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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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The melee osprey

 

Behaviour: The meleeosprey is a fast osrey created with oxium the meleeoprey when he is with wings closed he has two blades that cause slash damage abd will try to swoop in and attack you. When he opens he release s a scorpion fail that cause puncture damage if he stings you with it it will also make an explosion.

 

Attack:Puncture and slash very fast. If he has low health he will explode like oxium osprey.

 

environmental restriction : none

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Name Suggestion: MOAR (M.O.A. Rider)
Behavior: Actually it's a crewman riding a modified Ambulas. Crewman attack the player with different weapons while MOA can cc or attack player. Players can't harm the crewman while MOA is alive. Once MOA is killed, crewman falls down and fight like a normal crewman and can be damage as one. These elite units have mixed tactics but are preferably found on the frontline. Crewman has a weapon for ranged combat and a provalike Lance for melee combat. Once MOA is killed, MOARider can mount a new nearby MOA and proceed with attacks. If no MOA is nearby he tries to avoid direct combat. If there is a MOA dispenser nearby, he will hack it so he can mount the MOA coming out of it
Attacks:

  • MOA Stomp: Normal stomp from Shockwave MOA
  • MOA Pull: MOA uses Pull on one player (similar to Ambulas) to bring him near enough for Crewman to use melee weapon
  • MOA Kick: MOA kicks players with its strong leg
  • Lance Throw: Crewman throws his lance at a Tenno. If hit, Tenno can't move for a short period of time but crewman loses his ability to use melee combat until lance is picked up by himself or pulled by MOA back to crewman
  • Charge: MOA rider focuses energy and charges very fast towards Tenno with his Lance out. Deals some damage with a high chance to being electric procced
  • Motivate: MOA rider taunts player boosting his own stats and those of corpus around him on the battlefield
  • Mount MOA: Crewman mounts a nearby MOA. It is possible, to limit this ability to some MOA types as crewman would be ejected by a drone on Fusion MOA. Maybe only usable on Railgun, Shockwave and standard moa

Environment restrictions: none, everywhere where MOA's are and more of them during invasions
(Optional) Art or Reference Images: beware my mad ps skills
ZlNjx2p.jpg

 

Edited by Skarmax
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Name Suggestion: Corpus Titan

 

 

BehaviorWhen not alerted this enemy does not patrol instead it remains still in a powered down state. When alerted it deployes two drones (drone Alpha and Omega) then begins slowly moving towards the enemy and attacking. The drones will remain very close to the titan. Alpha will attack medium targets with a rapid fire dual laser weapon and buff the titans (and any other VERY close allies) sheilds regen to the point that it regens continuously. Omega attacks close enemies with a beam weapon that ignites it also buffs the titans sheilds capacity. When a drone dies it stops buffing and after 20 seconds the titan spawns another, apart from when it is first alerted the titan takes 20 seconds to spawn each drone individually. Every 20 seconds the titan can create a small indestructible impassable sheild that lasts 5 seconds.

 

 

Attacks: The Titan attacks with a slow rate of fire but high damage and high projectile speed triple barreled light machine gun. At close range he can swing his weapon one handed very fast in a horizontal arc knocking down anyone in range. He can also launch a shockwave granade every 20 seconds that acts like a fusion moas stomp but spreads faster and slightly larger. Alpha fires dual tetra like weapons at enemies which are best for medium and close range. Omega fires a continuous beam which causes damage and ignites close range targets. When at very low health drones will crash into enemies like the oxium drones. The drones and Titan can ether attack different enemies or the same target.

 

 

Environment restrictions: Being a Large Tec with almost all of his organic parts replaced means he is as mobile as any other Tec although a little slower. Should probably only be found on higher dificulty missions.

 

 

Art: Very very poorly drawn art to come...

