ukovalian Posted May 6, 2014 Posted May 6, 2014 (edited) i have already made a post to the enemy design page but i still have more ideas that i want to be added so if you're having trouble making your own ideas you can take one of mine. please leave a comment on which one you took so that i can add it to the main post and stop spamming of the enemy design page Name: juggernaut Behaviour: the juggernaut will charge blindly towards any enemy regardless of other infested Attacks: when charging the juggernaut has the fastest speed of all infested any when it make contact it deals moderate amount of damage along with a 100% knockdown proc. Other than this it uses its hands to inflict large amounts of damage with a high stager proc. It is also known to jump and do an AoE slam with moderate damage amount and a 100% knockdown proc Environment restrictions: high level only Name: hydra Behaviour: this four headed beast is relatively fast and each head has one of the base elemental damage types making it quite effective a DoT and CC Attacks: each head will use its element as often as possible, while the target/s are at range, leaving a small environmental hazard where they land, but once a target enters close range it will slither up to them a repeatedly bite them with a high elemental proc chance Environment restrictions: mid+ levels only Name: hive mind Behaviour: None. Does not show up in mission but does indirectly control the infested via the three other consciences (Phorid, J-3 Golem, and Lephantis) and can communicate with the other factions Name: hybrid Behaviour: this grineer/corpus hybrid was assigned by the hive mind to be the assassin against its enemies Attacks: the hybrid has three different weapons that had evolved passed the constrains of the original form: Evolved Mire, now dealing corrosive damage Evolved Embolist, now dealing viral damage Evolved Torid, now dealing gas damage Aside from his three weapons hybrid is able to jump towards an enemy and deliver a bite that injects toxins directly into the victim’s bloodstream (deals toxic damage). He also sports decent alloy armour and proto-shields as well as slowly regenerating health. Environment restrictions: only spawns after you fight against the infested Name: spawner Behaviour: moves slowly not really posing much of a threat to enemies Attacks: apart from a small toxic cloud surrounding the spawner it has now real attacks but will occasionally spawn a few parasites that will try to attach to a host once attach will deal low damage over time until able to evolve into a true infested, at which point it will fall off and become a impenetrable egg with a infested lava inside which takes a few minutes to fully develop. Environment restrictions: none Name: entangled moa Behaviour: the entangled moa cannot move and has had it outer armor breached by the technocyte virus causing it to short circuit and identify infested as allies Attacks: same as moa Environment restrictions:only spawns on infested corpus missions Edited May 6, 2014 by ukovalian
Kracken Posted May 6, 2014 Posted May 6, 2014 i think that you don't understand what Environment restrictions means ...
ukovalian Posted May 6, 2014 Author Posted May 6, 2014 i think that you don't understand what Environment restrictions means ... environment restrictions are where they can or cannot spawn for instance you would not meet the juggernaut until the later game, this is a restriction on where it can spawn and so goes in the environment restrictions. also many other designs include level restrictions that have been placed in the environment section.
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