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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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Name Suggestion: Perseus Operative. 

 

Behaviour: combat unity using a exoskeleton and a new Corpus high precision rifle (not sniper, but with high critical and status chance). A variation can use a high precision pistol as weapon. Also uses a combat knife for melee. Colored in gray and blue. He can use a voice acting similar to the

 from the game Perseus Mandate (from where I got this name). 

 

Attacks: he have four different tactical gadgets. First is the nanite bomb: this gadget deploys a smoke bomb with nanites. Tenno who pass in the cloud have their energy and shields drained. The smoke is blue and with small sparks inside. The second is the electrical trap: this trap is throwed in the ground and paralyses Tenno who passes over it. The effect last for 6 seconds, and each 2 seconds it do electrical damage to the Tenno imprisoned in it. The trap can be destroyed by another Tenno or a explosion. The third is the holographic decoy: the decoy is similar to himself, so that it can lure players into shooting at it, and have a duration time. The fourth is the medical kit: it heals all Corpus around the operative (but not the robots). He have a lot of armor, and uses the same shield of the Corpus tech. You have to bypass both shield and armor to be able to kill him. 

 

Enviromental Restrictions: he's like a mini-boss, and appear at level 30+ missions. A pack of them can be used in some specific mission in a new Corpus tileset. 

 

Art Reference: http://www.kollected.com/Exoskeleton http://hqwide.com/wallpapers/l/1680x1050/60/futuristic_armor_bodysuits_artwork_exoskeleton_1680x1050_59472.jpg

Edited by Wolfstorm18
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Could you guys stop submitting mini-boss concepts? This is supposed to be regular units, not mini-bosses or bosses. Some of the selected Infested submissions are "mini-bosses". Since there's been no check on submissions that don't meet the criteria, I'm asking: please don't make a submission if your idea is for a "mini-boss" or boss. The whole point is to get a new regular/common unit in the game.

Edited by AntoineFlemming
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Could you guys stop submitting mini-boss concepts? This is supposed to be regular units, not mini-bosses or bosses. Some of the selected Infested submissions are "mini-bosses". Since there's been no check on submissions that don't meet the criteria, I'm asking: please don't make a submission if your idea is for a "mini-boss" or boss. The whole point is to get a new regular/common unit in the game.

 

People suggest what they want. DE decide if they are good enough for the second stage of the design project.

Edited by se05239
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Name Suggestion: Corpus Paymaster

Behavior: Nothing inspires loyalty in the Corpus more than a large credit cache, and nothing inspires more fear than the Paymaster. Tasked with allocating resources to Crewman the Paymaster rallies those under her supervision. The Paymaster will target foes and encourage nearby crewmen to show their worth by eradicating the target. Why risk your life when you can pay someone to risk theirs.

Attacks: Carrying a modified anti-moa gun the Paymaster perfers to keep her enemies stunned using enhanced EMP bursts that can short out even Orokin technology. When attacked crewman will rally to her defense. Additionally she carries becons that allow MOAs and drones to more effectively lock on a hostile target.

Environment restrictions: Due to their obligations the Paymaster is seldom found off planet.

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Name: Vacuum Moa

 

Behavior: This durable moa is designed to suppress enemies, allowing corpus to fire upon enemies without risk of personal injury. It tends to stay at the back of a group of soldiers and/or moa, occasionally firing one or two shots before it's weapon enters a cool-down period. If there are fewer than two surviving allies nearby, the vacuum moa will attempt to flee and join up with the nearest allied force. If it is fired upon, it will attempt to move behind cover or another corpus unit, depending upon whichever is closest. If closed down by enemies, the fusion moa will attempt to knock down or push away the aggressor(s) (like a shockwave moa) before running away.

 

Attacks: The Vacuum Moa has 3 attacks. First is a powerful ion blast, which, while harmless to Tenno themselves, disables primary and secondary weapons for a brief while, forcing them to use their melee weapons (Or run away until it wears off). The ion blast also has one other nasty side affect-similar to ancient disruptors, the ion blast can (but won't always) apply the magnetic effect, removing energy and hampering Tenno further. The second attack is an explosive discharge with a small range, powerful to knock down Tenno within melee range and giving the moa time to escape. Finally, upon reaching half health, the moa does what its name implies: it locks in place, becoming immovable, and proceeds to create a large vacuum which causes the same affect that happens when you smash a window. The moa is immune to damage during the animation, and produces a small electrical field, preventing Tenno from using melee attacks by stunning the aggressor. The vacuum is quite large, easily able to take up a small-medium sized room.

