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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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Name Suggestion: Berserker drone

 

BehaviorThe berserker drone is a very sturdy corpus melee unit. This unit is rather slow and heavily armoured, immune to every type of damage but slash.

 

Attacks: Will do melee damage.

Special attacks:

Lock & charge: The Berserker drones teleports behind his target and strikes the player with a deadly melee attack.

Battle fury: Once it reaches 50% HPs, it becomes immune to all damage for 3s and has an increased attack speed.

Bait and strike: The Berserker drone will, once every 10s, make a decoy version of itself to confuse its foes. This decoy deals some blast damage when destroyed.

 

Environment restrictions:  none.

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Name suggestion: Scepta, Elite Guards

Behavior: The Scepta are guards assigned to vips or special installations or artefacts.
Building upon the research done on the Valkyr project, these cybernetic warriors wear a void-powered suit granting great speed and streangth.

They have special training in advanced melee combat and anti Tenno warfare.

Very dedicated and capable, they are equipped with sheilds and have the ability to pull a victim into melee range.

Avoid gunfire and uses cover often.
Operate in pairs or a three unit team.

Attacks: They move fast and use a range of combos in melee. The wrists are equipped with energy tiger claws, extracted when needed. They deal magnetic damage with a chance to drain energy and buffing the Sceptas sheilds.

From a distance they use the corpus ewuivalent of the Glaive; a disc dealing blast damage capable of hitting multiple targets before returning to its owner.


Environment restrictions: They use cover and their surroundings, thus are not found in wide open spaces.

Art or Reference Images:

 

zb_valkyr_corpus_wip2_by_gaber111-d7gqxz

 

valk2_andloki_ingame_by_gaber111-d7gt9kf

 

Note: I guess DE can just pick one they like, or merge the female Corpus into one. We all seem to agree corpus girls are badass :)

Edited by arch111
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Name: <Weapon> Troubleshooter

 

Behavior: Corpus factions have always trained specialists for corporate espionage and sabotage, but the cost of the war efforts - especially hiring or resisting Tenno mercenaries - has inspired a number of directors to revisit the concept.  Selected for loyalty more than skill, these "troubleshooters" have had any deficiencies covered by training and personalized equipment.

 

Troubleshooters spawn either as additional Heavy Corpus (low levels, Invasions) or in teams of 6-12 (high levels, late waves).  They move slightly faster than average Corpus and use heavy cover.  They will select the range best suited to their weapon and try to stay there.  They possess strong shields (~215%) with high regeneration and moderately buffed health (~166%) compared to equivalent Crewmen.

 

If at 15% health or less they will use grenades to screen themselves and retreat through a random door to recover their shields.  When spawned as a group, they will either form up and wait for the Tenno to enter their room or commit to an attack from behind when the Tenno enter the next room.

 

Attacks:

 

Primary Weapon:  Troubleshooters randomly select Castanas, a Detron, a Tetra, a Lanka, a Flux Rifle, a Cestra, or rarely an Amprex and are named accordingly.

 

Grenades:  Troubleshooters carry an unlimited supply of wide-radius Plasma (fire), Concussion (blast), Gas (gas), EMP (mag), and Chemical (viral) grenades.  Concussion grenades deal light blast damage and cause the Radial Blind effect.  Troubleshooters will always throw a Concussion grenade before changing location if it is off cooldown and may throw one at random anyway.  They can throw one grenade every 5 seconds, but each grenade has a separate 7.5 second cooldown as well.  The only exception is a guaranteed Concussion grenade at 15% health.

 

Piton:  In rooms with high ledges or ceilings, Troubleshooters can use pitons that function identically to Valkyr's Ripline but have no offensive use.

 

Disengage:  Troubleshooters counterattack with a light Impact melee attack that reduces the next melee hit by 50%, after which they jump back and start to run.

 

Environment Restrictions: None, although they function best in large rooms with ample cover.

Edited by Phaenur
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Name Suggestion: Corpus Guardian

Behaviour: Stands like a statue inside of closet-tiles in a special charger apparatus. Activates and comes after the player only once the alarms have been triggered.

Attacks: One of its arms is a semi-automatic laser rifle (see image) that deals high damage, acting similar to the Latron Prime. Also comes equipped with a retractable laser-shield that is attached to the opposite arm from the rifle. Directly stalks the player until it has terminated its target.

Environment restrictions: Only found in corpus tile-sets, where closets with charging stations are present.

