Frostwood Posted April 4, 2013 Share Posted April 4, 2013 (edited) Strengthening the Storm -- Fog of War. Update 7.7 brought some more big changes to the universe of the Tenno, one of the most notable hidden changes (unmentioned in the patchnotes) was the mod drop rate changes. Play one or two missions and you notice ~65% of your mods are now common rank 2 mods, ~30% uncommon mods and maybe ~5% rare. One of the most glaring problems with this is the common mods are absolute trash and will not help you progress much or make you feel much stronger. Most of the common mods seem to be sentinel mods or ammo/armor mods. Direct Effects - The world is a bit duller, prepare to grind. While this game already contained a massive grind, it was a somewhat reasonable feat before with the old drop rate. You were able to combine rare mods of the same type fairly frequently in order to upgrade them and avoid the massively overpriced credit cost of combing with fusion cores. That simply is not the case any more, you're now very lucky if you find the same rare mod in within 10 runs of a defense mission. So you now have to rely on fusion cores or incredibly slow rank up rate of mismatched mod combing. This might be acceptable if this droprate change didn't bring some indirect changes as well. Indirect Effects - Where Have All The Credits Gone? Under the previous droprate, after you found all the skill mods for your warframes you were able to sell the skill mods for 1000 credits a pop. In my opinion this was the most efficient and reasonable way to obtain credits, you might even save up enough credits to be able to use fusion cores under the old system. Since almost all the skill mods are rare, their drop rate has greatly reduced and they are no longer a reliable source of credits. Suggestions Make high level mobs have an increased drop rate of rare mods. It does not make sense for level 40+ Eris infested to drop rare mods at the same chance as their lvl 10-17 little brothers in Jupiter. Why put in the extra effort to kill higher level things for the same reward? This also gives players more reason to stick around in the more difficult and more time consuming levels of the Endless Defense missions. Allow reward mods to be built up in the Endless Defense missions, when you choose to continue the rewards stack instead of replacing the previous reward. Obviously if you fail to cash out and you die then you collect none of these reward mods. Provide more reliable options for obtaining credits than selling mods. Better drop rate of credits from mobs and containers. Also possibly increase credit rate from missions since selling skill mods is not really practical any more. This might help with the "speedrunning problem" in non-defense missions as it would now be very adventageous to break containers and kill mobs for credits. Maybe a reduction of the credit cost of combining with fusion cores is in order after this drop rate change. Possibly tweak the rare mod drop rate so they're a bit more common than they are right now. Other suggestions? Please keep it civil and not just another outrage thread. Add any suggestions if you have them. Edited April 4, 2013 by Frostwood Link to comment Share on other sites More sharing options...
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