 

Environment: Generally inside, specifically in narrow corridors or small rooms, and rarely outside.

 

 

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Could you guys stop submitting mini-boss concepts? This is supposed to be regular units, not mini-bosses or bosses. Some of the selected Infested submissions are "mini-bosses". Since there's been no check on submissions that don't meet the criteria, I'm asking: please don't make a submission if your idea is for a "mini-boss" or boss. The whole point is to get a new regular/common unit in the game.

 

I said he is like a mini-boss, not that he is a mini-boss. This means that he is not as common as a corpus crewman, and only appears at high levels. I also said a pack can be used in some specific mission type (maybe capture mission, with five or six of them protecting the target). This is to bring some meaning to high level missions, not turn it into a bullet-sponge carnage. But like it was said, the devs decide what they will put in the game. 

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Name Suggestion: Corpus Lectran

 

Behavior:  An elite and agile Lectra whip trained Corpus that will rush to attack you and overwhelm you. Due their mobility, they don't wear helmets.

 

Attacks: - Slashes violently at you with the whip.

               - Throws castanas at you.

               - Throws tesla grenades like Vauban.

 

Environment restrictions:  The unit is confined to the floor just like the average units, but the Lectran can sprint.

 

Art or Reference Images: Lectran light armor: http://i.imgur.com/gdALpip.jpg

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Name suggestion: corpus mech

Behavior: The mech will lead the charge toward the tenno. On its charge it lets off a shockwave every step. Once near by it will begin to melle the tenno. The unit inside can be hit with punch through. If the driver dies before the mech any corpus unit can get inside and start it up again. If a mech is already engaged the will use a sholder mounted the anti moa gun aiming at the ground near the tenno.

Note: it shouldn't have that much bulk but it should have enough to survive the charge decent shields decent health dencent armor.

Attack :

Shock wave charge, as described above

Fists, standard melle do mostly impact

Anti moas gun: esentialy works like the anti moa gun will aim at the ground

Enviormental restrictions : no small spaces. only after 5 minutes survival, 5 wave defense, and levels above 15.

Pictures: I can't draw but think like a fork lift cage with arms and legs and then slimed down a little so it looks nice

Edited by Tarontos
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Name Suggestion: Dingo

BehaviorAn advancement to the Oxium Hyena design. Smaller and weaker, but that makes them easier to mass-produce and hunt in the 'packs' that the design document orignally intended. A Dingo pack will work together to outmaneuver and flank tenno, trying to seperate one from the squad to take them down.

 

As they are a pack, the Dingoes posess a number of behaviors that benefit working together. Each have a repair arm that can fix damaged members of the pack, and likewise, damaged members will actively retreat from the fight and will repair each other. Further, with each additional pack member they have, their individual accuracy and damage capability increases, being able to use their combined processing power to partition and streamline combat algorhythms.

 

In combat, they try to focus on one tenno, usually the one furthest away from the others, employing blocking and flanking tactics to prevent that tenno from rejoining their group.

 

Individuals of the pack may also posess Exemus modifiers, with the added benefit of sharing that Exemus upgrade with nearby pack members. Killing the origining Exemus will remove the upgrade from all members.

Attacks:

Mounted Cestra - Standard firearm for Hyena units. Not too damaging individually, but getting caught in crossfire is deadly.

Leap - Similar to Infested Leapers. Has knockdown ability.

Repair - Can repair other Dingo units.

Environment restrictions:  No enviromental restrictions, but always spawns in packs of 4-8. More in higher-level areas.

Edited by Zicak
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Name Suggestion: Corpus Loader

Behavior:

Corpus Loader is can work on all terrains.

Main weapon is a explosive laser bolts(Like the Raptor).

While it has a strong personal shield.

If it is broken, Crewman comes out from the inside.

Attacks: Corpus Loader is shot the laser bolts. It will Stomp Shockwave in close combat.

