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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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Name Suggestion: Corpus Engineer.

Behavior:  Engineers prefer to fix Robotics, by robotics I do mean every kind: MOAs, Drones and friendly Tenno Sentinels, all this while avoiding combat at all cost. If attacked the Engineer will run from you while shooting a Cestra whit remarkable accuracy, instead of cover like other units would look for the Engineer prefers to look for more Corpus to cover her, often running toward Techs as they will defend her. On top of that they can activate a variety of security measures to make sure the Tenno fail, they can go as simple as activating a laser gate when they pass through to even locking down an area, Shut down the vital support and activating the Turrets, forcing the Tenno to act quickly and test their hacking skills.

Attacks: As a support unit they don’t attack directly.

  • Cestra: If attacked she will run away while shooting their Cestra.

  • Spectra: Release a long energy line that Heals Robotics at a rather fast rate. It’s very RARE for more than one engineer to heal the same unit.

  • Forced Lockdown: If you let the Engineer to escape and get to a terminal she will lock your area down and shut life support, Hacking panels affected by the Engineer’s lockdown are pink and harder to solve.

  • Laser Barrier: They will activate laser doors as they pass through them for 4 seconds.

 

Environment restrictions:  Any mission that has Ships or control panels. Rare on Grineer tile sets.

As an Extra Engineers should be mostly female, and be small compared to the Crewmen.

 

corpus_engineer_1_0_by_krauserlols-d7aqo

Edited by The_Sharp_Demonologist
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Name Suggestion: Provocateur

BehaviorThe Provocateur is equipped with a short range teleport device. He attacks foes at long range before getting closer and electromagnetically 'painting' the target, causing allied robots to prioritize that foe. When threatened or after taking significant damage he attempts to escape via the teleport device.

Attacks: Wields a medium to long range corpus weapon. When 'painting' a target he first approaches to medium range via teleport. He trains a specialized device to 'paint' a targeted enemy. The target emits a pulsing area-of-effect aura that causes corpus robots to prioritize the target and gain an increased firing rate.

Environment restrictions:  Higher level maps on wide open or multilevel-ed tiles.

(Optional) Art or Reference Images: http://i81.photobucket.com/albums/j228/Lingsandwich42/cf84bef6-df61-4d8a-b8b7-827802b70550_zps2f5bcb3b.jpg

Edited by KhalKorp
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Name: Cloak Crewman

 

Behavior: Like every normal Crewman, but when alerted, will activate a cloaking system which makes them invisible.

 

Attacks: Can use Supra or Prova depending on what they initially equipped.

 

Envoriment: any and all Corpus Maps

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Name: Corpus Judicar

Behavior: The Corpus Judicar utilizes reverse engineered Tenno technology in the form of a powerful exoskeleton and robotic arm. The Judicar follows similar AI to most crewman, but tends to be near the front of assaults while supported by the weaker units behind. The Judicar will use Fireball and Ice Wave at medium range, and Push at close range or if sustaining consistent damage from close range enemies. The Judicar will use Barrier when shields are low or gauntlet is near destroyed. The Judicar lacks long range capabilities, and will attempt to close the distance to enemies but out of close range. The Judicar is extremely well shielded, with moderate health. However, if an enemy manages to do enough damage to the power gauntlet, the gauntlet will rupture, causing an AOE explosion and leaving the Judicar without ranged offense and draining his shields permanently.

Attacks:
Melee: The Judicar will charge up for a heavy hit that knocks down and knocks back enemies. 40% chance to proc puncture. 100% chance to proc impact.

Ice Wave: Identical to frosts ice wave. 100% chance to proc cold

Fireball: Charges, then hurls an arcing ball of fire that explodes and leaves a wide patch of persistent fire damage for a medium (10-25 seconds) duration. 100% chance to proc fire and 30% chance to proc blast on initial impact. 25% chance to proc fire from fire patch.

Push: Sends enemies in front of and close to the Judicar backwards a good distance. Staggers, bu doesn't knock down. 10% chance to proc magnetic.

