(PSN)skeletor5 Posted May 5, 2014 Posted May 5, 2014 The idea I had was to scale the platinum amount of the rush build price with the time left to completion. Example, say it's 50p to rush build a weapon at 12 hours. The platinum amount would drop as the time got closer to build completion 6 hours=25p, 3 hours=15p, 1 hour=5p. My thinking is DE would tempt people to rush build an item as it got closer to completion. I know I may rush it at say 1 hour left for 5p but I certainly wouldn't pay 50. It would be a win-win for both DE and the players. I bet DE would bring in more plat with a scaling system than their current system. Just a thought. What do you think?
Burns2PvP Posted May 5, 2014 Posted May 5, 2014 We are still in a beta stage. It will more than likely end up happening.. Later.
Krotalon Posted May 5, 2014 Posted May 5, 2014 In the long term, I feel fine with the current system. Not that I like it, but otherwise I would have wasted tons of platinum.
RyojinOrion Posted May 5, 2014 Posted May 5, 2014 The idea I had was to scale the platinum amount of the rush build price with the time left to completion. Example, say it's 50p to rush build a weapon at 12 hours. The platinum amount would drop as the time got closer to build completion 6 hours=25p, 3 hours=15p, 1 hour=5p. My thinking is DE would tempt people to rush build an item as it got closer to completion. I know I may rush it at say 1 hour left for 5p but I certainly wouldn't pay 50. It would be a win-win for both DE and the players. I bet DE would bring in more plat with a scaling system than their current system. Just a thought. What do you think? Not a new idea, but certainly not a bad one either.
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