out? Except for the Storm Volt helmet. DE already put the powerless one on the market. Will those of us who have the arcane helmets get the cosmetic helmets free, or will we have to hunt them down all over again? Link to comment Share on other sites More sharing options...
achromos Posted May 3, 2014 Share Posted May 3, 2014 Has anyone noticed the Arcane helmets on sale and on their way out? Except for the Storm Volt helmet. DE already put the powerless one on the market. Will those of us who have the arcane helmets get the cosmetic helmets free, or will we have to hunt them down all over again? All over again, unless you wish to use a BP that they said they would give out to everyone to change your Arcane helmet to a non statted version. Link to comment Share on other sites More sharing options...
Ptolemaios Posted May 3, 2014 Share Posted May 3, 2014 Who said this needs to be fixed? >< That would be the best reward I've ever gotten from Defense. you dont actually get the maxed mod. the game improperly displays it as a reward when in reality u got nothing. Link to comment Share on other sites More sharing options...
spitfoo Posted May 3, 2014 Share Posted May 3, 2014 you dont actually get the maxed mod. the game improperly displays it as a reward when in reality u got nothing. I got quite a pretty bunch of maxed vitalities sitting on my backpack. I can confirm it was legit. >:D Link to comment Share on other sites More sharing options...
Brahmastra Posted May 3, 2014 Share Posted May 3, 2014 Reduced the amount of Arc Traps found the Shipyards Rescue levels.WHYYYYY gitgud Link to comment Share on other sites More sharing options...
GeeXtah Posted May 3, 2014 Share Posted May 3, 2014 why? why u broke this butiful sandana? just why? this new physix is horrible.... Link to comment Share on other sites More sharing options...
ZagoMasters Posted May 3, 2014 Share Posted May 3, 2014 Thanks. New syandana won't suck so much anymore :) Apparently they went too far with Codex cleaning and took out our Derelict keys. Hahaha! I have to say, I love the little one liners they put in these updates. It reminds you theres someone actually at the helm and has a sense of humor as well... sometimes anyway ;) Link to comment Share on other sites More sharing options...
YoshiPendragon Posted May 3, 2014 Share Posted May 3, 2014 Just want to note that I and my friends have been having more issues since this patch than we've ever had. Incap glitching is more present now than ever, and I can't seem to find a correlation between actions to cause the incap glitch. Player gets entirely stuck in place, cannot attack or activate abilities, and must die and respawn to be fixed. Syandanas keep randomly vector clipping and getting distorted, with large sections being projected around the map and through the world. Ability colors are all mono-tone with no glow or transparency to them. I have crashed at least once every three games while using Stomp, Absorb or in the presence of a Nova using MPrime. It seems to be tied to explosions or too many enemies present. The Vay Hek mission has been insanely glitched again in which Vay Hek has disappeared on us during the final leg of the fight, and almost every run the water pipe gets stuck active and we have to abort mission. Applying a potato to anything undoes all changes to mods and colors on all equipped items since entering arsenal. Nvidia PhysX settings are disabled and blacked out. Enemies keep getting stuck in the floor by the dozens on ODD requiring an AoE damage frame or weapon to get them unstuck. I personally have also been suffering from massive performance decreases since the supposed "performance increases". My rig is more than capable of handling this game (Vishera 4.2 Ghz 8-core, 16GB 1600mhz RAM, Samsung 830 SSD, EVGA GTX 690 4GB), in all honestly it should be able to run this game thrice over at maximum. Somehow I manage to get choked down to 40-50 fps and encounter stutters that have brought my computer to its knees requiring a hardboot. I encounter no issues playing any other resource demanding games, only Warframe. I really hope to see some major improvements in the near future. This game has too much potential to keep bandaiding critical issues instead of addressing them from the ground up. More communication with the community on where these problems are stemming from and what efforts are being taken to thwart them would really ease the minds of many of us. Going back and looking at patch after patch, we keep being told "_____ fixed" and then somehow it is now coming back with a greater vengeance in the very same build. It's getting to the point where DE needs to look into following the same trend as other MMOs and offer a "Test Server" in which build commits are uploaded frequently and players from the community can go test it during a time window to report back if X, Y, Z have effectively been addressed before rolling these updates out as active. It would serve the company's reputation well before people lose faith in the accuracy of these patch notes. Link to comment Share on other sites More sharing options...
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