Optional Art: military_grade_multifunction_robot_by_sa

Image of Sheild:

untitled_white_robot___sheild_by_saberpe

(Yes, I created the concept images.)

Edited by Saberpeep
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Name Suggestions: Corpus Smasher

Behavior:  Will often hang back and try to stun Tenno before moving forward and attacking.

Attacks: Smashers carry Seismic grenades and a dark colored metallic bat. Seismic grenades work the same as a Shockwave MOA's Stomp but with a smaller radius. Smashers have great throwing aim and are accurate at long range by using their bats. At most a Smasher will only carry 3 Seismic Grenades and when all are used or the targeted Tenno is knocked down they will move in with their bats which often stagger targets and may knock down. If caught at short range the Smasher will not throw a Seismic grenade because they can also be knocked down by the effect.

Environment Restrictions: None.

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Name Suggestion: (Bleeding, Decaying, Extinguishing, Hobbling) Anaconda

 

Behavior: This newest line of Corpus animal-based proxies are all about hindering enemy progress.

 

Attacks: These proxies are small enough to approach and attach itself to an enemy almost unnoticed. They seem inconsequential, but the longer they are ignored, the more dangerous they are and the harder they are to remove.

 

Bleeding Anaconda: It suck out the life fluids out of the victim. The damage is barely significant on it's own, but it prevents all heals that are put upon the victim. It's thirst is strengthen by the puncture proc and frenzied by the bleed proc.

 

Decaying Anaconda: It feeds on the shield of the enemy feverishly. If the host's shields are damaged, they remain damaged at that level until the Anaconda is removed. If the snake manages to consume the entirety of the host's shields, then the he will lose his shield indefinitely, even after the removal of the anaconda.

 

Extinguishing Anaconda: The Extinguishing Anaconda will corrupt your ammo stock by dulling any ammo that you pick up. Your original stock remains untouched; but unless removed, your gun will become a toy.

 

Hobbling Anaconda: Once it attaches to the host, it increases its' magnetic polarity and begins to apply an impossible weight onto the host, slowing him down. 

 

Environmental Restrictions: The Anacondas are relatively slow and are removed by AOE attacks (Jump melee, Castanas, Ogris etc.).

 

Reference Image:

Lampropeltis_getula_goini_cb2011_male_A1

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Name Suggestion: Anti-Tenno.

 

Behavior: Is a guard, it's always in a group of corpus, watch around for possible enemies. When they see an enemy, produces a sound who warn all the corpus. And they all attack together. And they will always attack first. And they can deploy ospreys.

 

Attacks: They Have A device, and this device can temporarily disable the enemies powers. They have corpus weapons like a normal corpus.

 

Environment Rescrictions: They only can stay in a open areas. And they stay always in a group of corpus.

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Name Suggestion: Aesanima

 

(means metal life)

 

Behavior: Giant humanoid mech that is very bulky but armed to the teeth. High shield and armor, little health by comparison. About 10-15 ft tall or so, and about 5-7 ft wide. Meant to be a mini boss of sorts. Attacks from both close and medium range. Moves very slowly. Unable to go through most doors due to large size. Abilities affect friend and foe alike. Has cannon on shoulder that shoots an EMP cannon. One arm is an integrated gun that I think should be like the supra. THe other arm is just a hand that can be used as a shield.

 

Attacks:

EMP Cannon- Shoots a pulse of focused magnetic waves that hinders shields of friend and foe alike.

Fire Weapon- Fires arm weapon

Ground pound- Slams ground with arm and has a chance to knock down all nearby units.

Hunker Down- More of an ability of sorts, but hunkers down and stops fighting to try and regen

 

Environment Restrictions: Open areas or areas with large doors that the Aesanima can get through.

 

 

This is a reference photo. I do not take any credit for this photo. This was done by ProgV on deviant art. The name of the picture is "everyday mech 2". I only put this photo on as a reference of what appears in my mind and out of respect for ProgV and his drawings.

everyday_mech_2_by_progv-d3ddhkj.jpg

 

Corpus Co. Decided to save money by not buying the minimum required AEDs (Ally-Enemy Differentiator),as specified by the Interstellar War Safety Committee, for their death mechs

Edited by Warlord_Zeta
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Name Suggestion:Flare M.O.A

Behavior:It usually roll out with Sniper crewman or Elite crewman. size as same as Ambulas and more shield than M.O.A. and speed is more faster than M.O.A.

Attacks:usually shot beam like M.O.A but if tenno come close, Flare M.O.A activate Radial Blind and it same as Excalibers power.