Barrier: Creates a wall of energy in front of the Judicar. The Judicar cannot attack while sustaining the barrier, but other units can shoot through (similar to volt's shield). In addition, the Judicar can slowly advance while sustaining the shield, and if close enough to an enemy, will release it for a burst of damage that has 100% chance to proc electric.

Environmental Restrictions: None

Art: vmK6daA.jpg
 
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Name: Corpus Specialist

 

Behaviour: The Corpus Specialist is a new human Corpus unit. When alerted, he enters phase-out: he becomes transparent, but with bright lighting effects, so he can still easily be spotted. When in phase-out, the Specialist is invulnerable to all damage, but he also can't attack any of his enemies. In phase-out, he goes to rush his target (he's fast), in order to attack it with his melee weapons. Phase-out ends when the Corpus Specialist attacks or when fifteen seconds have passed.

 

Attacks: The Corpus Specialist uses his electric hand-to-hand melee weapons to attack the player with the combos found in Fracturing Wind. The first attack, which breaks phase-out, staggers the player, but it doesn't do alot of damage. The attacks after it, the combos, deal more damage.

 

Environment Restrictions: The Corpus Specialist should always spawn in locations from where he can reach the player.

 

Reference Image (Clockwise: Specialist when not in phase-out, his backpack with antennas, melee weapon):


 

 

 

CorpusSpecialistConceptPicture_zps7cdba8


 

The ring on the helmet can rotate, which changes the type of optics over his left eye.

Edited by Cythphn
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Suggested Name: War Droid

 

Behavior: The Corpus War Droid is the result of numerous experiments on the Tenno, and is designed to overpower both Grineer and Tenno. The War Droid is an anthropomorphic robot (see pic) with health, shields, armor, and power. It is as fast as Alad V's Zanuka and can jump over high obstacles to get to target. The War Droid's superiority is greatly enhanced by its ability to pick up drops (with sentinel's vacuum ability), especially energy and health orbs, increasing its health, armor, shields, melee damage, and power (see below). When the War Droid absorbs the full amount of energy (roughly 250 power), it will glow with a blue aura. During this time, any offensive Warframe abilities used on the War Droid will be deflected back at the player.

 

Attacks: Has heavy firepower much like MOA, using an energy-based version of the Grineer Helion's missile barrage. War Droid relies on melee attacks (with electric damage) that can knock down Tenno (like the Grineer Shield Lancer), and when up close discharges a short-range electromagnetic field that reduces Tenno power to zero (like the Ancient Infested). It's highly resistant to electric damage (increases its power) and melee attacks, but vulnerable to corrosive damage. The War Droid also, when powered by energy orbs, uses Fireball, Freeze, Sonic Boom, Radial Disarm, Antimatter Drop, Tesla, or Shock randomly.

 

Environment restrictions: None

 

Optional Art:

7eybTlD.jpg

Edited by dereklake
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Name Suggestion: Corpus Striker

 

Behavior:

The Corpus Striker is an elite melee unit that performs hit and run attacks on Tenno.  Strikers approach Tenno using their cloaking technology, appearing as a faint shimmer in the air, then decloak and attack. After a series of attacks, the Striker cloaks and distances themselves from their targets. By staying alert and either spotting the Striker before their attack or listening for their decloak, a Tenno can counter their assault with a melee weapon, opening them up for a finisher or a ranged assault by teammates.  While the Striker has a bit more health and shields than a standard Prodman, they mainly rely on their cloaking for defense.

 

Attacks:

The Striker is equipped with their signature weapon, the Espada rapier; their attacks are swift and deadly. The Espada’s piercing and magnetic capabilities, combined with a high proc rate, make the Striker’s attacks a disrupting force on the battlefield.

 

After decloaking, the Striker will assume a fencing stance, and jab three times in rapid succession. After a brief pause, the Stiker then winds up for a charged stab that deals increased damage and can cause a magnetic effect. This telegraphed attack is an opportune moment to counter. The Striker will cloak after this charged attack, and run off a ways to prepare for another assault.