Edited by Seldom
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Name Suggestion: Corpus Legionary

 

BehaviorThe Corpus Legionary is a heavy unit that wears a powered exoskeleton, allowing it to utilize a generator and shield emitter of a small Corpus shuttle in battle.  The Legionary carries the generator on its back and deploys the energy shield (similar in appearance to that of Volt's) via an emitter affixed to it's left forearm as a cover mechanism for itself and Corpus following it directly.  The Legionary is then able to provided suppressing fire via a variant of the Supra, mounted to the right forearm,  that can be placed either above or to the side of the shield without exposing the arms or head.  The Legionary is unable to move while the shield is deployed, but while deployed the shield is immune to punch through.  While mobile, the Legionary's shield is able to be penetrated but the penetration damage is greatly reduced.  The Legionary has no personal shield system like other Corpus and cannot be boosted by shield Ospreys.

 

Attacks: The Legionary will swing its shield at any enemy close enough provided that the shield is not deployed.  While the shield is deployed the Legionary can draw power from it's back-mounted generator to "overcharge" it's mounted Supra and provide highly damaging, yet highly inaccurate, suppressing fire.  While mobile the Legionary can use more accurate but less damaging fire that is more in-line with Techs of it's same level. 

 

Environment restrictions:  Can spawn in any Corpus mission but may need to have a low spawn rate for defense.

 

Reference Images:

 

Aliens_Power-Loader-with-Ellen-Ripley.jp

just a reference as to what the exoskeleton may look like... minus the pincers tho.

 

Boba_Fett_Flamethrower.jpg

Imagine the flame thrower is a Supra.

 

dcp_2933.jpg

reference for the rough shape of the shield and what the Legionary looks like when it is deployed

Edited by Mokusatsu
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Name Suggestion: Corpus Engineer
 
Behaviour:  A Corpus crewman with a high tech backpack and a gauntlet-style device on his right hand. Cables run from the backpack to the gauntlet, along his arms. His jump-suit is Purple.
The Engineer rather not to get engaged in combat unless necessary, so he prefer to stay behind his fellow crewmen and moas, repairing them from a safe distance. 
 
Attacks: 
Repair Beam - The Engineer's main "attack" is to heal nearby robotic allies. He projects a beam from his gauntlet which heals one ally. The ally benefit from rapid health regeneration as well as a powerful Proto shield for the duration.
The Engineer can move around when using it, although at a slower pace, and are capable of using it from behind cover. The shield and healing effect linger for 2 seconds after the repair beam is broken.
Spectra - The secondary attack has the Engineer attacking his enemies with his trusty, albeit shortranged, Spectra. It is capable of dealing high slash damage and got a high slash proc rate. The engineer is also capable of pistol-whipping Tenno.
  
Environment restrictions: Does not spawn in environments where there are few robotic allies spawning.
 
Art:
23mugd4.png

 

Simple yet would be awesome :O

 

SHould have been here since the beginning!

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Name Suggestion: (Appendage) Trap


BehaviorA corpus leg/foot/arm/hand trap are very rare (will happen 1 in 5+ times) traps sent out by corpus tech (optional) and up to 3 (again optional, depends on trap health, etc.) can be deployed onto a player at one time. The trap can be shot off by teammates, smashed or pried off by tapping 'e' enough times, or even destroyed by a fellow tenno's ability.


Attacks: The trap binds tenno to a wall like a magnet, causing temporarily vulnerability to attacks.


Environment restrictions:  Cannot be used on tenno currently using a special ability. 


 


I thought this would be cool and add a cool, almost personal feel to your warframe. Or even possibly add a more personal first person view, in the tennos' site of the battle (the first person view looking at enemies/the trap to remove the trap, added with the epic pries by rhino or punches and kicks by trinity. sounds pretty epic)


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Name Suggestion: Frost MOA

Behaviour: The Frost MOA is a new design to weaken and slow down Tenno.

Attacks: This MOA shoots freezing spray and a cryo-emitter out towards enemies every few seconds. The spray is a short and wide ranged attack that applies frost effects on enemies while dealing lasting damage to only shields and armor for 10 seconds. The cryo-emitter severally drops the movement and attack speed of weapons within its area. The emitter slowly floats in the direction fired and emits its chilling effects on enemies within a 1~4m radius of it. The emitter is destructible, similar to rollers.

