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Posted

So it's a bit messy on how battle payments are handled, scam accusation and such. 

 

I think it needs to be made reasonably robust like such:

 

Each dark sector should have a list of rewards, instead of only one. (In the future, rewards which are not just credits should be possible).

 

Under the current system, the occupant and challenger will post one reward package at a time: X credits for Y players. 

 

If there is already a bounty ongoing, the treasury manager can add some more to the bounty by publishing a second bounty: X2 credits for Y2 players. 

 

Ex: bounty 1 = 1000 credits for 100 players

bounty 2 = 500 credits for 50 players

 

THe first 50 players would see a single 1500 credit bounty. The 50 last players would see a 1000 bounty. 

Behind the scenes, the system is adding all the current credit bounties and displaying a single value. 

 

Going into the level will reserve one item of each available bounty package for each of the 4 player slots; even if they are unused (more on this later).

 

GUARANTEEING REWARDS

 

But what if all bounties are exhausted before the players end the mission? No one want  to be left behind without their ice cream. Everyone wants their promised ice cream. Denying children their ice cream after promising it is evil. God kills a kitty when someone lies to a child. 

 

Reserving bounties at the beginning of a mission

 

So there are these stages  - to the player's eyes - at the beginning of a mission:

 

Team assembly

Level selection

Countdown

Mission Load

 

As the countdown starts, the message 'starting mission' is displayed at the top. 

There should be a pre-countdown step where bounty is reserved. Like this:

 

Team assembly

Level selection - everyone clicks on the level, the side was chosen, countdown is about to begin

BOUNTY RESERVATION

Countdown

Mission Load

 

BOUNTY RESERVATION - clients display the message 'checking for rewards..' at the top and communicate with the servers. If there is enough bounty available, it is simply reserved to the team. A team of ANY size will reserve 4 bounties, to guarantee bounty to a player invited from inside the mission. A SOLO player will reserve 1 bounty. 

Does not matter how long the missions lasts. The team will get their bounty at the end. 

 

IF THERE IS NOT ENOUGH BOUNTY: The interface will warn that the bounty has expired before starting the countdown. The message will display for 5-10 seconds before starting the countdown. It will keep showing up during the countdown, for the players to be able to hit ESC to cancel even at the last second, if they were not paying attention. 

 

Expired bounty: If a team completes a dark sector mission without a full 4-member team:

If the pool of rewards from which they were drawn has not exhausted, unused reserved bounties go back into the pool. 

If the pool of rewards from which they were drawn is already exhausted, unused reserved bounties go back to clan/alliance's vault.

 

Advantages of this  system:

 

Clans can do small increments to their bounties; If someone adds 25,000 rewards of 50 credits instead of 50 rewards of 25,000 credits, the clan is not dead meat. Currently, this mistake would be fatal, since bounties cannot be withdrawn. With a multiple bounties system, an additional value can be set up to make up for the mistake. It also allows for a more dynamic bidding war between clans, which is nice. 

 

Bounty reservation at the start of the mission is reassuring to the player, which is never going to be duped. 

 

 

Disadvantages: code monkeys will have to be whipped bleeding to make this happen. additional server chit-chat from the clients for bounty reservation. But it's worth it!

 

Posted

Yes Please! Its very frustrating at the moment when i see clans posting bounties of 50k+ and i hop into the mission, only to have the bounty exhausted before I complete the mission. This has happened 3 times now, and I WANT WHAT I WAS PROMISED! I'm fine with knowing that the credits are exhausted before i start the mission, but I don't like doing a mission for rewards that aren't really there. Its not a problem with the clans, its a problem with the current system, and I support this change!

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