Environment restrictions: Any Corpus missions.

K3LZmxz.jpg

Oh sweet a mechsuit Jackal rider :O . me want

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Name: Corpus Shadowman/Shadowoman 

 

Behavior: Very fast and agile corpus units based on Project Valkyr and other Tenno research by the Corpus. They are called this name because they can use an invisbility ability as well as pursue other enemies and are to be considered very dangerous and highly lethal. Are very agresive as well as quick. Do not have that much health but high armor compared to normal Corpus.

 

Attacks: Have a deadly sword attack using a new weapon I would like to call the xingo plasma sword. Have a ranged Durang Lecta (better version of it) and for extreme ranges out of melee uses a Corpus Snipertron X all weapons will be obtainable in game hopefully.

 

Environmental restrictions: Only found commonly by death marked players by Alad V on Level 25 or higher missions.

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Name Suggestion: Octospider/Octospider crawler

 

Behavior:  

The octospider has flexible tentacles like a robotic octopus with 3 fingers at the end to grapple to characters, floors, walls and ceilings; but it can make rigid segments on its tentacles making them leg-like. Its movement programming was inspired by spiders, and strongly resembles a spider's gait. The octospider invariably carries a fusion moa on its back.

 

Attacks: The octospider has 2 lasers retrofitted from Dera laser guns on its frontmost tentacles. It can target 2 tennos at the same time with them. The fusion moa in the back can also shoot independently. 

It can also give vigorous punches which can knock down tenno from a long distance, like infested ancients. 

Upon death it will release the fusion moa as a new enemy. It will also release its 8 tentacles - the Octospider crawlers. They have worm-like movement and their own combat AI. They will try to attack the tenno with melee. not having the same mass as the full octospider, they do a jump attack which can only stagger and do average damage. 

 

Environment restrictions: Octospider: None. can move very fast on any surface: floors, walls or ceiling. Octospider crawler: can only move on ground. Not very fast on its worm-like movement, but can perform a jump attack which covers long distances. 

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Name Suggestion: A.E.G.I.S. Suppressor

BehaviorPart of the secretive A.E.G.I.S. Project, the A.E.G.I.S. Suppressor is a combination of an advanced AI proxie exoskeleton and a highly-trained crewman, offering a highly specialized combat unit, all powered with the mysterious artifacts known as Orokin Catalysts. Suppressors are the default variant of this new combat unit, equipped with a quartet of Deras and designed for new A.E.G.I.S. pilots to familiarize themselves with the light chassis.

Attacks: Naturally, the Suppressor is able to let out dangerous amounts of firepower with it's standard loadout, as deceptively weak as a standard Dera is. However, the Suppressor is able to also preform the likes of wallruns and walljumps to allow it increased maneuvering over it's Tenno adversaries. When it jumps, landings tend to cause powerful shockwaves, similar to the Shockwave Moa, and it's not uncommon for a pilot to leap on purpose. Finally, should a pilot become incapacitated or trigger it on purpose, disengaged limbs can act as automated turrets, allowing for the Suppressor to become a multi-limbed stationary turret should the Suppressor get surrounded.

Environment restrictions:  Elite, rare-spawning enemy. Wallrun maneuvers encourage larger tilesets. Boss-style taunts optional?

Art or Reference Images:

AEGISSuppressor_zps9cb3ef61.jpg

A.E.G.I.S. Suppressor mugshot.

AEGISSchematics_zps910e86ff.jpg?t=139993

A.E.G.I.S. Suppressor closeups of A.E.G.I.S. Armature backpack and weapon cradle.

1. Orokin Catalyst connected to draining probes

2. Armature housing connection.

3. Suspension system for leg armatures.

4. Weapon housing cross-section, Dera used as example.

SuppressorUniqueSkills_zps83412ce2.jpg?t

A.E.G.I.S. Suppressor special moves explained.

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Name: Phantom

 

Behavior: Guards Corpus VIPs and human assssination targets as well as hunt Tenno and being wardens. Can phase in walls and cannot be stealthed. The prompt will appear but he will counter. Whether he is a Tenno, ex-Grineer, android, cyborg or low guardian is stii unknown

 

Attacks: Ampvesta a shotgun, sniper hybrid. At close ranges, the force shotgun knocks Tenno down as well as dealing massive Impact Dmg. At mid range, staggers Tenno. At far range, the shotty transforms into a sniper. It requires a charge of 3 secs which will make it glow. It is hits an and the bullets is like an Amprex in which it chains it near Tennos.