Environment restrictions:nope

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I think there should be more special units in the Corpus that uses stealth technology and are able to camouflage and turn invisible to attack the Tenno with melee.

 

We already know Grineers are best in raw firepower(Napalms.Bombard,Heavies) and the Infested with their Ancients that destroy power and health with their special status effects like disruption and intoxication. 

 

The Corpus need something special like that, so why not give them stealth and camo capabilities and make some of them levitate off the ground and move faster?

 

I felt the Corpus should have a more militaristic-like tactics like our modern day armies. They should be the most organized out of the three factions.

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Like how Grineer are basically untrained gangsters with a lot of military grade equipment and rocket launchers and machine guns with heavy armor.

 

And the Infested are basically really fast moving angry mobs of zombies and vampires who don't know how to use guns. Then again they could be possibly similar to the Flood from Halo. Those things were terrifying.

 

So the Corpus should be like the mafia an organized gang, with advanced high-tech where they can use camouflage and deployable shields that work like Frost's Snow Globe. Basically they should be like the Spartans from Halo.

 

Also I think nearly all these ideas posted so far are extremely good.

 

They would definitely make some of the most terrifying bosses.

 

Kinda like fighting the Big Daddies in Bio-Shock.

 

 

Or Worse.....Big Sister.... D:

Edited by Zarozian
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Name Suggestion: Corpus Machinima

 

Behavior: Like her attitude, this corpus proxy was purely designed for kill intention against their fellow enemies. Each of her arm are senses which are capable to hold of all enemies gunfire and even rocket launches or grenade. The proxy will tend to be led by a crewman before its sensors detect and attack their enemy with swift hits which mostly need to be parried due to their strong push.

Attacks:

Spin - The proxy will deform its arms to two metal bladen-fans and turn them in a 360° circle to kill everything in range.

 

Energy Slash - By using a bit of its own life force as a last meaning of vengeance, the proxy will essentially power up energy in his arm and slash right into the air with super sonic pressure, this attacks range is about 15 m so a escape will be very hard.

 

Rapid Attack - The proxy will try to spare with the tenno and try to use its strength against him..

 

Environment restrictions: None. The Machinima is at the size of a corpus engineer so maneuverability is possible in every way.

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Name: Cyclops

 
Behavior:  Faster then some would guess, the Cyclops delievers a powerful punch at both ranged and melee combat. Its designed to take on several tenno at once. Usually followed by Shield Drones.  Due to its largeness, the Cyclops' arms can be damaged separately and blown off to weaken it, unable to defend itself from torso directed attacks.  Similarly, its head can be destroyed, removing its flux rifle and sensor systems, sending it into a murderous rage where it swings its arms wildly in search of its target.
 
Attacks: Cyclops have two repeating plasma guns that track enemies separately, allowing it to take on groups of Tenno.  Secondly, its cranial orb contains a flux-rifle-like laser eye that tracks one of the targets currently being tracked by a plasma repeater, however it must remain stationary to do so.  Thirdly, for Tenno that get too close, its two massive servo-hands can grapple, toss and slam their prey around.  For extra fun, the Cyclops can stomp the ground, creating a similar shockwave that the moas can perform.
 
When its head is destroyed, the Cyclops enters a frenzy mode that boosts damage to its melee attacks.
 
Environment Restrictions: Ideal for larger rooms, such as hangers or cargo bays or better yet, outdoors.
 

Art:

warframe_contest__cyclops_by_blazbaros-d

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Name Suggestion: Corpus Eradicator

 

Behavior:

The Corpus answer for frontline commando. The Corpus Eradicator is a highly skilled infantry trooper with light armor but packs a lot of stealth gadgets and firepower in her arsenal.

Corpus Eradicator prefer the stealth approach when in combat, she is equip with a special stealth suit that allows her to turn invisible and take down her enemies easily.

When she is spotted or outnumbered, she can either shoot down enemies with her powerful Detron Mark II or call out her Mark III Missile Drone that provides her massive support and a very bad day for her enemies.

When unneeded, the Mark III Missile Drone can safely return to its personal generator for recharge that is located at the Corpus Eradicator's back.

She is also equip with a powerful mechanical arm for melee combat.

 

Attacks:

Detron Mark II:

Unlike the old Detron, the second generation of the Detron is capable of dealing more damage to enemies at close range.