Environment restrictions: None.

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Name Suggestion: Corpus Contractors

 

Behavior: These units act as mercenaries, often hired on to Corpus crews as a way to bolster manpower. Because of this, they tend to act in small squads which move independently of nearby Corpus units. When combat occurs, they coordinate and boost each other targeting downed or weak Tenno, allowing other Corpus units a chance to move in or escape. The Contractor Leader uses his buff abilities as a force multiplier, giving the squad heavy defensive, offensive or even movement boosts.

 

Attacks: Each squad (2-5 Contractors) carries a specialty weapon, always including 1: Tetra with buff abilities, acting as squad leader (but not as good as an Eximus!) plus another random 1-4 Contractors. The additional crew (which can be randomly spawned with the squad) have 2: Corpus-style Ballistica (with Toxic stun darts) and a Lecta for dishing out pain, 3: Dual Hand Cannons (Not Detron, but a Corpus Lex. Or Lexs!), 4: Electroshield + Cestra, similar to Grineer shieldmen and cause Disruption, or 5: Penta, for heavy area damage (Blast! BLAST!).

 

Environment restrictions:  Invasions are their primary spawn, along with high level Corpus areas.

 

(Optional) Art or Reference Images: None

Edited by Breenland
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Name Suggestion: Corpus Colossus 


 


Behavior:  Guns Lots of guns. This walking behemoth stays at range and guards objectives. Capable of laying down nothing short of a hailstorm of weapons fire this monster of a mech torches anything it sees. It does not pursue tenno making it an ideal guardian of a critical location. Three times the size of the General Ruk and armed to the teeth.


 


Attacks: Full auto: When four tenno are within its primary firing arc it unleashes everything its got in one sustained seven second alpha strike. Anything caught within this cone can be turned to ash. Ranged automatic weapons fire is a basic attack. 


 


Mortars: Mounted on its back is a vicious fire for effect type weapon this can be used to get around cover on a map. Dealing moderate shield damge with penetration allowing damage to health as well. 


 


Missiles: Single Lock on style missiles fired one at a time dealing explosive damage with knockdown.


 


Environment restrictions:  Open World maps are a MUST for something this large, hangar maps, on world missions nothing else.


 


(Optional) Art or Reference Images: None.


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Name Suggestion: Corpus Ronin
Behaviour: Trained in the art of Tenno weapons stolen by the Corpus, these agile warriors can use Smoke Screen to ambush would-be adversaries.
Attacks:  Wields a Nikana to deliver a flurry of blade strikes, as well as to parry and reflect long range attacks.
Environmental Restrictions: Kept close by the Corpus executives for protection, and to be observed for further training considerations, Ronin tend to remain on Corpus inhabited planets.
 
Artwork by user YamagataYugi
Description by user Superumouyun

 

A2_zpse50ca8f8.jpg

 

Special thanks to SilverBones for the coloring.

 

corpusronin_zpsb62b0b05.png

 

 

I think we've found the design for Derf Anyo.

 

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Name Suggestion:

Corpus Assassin

Behaviour:

Tends to stay in hidden positions taking pock shots at Tenno units from the rear of other Corpus units, also tends to travel in groups of 3 to 5, each carrying its own unique ability ranging from cloaking which conceals them, decoy which can be used to distract (similar to the Loki decoy) except the decoy itself is not stationary and can move around, rocket pack for reaching elevated positions for attack and damage booster when activated it can increase the damage given by enemy units (similar to the Rhino Roar) and prefers to run and gun enemies like gorilla warfare.

Attacks:

A modified Dera plasma rife with double magazine capacity, double rate of fire, damage rate is half that of the original Dera and possess a recoil which causes the weapon to have a slightly greater kick back.