 

Teleport. He will teleport and using his Kriss dagger, doing 3 combos, knock you down with force shotty and then Kriss will transform and swing like a great sword ending the combo.
Finisher. When your health reaches zero when fighting him, he will teleport behind the target, stab it in the heart, pulls the target close, letting go of the knife and shooting it with the force shotty. This will cost you one revive even without reviving. If you have none mission is failed.

 

EMP Grenade. Like Ancient Disruptor disrupting attacks. He will use it when his health reaches zero and when his shield is depleted.

 

Shield recharge: His shield recharges thrice. After the first is depleted, he throws the EMP grenade. After the 2nd he teleports side to side, homing on one target and attacking from behind, dealing dmg if not evaded.

 

Fury teleport: see promethean knight from halo 4's offensive teleport. Unlike Stalker, his teleport looks like opening rifts in space, looking more technologically based
Phase: to get to players, he will phase through walls

 
 

 

Environmental Restrictions: Indoor non-infested levels. Rescue, Capture and Assassination are his favorite places

 

Art: .He looks like Megatron from Dark of the Moon and Kriss looks like a modern combat knife. For some reason, my drawing won't show up

  

file:///C:/Users/Slendy%20Cop/Desktop/DSC00834.JPG   tried pasting it from paint but it wont work n the link is broken. If you have an e-mail i can send the image

Edited by Slendy-Broseph
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Name Suggestion: Corpus Overseer 

 

Behavior:

The Corpus Overseer does not wear the armored helmet of his fellow crewmen, and tends to avoid combat. The Overseer gains his name from, and can be identified by, his large cybernetic eye. This augmentation hooks him directly into the security network, allowing him to "see" using the cameras in the room he occupies, as well as cameras in adjacent rooms. If he spots an intruder in this way, he runs to a security panel to sound the alarm. While at the computer, he can throw his room into "Security Overdrive" boosting the power of the defense features in the room (mainly laser doors and turrets) Players can avoid this lockdown by destroying cameras before being spotted, or assassinating the Overseer before he reaches an access point. The Overseer can also operate the devices that dispense moas to supplement his defense.

 

Attacks:

The Overseer is armed with a single Cestra, or other corpus issue pistol.

 

When Security Overdrive is active, warning lights illuminate the room. The Overseer uses his abilities to power up the already existing defense features in the corpus ships. Turrets gain an increased rate of fire, better accuracy, Increased shield capacity/recharge and the ability to fire without pausing to reload. The beams in the laser doors become larger, brighter and more erratic, showing the overload of power running through them. They still damage and knock down their victims, but deal greatly increased damage and inflict a fire proc on Tenno that walk through.

While the Overseer is at his console, no amount of hacking control terminals or shooting out cameras can stop the alarm, he must be killed before security can return to normal.

 

Environment Restrictions:

Only spawns in Corpus ships where such security measures are common.

 

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Name Suggestion: ARMA

 

Behavior: Re-purposed Corpus industrial mechs.  Inactive units are stored on stand-by until nearby Corpus are alerted in which then one will run to man the nearest ARMA unit (See cockpit entrance in photos:  Crewman rides the back like a bike and his legs extend into the thigh area).  Also passively active after alarms are activated and will continue appearing until alarms are shut down.  Gives incentive for Tenno to shut down alarms.

 

Attacks: Long-range heavy electric conductor fires chained electric attacks.  During cooldown between attacks, will charge at Tenno, knocking over anyone in the way in order to engage in close-quarter combat using industrial claw.

 

Environment restrictions: None

 

Original Art:

 

corpus_arma_1_by_jun89-d7i5aq9.jpg

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Name Suggestion: Corpus Hound

 

Behavior: the Corpus Hound is the result of all the experiments that were conducted on Valkyr. The Hound shares some of the same abilities as Valkyr like her claws and armor. The hound is agile and uses its claws and tail to attack anyone that stands in its way.