 

Environment Restrictions:

The Striker will spawn in Corpus missions in the 20+ level range as an uncommon spawn

 

Images (artwork by Tsuzakeza, thanks for the help with this!):

 

Striker

Striker-2.png

Espada

Espada.png

Edited by transfatninja
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Name Suggestion:
 Heavy MOA

 

 

Behaviour:
 The Heavy MOA's behaviour is more akin to the Railgun MOA, preferring to stay in the back of the battlefield and fire at its enemies. When faced with enemies, the Heavy MOA will prefer its twin plasma cannons above everything else, and will spend most of its time either entrenched, or looking for a safe place to entrench. It will still use its burst laser when not entrenched, but it will always be looking to entrench. The preferred spot for it to fire is away from its enemies, but obviously still in firing range. Once an enemy gets too close to it, the Heavy MOA will unentrench and slam the ground, emitting a radial blast similair to the shockwave MOA, after which the Heavy MOA will walk away and look for new firing ground.


Attacks:
 The Heavy MOA is equipped with two weapons, but is really centered around one of them. Its first weapon is a burst laser akin to that of the Shade Sentinel. The second weapon is what the Heavy MOA is all about, which are its massive twin plasma cannons which are mounted on top of it. To use the twin plasma cannons, the Heavy MOA needs to entrench itself, slamming and digging its claw-feet into the ground to provide a stable firing state. The twin plasma cannons each fire a massive beam of molten plasma that explode on impact, dealing massive area damage and knocking down all enemies hit. The burst laser is only an emergency weapon it uses when it it moves around in its non-entrenched state. As a heavy Corpus unit, the Heavy MOA is able to take a lot of punishment, having a lot of health similair to the Corpus Tech in addition to heavy MOA armor, it is rather slow though. Finally, the Heavy MOA's hefty power core causes it to explode once it is destroyed, dealing heavy damage around it. It will not suicide and explode on its own though.


Environment restrictions:
 - Costly Corpus equipment; only appears in higher-leveled missions.
 - Deploys along with a large amount of lesser MOA's/crewmen.


Appearance:
 Its height and size would be similair to the Corpus Tech. This is an image I've made in photoshop, using a picture from a regular MOA as a base. It's not perfect, but its the closest I could get to what I had in mind;
2gsg0g0.jpg

Edited by Zerathos_Dagon
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Name Suggestion: Sparrow/Harrier

 

Behavior: This unit is actually two units in one - a Corpus Tech (Harrier), and a modified proxy (Sparrow) with four turbines mounted on swiveling 'wings' around a seat, with an under-hung cannon. When spawned, the Harrier stays at a distance, firing energy shots while its rider attacks, zipping about quite fast (Similar to Tail Wind) before pausing to fire or ground slam (see below). The Sparrow generates a heavy shield around the rider; killing it causes the rider to drop to the ground, slamming down via a fall-correction system that knocks enemies back similar to the Sparrow's 'Dive Bomb', where it continues to strafe about to use its grenade launcher. If the Harrier is killed (harder due to the proto-shield), its vehicle continues to fly about, firing energy blasts as normal. The duo's goal is to stagger Tenno using Blast damage and Impacts to stun them, leaving them vulnerable to Corpus fire.

 

Attacks: The Harrier rider is a modified Corpus Tech carrying a grenade launcher, which it uses to bombard Tenno with explosions while the Sparrow moves about. The Sparrow fires weak energy blasts, resembling the Shade sentinel's energy pistol, and attacks by slamming the ground (Similar to Zephyr's Dive Bomb) if Tenno wind up underneath it before shooting back up similar to Tail Wind. The Harrier also performs a dive-stomp if the Sparrow is killed, when dropping to the ground.

 

Environment restrictions: Best used in open areas, such as landing bays or outdoors; vulnerable in close quarters.