 

Missile Drone Mark III:

The third generation of the Corpus Missile Drone, The Mark III Missile Drone is overall an improvement model over the previous missile drones and is capable of dealing extreme damage to foes with its missiles and dual laser cannons.

 

Stealth Suit:

A special suit that makes the Corpus Eradicator turn invisible.

 

Mechanical Arm:

A unique mechanical arm that can deal extreme damage to enemies during melee combat.

 

Environment Restrictions:

Locations with Elite Crewmen Corpus.

 

Artwork:

 

VXZH35A.jpg

Edited by Deluxe_Guy
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Name: Corpus Spider

 

behavior: moves like a spider. mostly comes in groups.

 

attack: moves near the tenno. burrows self to position. fires the grapple mouth to the tenno. the fix length of the line restrict the movement of the tenno. multiple corpus spider can cause the tenno un able to move.

 

 

whflnTT.jpg

 

ZWbTq7p.jpg

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Name: Corpus Tech...Support.

Behavior: Typical lousy tech support. Give up easily, confusing, loud and insult you.

"Corpus Tech Support, how may I help you?"

"You see, I bought a Dera and the problem is-"

"I'm sorry I can't help you!"

Attacks: Lack of help causes frustration, frustration halves accuracy and causes random rage fits.

Getting insulted takes off 50 health points. Confusing directions cause you to be staggered.

Environmental Restrictions: Can only be contactedbthrough panels.

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Name: Helium MOA

 

Behaviour:

One of the lightest MOA ever made, it is able to run at a speed greater than Loki. While being less durable, the main purpose of this MOA is to be deployed when some problems occur on the ship, as they are the fastest runner, they usually arrive at the scene earlie than all their other allies. They are also an exellent scout, with their smaller size, are able to fit into places least expected, especially during invasions. To make up for the lack of defense, they are mounted with 2 guns that have a further range than normal Corpus-issued Rifles, therefore being able to deal damage without being close to any enemies. They kick anyone who comes to close to them, and then distances themselves from them while shooting at the target.

 

Attack:

1) Their double rifles has a longer range than most other MOAs except the railgun, although it deals less damage.

2) It kicks any enemy who comes near him, limited by 180 degree to the front.

3) Runs really fast, knocking down any enemy who is in front of them when they're running.

 

Environment Restriction: None.

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Name: Corpus tank


Behavior: this heavy slow moving robot is designed to defend in either a large room filed with corpus to support, to attack other Grinner forces during dilemmas or a defender for their reactor that requires protection, this robot likes to stay behind the corpus and acts as a mobile turret, during its 4 legged stage is likes to stay away from the action and cause suppressive fire for its corpus brethren, when its walking around it can be slowed down by using either explosive, bolt/arrow or heavy gun fire, after switching into its turret mode it becomes stationary to fire, it doesn't move and doesn't get knocked around. This corpus piece of machinery is an expensive piece of machinery being even rarer than the Oxium drone as it only appears once. it stays disfuctional untill a corpus gets to a control and activates a lock down (recommended for stealth to avoid)


 


Attacks:


while walking around in its 4 legged form it has a duel Supra machine gun that acts a suppressor against any enemy’s forcing them to take cover, while this robot is powerful it lack defensive capability’s for its back it has a defensive ability for any enemy’s that come close it shocks the enemy’s and sets of a shock wave, once transformed into its main turret form this activates both Supras and changes what looks like to be a heavily armored back pack turn into a meter long cannon, during this time it fires slowly and takes 7-12 seconds reload, its shells cause knock back through its shogun design shell dividing into small explosive spheres that explode on impacts, during main cannon firing stage is causes a blast of wind that speeds around the robot is self, causing any close enemy’s to be knocked over.


 


Environment restrictions: this heavy robot can be only found in large areas and facilities (occasionally found on roofs preparing for an ambush)


 


What it might look like: http://fc08.deviantart.net/fs71/i/2013/200/6/d/pacific_rim___the_twin_hartman__malaysia_s_jaeger_by_nahnahnivek-d6dul62.jpg


 


Back story (just for fun :)


After the events of the dilemma the Corpus council needed a way to defend their ships in an easy and powerful robot that is as powerful as 20 corpus, during the stages of creation the council decided to give Alad V another chance to create a robot perfect for an assault or a defense, during his time of collecting Warframes for Zanuka he sent some of the pieces to his research facility to create the robot, after many testings he discovered a way to create the shock wave, rail gun and the regular Moa into one heavy robot tank, after Alad V defeat the council decided take the project under their priority as a latest defense mechanism, during its testing at a live dilemma the council decided to activate their new prototype and test it on the Grinner, after multiple testing this robot has been dispatched from a secret production facility that has been watched over by the council that is heavily guarded by thousands of corpus and hundreds of tanks protecting the facility and the council inside, they've mainly dispatched it to Pluto, Neptune, Mars Eris and Europa.


