Kahereck Posted April 4, 2013 Share Posted April 4, 2013 (edited) Hello everyone here to talk about one of my dearest wishes for a warframe called Chrone/Chronus, the name is most likely already taken by some other guy who had the same idea but the abilities are most likely not so here goes. Offensive Support Warframe. 1st Ability: [insert name] : Chrone/Chronus Targets a allied player (Doesnt work on downed players) or himself if no target and sends the person back in time 3/6/9 seconds back, putting them back to the previous place where the person was at that time with the same amount of energy,life and ammo However the person set back in time loses all their shield energy because of Temporal Influence. If you target an enemy it will be flung back in time with such force tearing them apart Instantly killing them however some enemies have learned to resist the power of this ability making them immune to it [Casting it on a immune enemy will waste your energy] Costs 40/35/30 2. Ability: [insert name] : Chrone/Chronus warps time and space around him making a timewarped bubble around him the bubble will follow Chronus/Chrone around. Players inside the bubble gain a movement speed while enemies inside the bubble gets set in a slow motion state. (Bullets/Projectiles passing through the bubble will also get slowed these include players bullets/projectiles too so for example if chronus is using his gun after activating his bubble the bullets will be slowed down until they reach the end of the bubble, [Matrix style!]) Radius gets increased per level and so does the duration of the bubble, Costs 60/55/50 3. Ability: [insert name] : Chrone/Chronus fires a small bolt of time speeding up a player increasing their movement speed meele speed charge time speed and reload speed. If the bolt hits a enemy it will do the opposite of above. Costs: 25/20/15. Ultimate Ability: [insert name] : Chrone/Chronus Decays all nearby units speeding their lifetime decaying them into a skeleton dealing a fatal amount of damage (doesnt instakill high level mobs or bosses), Nearby allies gets their youth renewed and heals 25/50/75 HP. The radius is small for balancing purposes ;) Feedback is welcome took some time to come up with this and i still realise theres balancing to be done so if anyone has any ideas they are welcome Last but not least im from Europe so my English is not perfected, pardon my failures. Edited April 7, 2013 by Kahereck Link to comment Share on other sites More sharing options...
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