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Name: Overwatch

 

Behaviour: Overwatch is a Mobile Command Center for the Corpus. It is big and heavy so it can only be moved slowly. Its used by the Corpus for defending a key position or to help in an attack (see Environment Restrictions for more info on that). When it is o the Battlefield it strenght depends on if its mobile or stationary and how many corpus units are in the controller room. Except for a few Turrets and a big shield generator it has no defense system or possibility to attack. It is simply designed to be a Support Unit

 

Attacks (or in this case De-/Buffs):

Full strenght with 4 Coprus Units in Control Room + Stationary.  For each Corpus Unit missing it looses 20% Strengh, and when mobile it looses 20%. Also every Corpus Unit in the Control room is able to deploy 1 De-/Buff so when there are only 2 Corpus Units in it only 2 Buffs and 2 Debuffs can be deployed.

 

Debuffs:

 

1. Shields of every Tenno will be drained X per Secound when in Range.

2. Tenno Energy is getting drained X per Secound when in Range

3. Electric/Magnetic porc chance reduced by 30%, Electric/Magnetic dmg itself reduced by 50% when in Range

4. Altert Gravity makes it harder for the Tenno to walk -> Walking/Running Speed reduced by 40% when in Range

 

Buffs:

 

1. Coprus Units are given a 40% Speed Boost when in Range

2. Corpus Unit gain a 40% accuracy Boost when in Range

3. Coprus Shields will have a Chance of X% to reflect Dmg to the tenno when in Range

4. Corpus Robotics will gain a 30% Dmg boost

 

 

Environment Restrictions: Because its so big and nearly immobile Overwatch is can only be found on Planets or in Key Position in ships for example Cellblocks, Reactor rooms and so on. Rarly Overwatch is used by the Corpus to support an attack for eaxmple when they want to get their hands on a Cryopod defended by a group of Tenno, or during an Invasion on a Grineer Controled Planet.

 

Art: Not good at drawing so i can just explain.

 

Overwatch is a Mobile Command Center with room for 4 Corpus Units in it. It is floating over the ground (means no wheels or somthing like that i just don't know the english word for it). It is looking High Tech and has a few towers build in to defend itself. The Shield should be slightly visible but you can walk through to bybass it (otherwise it will take a lot longer cause it should be a shield with lots of hp).

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Name: Corpus Assasin

 

Behavior: An enemy that is visible until either she sees the Tenno or the alarm is sounded. She then stays invisible for the rest of the mission, aiming more for attack from behind. She is hard to spot when she turns invisible.

 

Attacks: Primarily a melee attack unit that goes for critical sneak attacks. Will attack if Tenno faces her.

 

Restrictions: Only ship maps and Nef Anyo Assasination maps

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Name Suggestion: Corpus Mech
Behavior: Standing as tall as a Corpus Tech, the Corpus Mech is a mechanized unit originally designed for construction work and repurposed for security.  The Corpus Mech is a slow, pondering, but heavily armed and armored machine.
Attacks: The Corpus Mech mounts a rapid fire laser weapon and grenade launcher in the right arm and a powerful claw and welder on the left.  When destroyed, there is a small chance the Mech's pilot -- a random type of basic Corpus -- may survive.
Environmental Restrictions: Outdoor maps and hangar tiles only.  Too big to fit anywhere else.

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Name: Halcyon

 

Behavior: “Harrier” of the Corpus forces. Can carry a single Corpus unit onto the battlefield, and functions as a support unit from there on out. Uses a fast, high damaging laser repeater and can fire up to 6 heat seeking energy missiles. Mediocre Health and shielding. Slow hover and turn speed, but fast strafing/flying speed.

 

Attacks:

1) Primary Attack: Red Laser Repeater. Does mediocre damage, but fire speed is extremely quick.

 

2) Missile Salvo: The Halcyon unit fires up to 6 heatseeking energy bolts. While they are guided, they are somewhat slow, so tactful maneuvers can be used to avoid these missiles.

 

3) Strafing Run: Halcyon quickly speeds across overhead and drops a series of energy bombs below. Highest damaging attack. Energy bombs explode on impact, although Halcyon will indicate that he is about to strafe run before he attacks.

 

Environmental Restrictions: Not much, since it is a flying enemy, it requires some flying space. Although open spaces would work better with Halcyon due to the nature of its attacks.

 

Additional Images:

The Halcyon is intended to be designed with respect to the Jetpack Raging Raven uses.

