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Posted

So it was adjusted - but  seems like it was done without looking at resource rarity and availability:

 

The cost of scarce resources vs abundant ones is still out of balance.

for ex:

1O5Z9Ib.jpg

 

plastids, circuits, ferrite and polymer count as the scarcer type.

While alloy plate, salvage, nano spores are the abundant kind.

For example 2* polymer vs alloy plate. If polymers were as abundant as alloy plate is - it would e1ual to nearly 30k alloy plates.

Posted

You're joking right?
Nano spores 5K, Plastids are half that.

5K For Ferrite is FINE. It's a prefectly abundant resource.

Polymer are just as rare and drop in similar amounts as alloy plates, so there's no issue with their pricings.

Posted (edited)

"Polymer are just as rare and drop in similar amounts as alloy plates, so there's no issue with their pricings."

 

If polymers drop as much for you as alloy plates - please show me that u have 600+k of it.

 

They are far from equal. Don't judge it based of the info u see in wiki.
5k nano spores vs 2500 plastids Is a MASSIVE difference.
5k nano spores from a not that long survival/def isnt a problem. 2.5k plastids however will make u grind for hours and hours.

 

Edited by Ketec

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