Sometimes they might also carry a Lanka sniper rifle or a Snipetron rifle, charging sequence is doubled and damage is also doubled.

Some also carry Detrons

http://www.deviantart.com/art/Corpus-Assassin-453459590

Edited by Templar-13
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Name: Corpus Mercenary

 

Behavior: A Corpus unit that's only business skill is fighting. They are a trooper unit that the Corpus has hired to finding and killing the enemy. They are used in combat to flush Tenno or Grineer out of cover and then unload as much lasers that they can into them. They have more maneuverability than most Corpus units and are armored and shielded.

 

Attacks: When they need to attack an enemy behind cover and lush them out, they throw a grenade the knocks down and knocks back the enemy, letting them unload their rifles onto the enemy. They have a heavy melee attack using their robot exoskeleton to punch the enemy and push them away so they can get some distance. They also have a camera on the back of their suits, so they cannot be stealth executed.

 

Environment Restrictions: None

 

Art Reference: 

Engineer_1.png?version=776bcdeb7724c7c14

 

Whiplash_IV.jpg

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Nombre: Clon-x1

Facción: Corpus

Tipo: Infantería Pesada

 

Fuerza: Alta

Defensa: Alta

Alcance: Corto

Aguante: Corto

 

Poderes: 

 

1) Puñetazo eléctrico

2) Envestida

3) Rallo Concentrado

4) Aura Eléctrica

 

Debilidades: 

1) Dano en la Columna vertebral

2) DAÑO toxico

3) Dano de Impacto

 

 

Nombre de la Mision: Proyecto Zanux 0 (Zanuca-2)

Escenario: Laboratorio Corpus.

Recompensa: Valkyr Prime

 

Historia: Tenno Puntos artificial Puntos Puntos Puntos Puntos Creado ONU partir de las

Investigaciones del Proyecto Zanuca Dirigido

Porción Alad V.

 

(Justificación): Propuse esta idea debido a que los oponentes mas difíciles contra los

que e peleado son otros TENNO.

 

mini_140511051955766297.jpg

<a href="http://www.casimages.es/i/140511084842801784.jpg.html" target="_blank" title="subir imagenes">Mi imagen</a>

mini_140511084842801784.jpg

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Name Suggestion: Corpus Venator (Ven-ah-tor)

noun, plural Venatori (Ven-ah-tor-ai)

 

Behaviour: The Corpus Venator is a "Hunter" enemy, and will actively hunt down the Tenno in packs, regardless of distance from them. The Venatori come in 3 different Variaties known as "Venator Magnes", "Venator Sonus", and "Venator Operarius", or simply: "V-M", "V-S" and "V-O". The Venatori are machines similiar to that of Alad V's "Zanuka Project" in design and has a variety of abilities each originating from Tenno Warframes. First is a "cloaking" system, in which it renders them almost invisible to the Tenno, aside from a slight distortion in the air around their location; Secondly, similiar to "Volt", the Venatori can temporarily increase the speed of nearby robotic units, this ability can stack up to 3 times, with each application increasing nearby Robotic Corpus's movement speed by 15%, for a maximum of a 45%. Finally, each Venator has a unique ability which varies, depending on which variant of the Venator it is. "V-M" has a "Hookshot" which pulls the Tenno into Melee range of the Venator. "V-S" has a "Sonic Boom" which extends in a wave-like fashion in front of the Venator and interupts Warframe abilites, and finally, "V-O" has a radial Heal which restores 20% of nearby Corpus' health, and knocks Tenno to the ground.

 

Attacks: As the Venatori have a "Pack-mentality", and as such they have no fire-arms, instead they are purely Melee enemies, and will attempt to "swarm" the Tenno using brute force as opposed to tactics. All of the Venatori have these abilities by default:

 

Swarm (Passive): The Venatori will group together when in Line-of-Sight of one another, they will then travel as a group and move toward the Tenno, regardless of the distance. The Venatori do not require a Line-of-Sight to detect the Tenno, however they do require a L.O.S. in order to group together.