Raging_Raven_by_DEVILUSHNINJA.jpg

My_Raging_Raven_cospl_by_D0omifyProductX

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Name Suggestion: Corpus Gecko


Behaviour: A new proxy straight from the Corpus market, the Gecko is primarily found on walls and the roofs where it can act as a turret or a ambusher.


Attacks: There is three kind of Geckos where the lesser Gecko is the weakest but got a buff which makes laser gates and turrets able to see the one hit by them. The second is called Gecko Ambusher and use melee attacks and drops from the roof or wall in a AoE Knockdown attack. The third has the same Aoe Knockdown but instead use the devastating corpus penta for heavy damage or claws if the tenno is close enough. all three of them can leap from a wall to another or to the roof.


Environment restrictions:


https://plus.google.com/u/1/photos/yourphotos?pid=6011364748440968866&oid=114366253866298459236&authkey=CLKWl6SpxKjz8wE


Edited by Zhinigami
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Name Suggestion: Negacion Primes

 

Behavior: This enemy used to be a Prime Tenno. An unfortunate event happen to an Armada of Tenno Long ago. They met up with a fearsome invasion army. This army had the power of death and madness itself. The Tenno involved defeated this enemy. But at a very costly price, all the Tenno who fought. Now went crazy with madness and strange dark energy. Tenno of the past silenced and imprisoned them. Locked away in the void to be lost forever to madness and solitude. Or so we thought. Corpus greed and lust for power found them. Thinking they could control them, they were released. One thing on their mind destroying Tenno. And regaining past glory and respect.

 

 

Attacks: They once were Tenno Primes. They still have those same powers. But now are imbued with Negacion Energy.

 

1.This energy corrupts and drains anything it touches.

 

2. It allows them to shoot beams at will.

 

3. They can do massive negative space fields. That block or repel attacks. Or can be used to imprison Tenno.

 

4. Attacks from these enemies have high status chance. They do Radiation damage or Negacion damage

 

5. Accumulated damage from Negacion Energy causes the madness effect. Tenno start to lose themselves for a moment. And can’t use abilities for a few seconds.

 

6. Negacion Primes usually attack in a group of three. And very tactical using the ancient trinity formation. Tank, Damager, and Healer.

 

7. If left unchecked Negacion Primes will do ultimates. It’s been known to destroy planets.

 

Environment restrictions: They have no restrictions they are Dark Tenno.

 

Optional Art: http://www.mhvt.net/quicktime/eng/screenshots/games/dark_sector_02.jpg

 

http://mimg.ugo.com/201103/9/3/5/176539/cuts/darksector-03_528x297.jpg

 

http://fc06.deviantart.net/fs71/i/2011/170/0/0/dark_sector__by_teezec-d3jbunb.png

 

Just some examples of what I think they would look like.

Edited by SylentStorm
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Name : Mila

 

Behavior : female Corpus that utilize Lecta(or any weapons).

She can run and attack very fast.

 

Attacks : Lecta electric damage, Long range weapons

 

Environent restrictions : Electricity damage resistance

 

 

 

**non different but I just want to see female corpus :D

 

 

8k4RNIz.jpg

Edited by 9tailsFox
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Name Suggestion: Corpus Repo Man

Behavior: The Corpus Repossession Division specialized infiltration agents. They either repossess stolen Corpus merchandise, or eradicate those who owe them a debt. They possess equipment based on Alad V's research on various Warframes including Loki's Invisibility. While not on alert they will stalk through corridors, invisible to the naked eye. They will retain their invisibility even in combat, but once hit they permanently lose their invisibility.

Attacks: The Repo Man specializes in melee combat, utilizing dual daggers. Unlike Crewman and Security Proxies they lack shields and rely on their invisibility for defense. Once they spot a Tenno they will attempt to close the gap, blocking. However, as mentioned before, if they are hit they lose their invisibility, this included blocked shots. Once in melee range they will try to slip behind the Tenno in attempt to avoid attacks or to slip through any defense.

Environment restrictions:  While the Repo Man has no restrictions, they are often deployed behind enemy lines. As such they can spawn even in Grineer territories. While their Invisibility is active they will leave the Grineer alone, but once exposed they will fight to the death attacking Grineer and Tenno alike.