Edited by lastshado
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Name Suggestion: Corpus Guardsman

Behavior:  The Guardsmen are the real guards of Corpus. Unlike the other Corpus (which is Crewmens and Tech/Engineer), they wear armor over their uniform, making them more resilient compared to other Corpus. They have some weapons they can use, but it's always heavy-duty weapons (Supra, Lanka, Penta) or weapons mean to be used to subdue, not to kill (Amprex and Lecta. Basically weapons with electric damage). In their back are backpacks from which they can deploy Drones, just like Fusion MOAs. They will only come when someone sounds the alarms

 

Attacks: The Guardsmen prefer to swarm enemies with Drones (which is already a big threat for Corpus' enemies) and when entering a battle, a Guardsman will ALWAYS deploy a Drone and they're quick to deploy another Drones. The maximum number of Drones being deployed by 1 Guardsman is 3 and they're quick to replace them if one of them is destroyed. Killing the Guardsman first won't be easy since his heavy armor will block most damage. However, destroying a Guardsman's backpack will stop his ability to spam Drones and while the armor covering the backpack gives the same defense buff to it, it doesn't have many HP.

 

Environment restrictions:  None

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Name Suggestion: ESDO-1000 (Electro-static Discharge Osprey)

 

BehaviorThe ESDO-1000 was developed primarily for defense. It was made with high strength alloy armor and a deployable external frontal shield making it hard to kill from direct fire. It hovers around the battlefield firing electrically charged darts that will stun the recipient in place for a short period of time while draining its energy. When attacked upon it will deploy a mini-shield that covers its front face that prevents damage and converts that into energy. If a target comes within melee distance it will either try to move away or overload its system causing a powerful electrical discharge after which fall to the ground for a short time.

 

Attacks:

Electic Tail - Long range, highly accurate gun that discharges electrically charge darts that will stun for 1 second and drain 50 energy. This weapon is low damage and slow firing.

Frontal Shield - Shield has high durability and converts damage received to energy to be discharged later.

Overload - Very powerful last resort. It discharges energy it has absorbed from the Frontal Shield. The elecrical wave has a 5m radius and disables warframe abilities for a short period of time while capable of tremendous damage. This however, disables the unit for 3 secs before it reboots.

 

Environment restrictions:  Only appears in corpus facilities.

 

Artwork: (not my cup of tea)

fIOxQhJ.jpg?1

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Name: Corpus Shocktroop

 

Behavior: He behave like a normal corpus crewman but usually get into a group of 3-5 of their own type with a few MOAs around, they move faster then a normal crewman and have a slightly helmet for more tactical info in combat. unlike normal crewman, after they spot an enemy they will not run for cover and shoot from there, but they will try to suround the enemy and finish them of with their heavy detron cannon.

 

Attacks: normal attacks: they attack normally with a derra rifle,

             heavy attacks: they shoot their heavy detron cannon to the enemy (deadly if you are surounded by them)            and the heavy detron cannon are invulnarable to loki's disarm skill

             melee attacks: if their dera is destroyed by loki's disarm skill they will take out plasma sword and engage the enemy while still shooting their heavy cannon

 

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Name Suggestion:

Heavy Suppressor {Corpus Heavy Suppressor}

 

Behavior:

 

The suppressor a vile and unmovable object, she devoted her life and her body to protecting her own, even if that meant sacrificing her own arm to adorn the proto shield crafted from stolen tenno tec. 

The Corpus Suppressor is a 2 part defense system, she helps her troops to move up my providing a small amount of cover for troops directly behind her.

her robotic arm allows her to withstand the pressure created by the protons shield gravitational rifts while it repels all incoming objects.

 

She pushes her way forward into melee range and using her proto shield sends out a frontal burst of energy , that delivers high electrical shocks and incapacitating whoever it touches.

 

Though she moves slower than her counter parts she can deploy an automatic suppressor turret that sprays a continuous volly of proton shock energy to keep her foes at range which in turn allows her to advance and push closer to her foes. The turret can move at its own will and stick/navigate onto or around anything

 

Attacks:

 

1.       FDS (frontal denial system) -Once Alerted she deploys a large shield that protects her and those directly behind her. Her shield deflects all forms of damage and projectiles, but can be broken after enough damage is sustained, if given enough time to recharge she can redeploy her shield.

