Balduron04 Posted May 19, 2014 Share Posted May 19, 2014 Damage Values: Braton MK1: 16 damage total Braton Prime: 24 damage total 50% damage increase Boltor: 24 damage total Boltor Prime: 54 damage total 125% damage increase Burston: 29 damage total Burston Prime: 37 damage total 27% damage increase Lex: 69 damage total Lex Prime: 85 damage total 23% damage increase Paris: 75 damage total Paris Prime: 100 damage total 33% damage increase Latron: 54 damage total Latron Prime: 84 damage total 55% damage increase What I mean by % Damage Increase: Take the non-prime damage, multiply it by the % damage increase, and then add that number back to the beginning number. Paris's 75 damage divided by 3 is 25. Add 25 to 75 and you get 100, which is the paris prime's damage. Looking at these numbers, there are clear winners and losers. Braton Prime's damage is a significant increase over its base numbers, but those base numbers are so low that we don't notice just how much better it is. It can't compete with other weapons because its increase isn't as large as all the other weapons. If we gave Braton Prime the same treatment that Boltor Prime got, we'd end up with a Braton Prime that did either 36 damage per hit (125% damage increased method), or 46 damage per hit (+30 method), neither of which would make it better than the Boltor Prime. In fact, the Boltor Prime is the only outlier in the damage increasing from normal, being double the next highest % increase. I would rather the Braton be buffed to be competitive than see the boltor nerfed, and the same to be said about all the prime weapons... but do we really want to have normal weapons as tier 1, clan weapons as tier 2, prime weapons as tier 3, and explosive weapons as tier 4? Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted May 25, 2014 Share Posted May 25, 2014 Agreed, Balduron, about making the Braton Prime competitve to the Boltor Prime. I'm just wondering if it is ever going to be buffed. Link to comment Share on other sites More sharing options...
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