(Optional) Art or Reference Images: N/A

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Name : Mila
 
Behavior : female Corpus that utilize Lecta(or any weapons).
She can run and attack very fast.
 
Attacks : Lecta electric damage, Long range weapons
 
Environent restrictions : Electricity damage resistance
 
 
 
**non different but I just want to see female corpus :D
 
 
iTrfnIm.jpg

 

why highheels?

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Name Suggestion: Corpus Auditor

 

Behavior:  Like her namesake, the Corpus auditor is a highly deft, incredibly scrutinized fighter, designed to bolster the power of the Corpus while tearing at the loopholes in the enemies defenses. Using technology to make her 'skate' around the battlefield, she uses buffs to increase the output and efficiency of Corpus Proxies, and can deploy mobile camera devices to lock down Tenno and activate local defenses.

 

The Auditor is a position held in high regard to the Corpus, so although arrogant and deadly, she is not foolhardy. Designed as a quick-moving, fast-strike support enemy, the corpus Auditor will retreat after taking damage, but will continue to buff her proxies and use the deployable cameras to hinder Tenno advancement.

 

She is no pushover however, and can use her radiation charged polearm to great effect in close combat.

 

Attacks:

Deploy Ocula – The Ocula is a small camera that ‘attaches’ itself to a Tenno, pinpointing it with the laser spotlight used by stationary cameras. The Ocula will orbit in fast, zipping motions, making it hard to hit, but it can be destroyed. While it is active and ‘attached’ all laser gates are active, and it – as well as local turrets – will be actively firing shots at the target. Once destroyed, the camera effect is gone.

 

Firmware Upgrade – The Auditor is augmented to be able to reprogram Corpus proxies in a matter of seconds. When activated, the firmware upgrade causes all Corpus Proxies (Moa’s, Drones, etc.) to receive damage and movement speed buffs. This lasts until the unit is destroyed or the Auditor is killed.

 

Arc Discharge – By pointing her polearm at a Tenno, she can release a Amprex-like bolt of lightning, typed as radiation. This is a straight-forward attack that is designed to proc an effect over any real damage.

 

Environment restrictions:  None. Maneuverability in any situation is key to an Auditor.

 

Art or Reference Images:

 

corpusauditor_zps6e96d751.png

 

EDIT: Can you tell I have been refreshing the page all morning?

Silverbones this is too good :O *drools*

 

She looks more like a  boss than a regular unit XD

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Name Suggestion: Corpus Manager

Behavior:

-Living a busy life of making profit, Corpus Managers only show up when their base are on high alert (alarm rang for more than a minute-5 for survival). He walk proudly, the armor on his back symbolize his faith. (can block bullet but can't fly)

-Devoted to the company, the Manager possess "True sight" an aura taken from the Betrayer to help his ally see though their deception. (protect nearby ally from most AI altering attacks, bait and warn them of traps)

Eg: Loki's decoy, Nyx's Chaos(but not Mind control), Nekros's Terrify, Rhino's Iron skin, Hydroid's undertoll,etc,etc.

Attack:

-use a modified Penta to attack Tenno. The custom Penta (still can only have 5 grenade out at one time) shoot bouncing

Proximity grenade that detonate(as powerful as a bombard's rocket) as soon as a warframe is close.

-If any Tenno get to close to this enemy (or a Loki disarm it) it will switch to melee while using it combined side armors like a

Grineer Shield Lancer.

Environment Restrictions: None (the Penta is enough)

Optional Art:

vY6tCBT.jpg

Another: 1st sketch

d3JLgCX.jpg

Edited by PH0X-1
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Name: Corpus Specialist

 

Behavior: a female corpus that weilds weapons for quick kills, like a corpus dagger or light handgun.

She jumps and rolls alot. 

 

Attacks: She can jump on you with her feets to knock you down and then hit you with her dagger.

She can also shoot you from a medium range with her handgun. She deploys shields like volts electric shield.

 

Environment: she starts spawning when corpus level reaches 15-18

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