 

Attacks:

Pounce- The Hound leaps onto the enemy and attacks multiple times with its claws.

 

Charge- Similar to Valkyr's Hysteria, the Hound strengthens its shields then charges at its enemy knocking them down. The Hounds shield explodes and depletes on impact.

 

Tail Whip- Using its electrified tail to hit enemies, it can cause slash and electrical damage to its enemy.

 

Environment restrictions: Spawns in level 15+ corpus missions. 

 

Optional Art:

8m95RtK.jpg?1

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Enemy name: Salvaged Moa

 

Behavior: walks and acts a lot like a crewman but has ticks because of improper salvage and programming.

 

Attacks: *important info* arms are destructible* fights like a normal crewman with a retro grade dera/cestra on the right arm.  upon losing 1 arm the limb is replaced with a moa canon. after losing both arms the moa will look at both missing limbs *quickly* glow red with hatred and charge forward until contact with an enemy is made the moa explodes doing minimal damage but heavy knockdown in a wide area.

 

Environmental restrictions: Yes, only available on the crashed corpus ship (soon to come tileset as described from livestreams) and when the corpus are in control of nodes on Ceres (or anywhere when resources are scarce or subpar for the corpus to maintain their normal regiments leaving room for maybe the infested invasions as well.)

 

art:

http://i.imgur.com/D5KMPWp.jpg?1

http://i.imgur.com/vM4PrXw.jpg?2

 

full images:

D5KMPWp.jpg?1

 

vM4PrXw.jpg?2

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Enemy Name: Scorpio

 

Behavior: This large enemy is the tank form of a moa, and as such acts like one. It has a slow speed and partols only a small area if it is activated. It will remain sentinent unless it is provoked by a tenno or if an enemy steps into its scanning range. It will bombard enemies from afar with accurate shots, and will provide heavy fire or support to cover its allies if tenno draw near. 

 

Attacks: This Corprus enemy has two main areas of attack, his tail and his claws.

 

His tail has two main features, attack and support. When attacking from a distance, the tail will fire a charged bolt like the lanka, but the shot will explode like an ogris. When tenno draw in close, the attack changes to a rapid-fire laser, similar to that of the supra. When in support mode, its tail can regenerate the shields of nearby allies and/or invigorate allies to boost damage output.

 

His claws have one main function. When the tenno draw in close for a melee attack, Scorpio will raise its claws into the air and perform a ground smash similar to that of a shockwave moa to knock down tenno all around it, giving its corprus allies a chance to gun down the fallen tenno.

 

Environment Restrictions: Doesn't spawn in corprus ships, only on planetary surfaces since they are large machines.

 

Reference Image

http://thumb9.shutterstock.com/display_pic_with_logo/94784/94784,1209135689,2/stock-vector-a-vector-illustration-of-a-large-orange-scorpion-robot-in-an-attack-pose-made-to-represent-spyware-11915134.jpg

Edited by Nick-ka-ka
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Name Suggestion: Harbinger Exosuit

 

Behavior: This three meter tall mech was created by adapting the base moa design with the intent of producing a heavy unit that could counter Grineer assaults. Its thick armor is supplemented by a durable shield, and it's armed with support-grade weapons capable of clearing entire groups of light troops. The frame sports an agile design that allows the pilot to quickly maneuver. The mech's only notable weakness is the vulnerability of its cockpit, which can be ruptured under a sustained assault, exposing the unprotected pilot.

 

Attacks: The harbinger's primary weapon is a pulse laser cannon mounted to its shoulder. It also sports a plasma projector that can fire magnetically contained blasts of superheated plasma that explode on impact, ideal for engaging heavy units or groups of light units at range. While it lacks any direct melee capabilities, it can produce a wave of force energy that is able to stun or knock down enemies at close range.

 

Environment Restrictions: The harbinger's size prevents it from entering tight areas like ventilation shafts.

 

Kefka_Harbinger1.jpg

Kefka_Harbinger2.jpg

Kefka_Harbinger3.jpg

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Name Suggestion: The Sweetyman  Dhole

 

BehaviorA hulking Corpus behemeoth, the Dhole is a piloted mecha suit capable of absorbing massive punshiment and dealing it back to its adversaries. Covered in gleaming white Corpus metal, it has high armor values and a medium shield protecting the vulnerable pilot within. Towering over its companions, it is very conscpicuous and has Corpus symbols all over. Being a true bullet sponge, the Dhole punishes weapon spam but rewards strategic play and manouervering.