 

Active Camouflage: The Venatori will become almost invisible, only detectable by a slight disturbance in the air when one is near. This has a limited duration, but lasts for a maximum of 20 seconds, and can only activate if the Venator has a Line-of-Sight on the Tenno. It is cancelled as soon as the Venator attacks. This ability has a 1.5x recharge rate (for every 1 second this ability is active, it requires a 1.5 second recharge period.)

 

Celerity: The Venator releases a powerful electrical discharge which increases nearby Robotic Corpus' movement speed by 15%, and can be stacked up to 3 times, however each inividual Venator can only have 1 ability active at a time, so to get the maximum speed it would require 3 Venatori to activate the ability in Unison. Any additional applications of this ability after the Maximum speed boost has been achieved will not trigger the cooldown period.

 

Each class of Venator also has a unique ability:

 

Venator "V-M" Magnes: The target Tenno is pulled into Melee range of the Venator. This has a 10 second cooldown time.

 

Venator "V-S" Sonus: A Sonic Boom is emitted by the Venator, interupting any active Warframe abilities (if the Tenno who activated the ability is hit)

 

Venator "V-O" Operarius: A small radial heal is emitted by the Venator, healing allied Corpus, and knocking Tenno to the ground (if the Tenno doesn't have a Mod which prevents this)

 

Environmental Restrictions: The Venatori appear on all Corpus Tile-sets, and appear at Wave 11 and onward on Defense Missions and after 15 minutes of survival.

 

Side Note: Each of the Venatori have a color assigned to them, "V-M" is Red, "V-S" is Blue, and "V-O" is Green. (Poorly Drawn) Art coming soon!

Edited by Tin_Man126
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Name Suggestion: Corpus Loader

Behavior:

Corpus Loader is can work on all terrains.

Main weapon is a explosive laser bolts(Like the Raptor).

While it has a strong personal shield.

If it is broken, Crewman comes out from the inside.

Attacks: Corpus Loader is shot the laser bolts. It will Stomp Shockwave in close combat.

Environment restrictions: Any Corpus missions.

K3LZmxz.jpg

Edited by gomichan
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Name Suggestion: Corpus Bulwark

 

BehaviorThis heavy Corpus provides cover for his allies by creating energy shields, allowing the Bulwark and his allies to be safe anywhere on the battlefield. The Bulwark has the same health/shields as Corpus Techs, but the health/shields are reversed, so the Shield is much larger.

 

Attacks: The Bulwark carries a Tetra, and follows mobs of Corpus Crewmen or other humanoid allies. He does not follow the moas, as moas do not take cover. Once the Tenno are in range, the Bulwark creates a breast-high energy shield which all corpus can take cover behind. The shield does not have collision.  Bullets cannot travel through either side of the shield, unless Corpus are firing through it. The energy shield has 2x the Bulwark's shield.

 

Environment restrictions:  The Corpus Bulwark has the same restrictions as any other Corpus.

 

(Optional) Art or Reference Images: (Max 3 images).

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Name : Skunk
Behavior: Heavy Corpus Proxy, Rather slow moving, Stationary when firing, careful. It is alway accompanied by Crewmen and usually found at the rear end of a Corpus squad. It will attempt to keep a distance between the enemy and itsself. While in Firing mode, it can only turn around slowly, but not move forward. Neither can it defend itsself against melee attack while in said "firing mode".
The Plasma Cannon will fold into it's back while moving.
Attacks: The Skunk Proxy is equipped with a huge Plasma cannon, usually used to destroy tanks from a stationary position. It fires a single high-energy sphere at it's enemies, preferable from far away. The firing rate is also rather low (compareable to Grineer Napalm or Bombardier), because of the risk of overheating.
If hit by the fire of the Plasma Cannon, the enemy has a chance to suffer Radioactive damage and/or Knockdown.
If engaged in close combat during firing mode, the Skunk is not able to directly defend itsself. It might either
- Keep firing at the enemy (The Plasma Sphere's impact will also damage the Skunk itsself when exploding too close)
- or switch to it's mobile mode, in order to defend itsself by stomping with it's forelegs.
Environment restrictions: Ground
Concept Art:
[skunk in combat mode]
WB1ApcD.jpg