2.       CSS (Conal Shock System) - A direct impact shock wave that is deployed from her energy shield once near to her target that hits any one in its 5-10 meter range doing Magnetic damage and disrupting all who is hit by it disabling HUD for a short time.

3.       Suppressor Turret- A turret that is deployed to allow her to push up, it can move freely at its own will, it has the ability to stick to all forms and types of objects, walls and roof tops. Fires a constant stream of plasma dealing electrical damage with a high proc chance. It must stop to reload after prolonged or sustained fire. It also focuses fire on whoever is dealing the most damage to its Commander 

 

Environment restrictions:

 

Like Regular Heavies, she can mobilize in any area, can jump up on most objects but does it much slower than other allies. Her turret is small enough to fit into most areas, walls and ceilings, but is too big to fit through vents.

 

Art or Reference Images: I apologize for the bad drawings I am not the best artist

 

Corpus Suppressor

IMG_20140511_084041_zps5a698f1b.jpg

 

Suppressor Osprey/turret

IMG_20140511_083912_zpscd4682dd.jpg

Edited by Z-Sync
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Name Suggestion: Deadly Incisionist

 

Behavior: Unpredictable,precise,deadly and ruthless. known to have once been a legitimate      surgeon respected and known by many as 1 of the best in his field of expertise until one day his wife and child where both killed between a battle against the tenno and the grineer.the news of there deaths lead him to insanity and a vengful lust against all tenno and grineer and killing any that got in his way.corpus heard of his psycotic behaviour and lust for revenge and said that if he swore his loyalty to them that he would have his revenge.with his 6 tentacles 4 with grappling claws and and 2 with scalpel blades made him a formidable foe to anyone.

 

Attacks:

Incisionist slash:- with his 4 grappling claws holds each arm and leg keeping you held firmly in the air then performing deadly precision slashes in all vital areas cuasing the victim to very slowly and painfully die over time.

 

needle burst:-inner centre of 2 of his grappling claws are burst fire barrels that fire precision burst needles coated in a deadly viral resin causing a slow yet excruciatingly painful death.

 

Environment Restrictions:-Unknown
Edited by retroraverstyle
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Name Suggestion: Corpus Iron Monger

 

Behavior: The Corpus Iron Monger is a human-controlled machine operated by a crewman with four arms. Each arm has a specific trait that differs from the others. The upper left arm is a bit bigger than the rest is the most vulnerable spot  and it is where he holds the self-destruct bomb . The lower left arm has a sword/dagger to engage in hand-to-hand combat. The two right arms are used in holding his weapon.

 

Attacks:

Bomb Sequencer - It detonates if he is not killed by his weak spot (upper left arm). The explosion damages and slows down any enemy (even fellow Corpus).

Plasma Beams - Looks like an up scaled supra with more magazine size and has a bit more design. Works exactly like a supra. 

Grenade Sword/Dagger - There is a 10% chance that his sword/dagger will glow and explodes when hit by it. 

 

Call of Shields - He calls his two shield ospreys by his side if his health is below 50%.

 

Environment Restrictions: 

 

He is unable to spawn in very tight areas thus he is able to spawn in open maps with good ground clearance.

 

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Name Suggestion: Corpus Gladiator
 
Behavior: The newest technologies and unique design of the Corpus. All his uniqueness consists
unusual structure of the hands and feet ( + excellent skills close combat). In them integrated special devices to make quick and sharp jumps that work due to the phenomenon of electromagnetic induction. At times, this soldier run fast, jump high, do flips, most importantly, that it must run on the walls, and make attacks from the wall. It would be great if he could beat off our bullets with their swords. I believe that the soldiers should be the same height as the technician Сorpus.Legionnaire absorbs damage electricity (because of its technical devices). Vulnerable to corrosion and ice damage.
 
Attacks: Legionnaire should have proper combat animations for their pair Gram(or dual plasma swords). Due to the fact that it runs fast, and good overcomes obstacles, he should have a second ability Volt. You can also give the third ability of Excalibur, but change it so that after the jump, the legionary will make flips.
 
Environment restrictions: None
 
Art or Reference Image:
f379f6b8671e.png

4c83d46632fd.jpg
lightnings are "cling" Gladiator's hands and legs like Volt's, but incessantly, as in this picture.

 
Edited by G-Radus
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