 

Attacks: The Dhole mostly fires Amprex-like shots sporadically. It isn't much of an offensive unit as a bullet sponge. When it is taking a certain amount of damage over time ( heavy fire ), it begins a special move. It stops attacking and instead begins to attract all projectile fire towards it. The Corpus use lasers which are unaffected. The attracted bullets gather in a clump around the Dhole, sort of like Bullet Attractor and Absorb combined. During this time, the Dhole and surrounding units are invulnerable to gunfire. After a certain duration, all the bullets are released back to their senders, dealing heavy damage based on the amount of damage prevented and applying a Magnetic status.

 

How does one kill this unit? The joints are especially weak and the entire unit is extremely slow. Kite it and aim for the legs for extra damage. When it is using its signature move, spam abilities or just ignore the Dhole. It has a high chance to drop the rare resources of its planet. When killed, the body of a Tech will collapse out of the cockpit and die.

 

Environment restrictions: Needs lots of room to spawn. Perhaps in peacetime it is used as a cargo loader, so it spawns in the big rooms with high ceilings in the Corpus ship and outpost tilesets.

 

 

(Optional) Art or Reference Images:

 

http://didijustwatchthat.files.wordpress.com/2010/09/district-9-mech-suit1.jpg

 

http://th07.deviantart.net/fs71/PRE/f/2013/003/d/4/district_9_exosuit_finished_by_tiwyll-d5q9qqm.jpg

 

 

To fit the Corpus design it would more chunky and smooth and sorta... more boxy? Less doodads on the side, and white instead of black.

 

 

 

Edited by Najacore
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Name Suggestion: Behemoth

Behavior

A large (infested anncient in size) heavily amored and hunched over humanoid drone, set to guard vital areas or sent in as linebreakers the Behmoths tend to slowly patroll areas, when not alerted. Once a target is found they advance upon enemies, letting their shields and armor soak up any incomming fire, while using its armored arms to protect its eye, laying down supportive fire with its shoulder cannon.

 

Attacks:  Armed with a heavy shoulder cannon, the Behmoth prefers to slowly advance on targets letting their cannon do the work. Able to fire a high density blast that will knock down any tenno hit, or as a mortar shell that explodes upon impact they are able to acount for most situations. If any Tenno is foolish enough to get to close these drones are able to pounce short distances dealing high amounts of dmg,

 

Environment restrictions:  Any area large enough to accomodate its bulk

 

(Optional) Art or Reference Images: http://i60.photobucket.com/albums/h21/Langrisser_Chaos/100_2534_zps4a0bffe6.jpg

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Sorry for my bad english, hope it will be understandable.

 

Name Suggestion: Stilt troopers

 

BehaviorThis corpus unit wear a "backpack" with mechanic leg or "tentacle", this pack is a proxy fused with their neural system and contain an oxium core to allow better maniability, the mechanical feet are magnettised so they can work in space or walk on wall and roof. The 2 upper leg work like shockwave moa's leg.

 

The troopers works by team of 4 or 5 members and are equiped with tetra, double cestra and a plasma shotgun, sometime a lone trooper can fight with fellow crewmen and act as inspiration to them. Rumor speak about stilt troopers acting alone as elite shooter, these soldier would  use a snipetron and hit the highest positions.

 

Attacks: As team, they fight like other corpus unit and use their gun, if cornered or atacked in mélée they use their stomp to stun their foe and take some distance to use their weapon

 

Alone or with corpus crewmen, they fight in first line, in that case they often use  plasma shotgun

 

As sniper, they take position at the highest place possible and shot ennemy from there.

 

Environment restrictions:  Corpus environment and orokin ground

 

(Optional) Art or Reference Images: corpus10.jpg

art done with daz studio 3

ressource: aiko 3, shukky's spacesuit, iceboy's helmet, 3dc scifi corridor, mechanismo spider leg, evil elliot's eva helmet.

Background made with bryce.

Edited by Irkael
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