 

[Mobile mode and size compared to Crewman]

HTuw5Xy.jpg

 

[battle example]

UrtMvdL.jpg

Edited by WEREsandrock
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Name: Crewman Assassin

Behavior: Uses dual provas and hyena technology to jump around walls and ceilings. Uses ceilings to surprise tenno to stealth attack them. Very Aggressive when fails to stealth attack.

Attacks: Stealth attacks tenno. Goes aggressive when fails to stealth attack. Can use flash bangs to hide and stealth attack again. Has a Dera in case it can't go back into hiding.

Environmental Restrictions: Bad in open areas where there is no cover or ceilings.

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Name:
Corpus Sarcophagus

Behavior:
An exoskeleton, this proxy waits idle on the walls until it detects a recently killed Crewman nearby, then activates and scoops him inside. After a short period of neural interfacing, the Sarcophagus morphs into a battle-ready form that allows the Crewman to exact revenge upon his killers.

Attacks:
-While inactive, it cannot attack and drains energy from a wall socket to maintain and quickly replenish a powerful Proto Shield.

-While active, the proxy uses a pair of fast firing Supra machine guns mounted on its sides, but loses the regenerative capability of the Proto-Shield.

Environment restrictions:
Would appear in Corpus tile sets like Gas City and Ship. Open places are unsuitable because of high energy consumption.

Reference image:
 -Idle: http://wiki.chronicles-of-blood.com/images/Coffins-High-tech_coffin_thundercloud.jpg
 -Active: http://img1.wikia.nocookie.net/__cb20081019212305/starcraft/images/6/6f/Immortal_SC2_Rend1.jpg

Edited by Talseth
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Name Suggestion: Tutaminis Osprey


BehaviorA very large Osprey, similar to Oxium Osprey but larger and more crude in design. Has extremely large shield for it's level. Always follows other Corpus units, prioritizing heavier ones. If all other Corpus around are killed will try and retreat to the nearest alive Corpus unit instead of attacking Tenno. While doing so can dash around very fast, like the Oxium Osprey.


Attacks: Has an aura of approx. 15 meter radius that causes all friendly Corpus shields and proto shields to constantly regenerate at extremely fast rate. Osprey's shield itself also regenerates, but very slowly. Osprey's weapon is a freeze ray with 10 m range that freezes Tenno similar to Void frozen patches. Only attacks Tenno that come into range, prioritizing sticking close to other Corpus units over chasing Tenno.


Environment restrictions: Appears in any Corpus mission at the same time as Fusion Moas.


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Name Suggestion: Heavy Osprey

 

Behavior: Being an aerial heavy weapon platform, this proxy is a benemoth among it's kin, utilizing cargo osprey chassis and propulsion systems to carry it's hefty load. Heavy osprey comes equipped with an additional shield, one it projects in a ellipse before itself, using it to absorb ridiculous amounts of damage before it's depleted and forced to recharge, not engaging again until fully refilled, either by it's own systems or with aid of shield ospreys. While the shield is up, osprey will attempt to point it at the most damaging enemy in sigh.

 

Attacks: True to it's name, the heavy osprey boasts multiple weapon systems, including twin plasma rifles that are able to target separate targets, and a Penta minelayer, alltogether combining into a hailstorm of plasma and grenades, wiping out those not fast enough to get away, or not smart enough to shoot at from behind.

 

Envirnmental restrictions: Seeing how indoor flight is a no-go for something that barely fits through the doors, the heavy osprey may only appear on tiles with sky available, fleeing the scene as soon as it's shields are down or it's targets have left the tile. If osprey isn't destroyed, it will get repaired on the base before appearing on another open location.

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