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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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NAME:

ISAAC

(Indestructible Special Armored Assault Crewman)

 

 

Behavior:

 

The ISAACs are savage heavy unit cyborg that carrying a rifle capable to firing charged lasers that explode on impact, and slicing with monstrous chainsaw. A frontline soldiers that never taking cover, they will run towards players, and firing at player once they are on ISAAC's firing range using the rifle, they never directly approach the player but if a player get too close they will swing their chainsaw to throw the player away.

If the soft spot on their back destroyed, ISAACs will immediately enter their berserk mode, spinning around while swing their chainsaw wildly until they are dead, everyone who got hit by the chainsaw during ISAAC's berserk mode will receive damage and knockdown effect regardless they are friend or foe. Their body size are similar to average grineer heavy unit.

 

 

Attacks:

 

Long range : ISAAC fire charged laser at player, each rounds cause explosion on impact and splash damage to surrounding similar to grineer heavy, each shot requires 0.8 seconds to charge, 0.2 seconds to recoil and travel in straight line, so it recommended to keep moving while shooting  them

 

Melee range : ISAAC swing their chainsaw to target dealing big damage and knockdown similar to grineer heavy's shockwave. Altough unlike grineer heavy, their melee only cover side and front part of their body (aproximately 180 degree, covering from left side to right side) but doesn't have cooldown, they will use melee as long there is player on melee reach. Before ISAACs swing their chainsaw they will move their right arm who wield the chainsaw to the left side of their body (this is as a warning for player to dodge) and swing it to the right side in horizontal patern.

 

Berserk mode: When soft spot on their back is destroyed, ISAAC will overheat and goes berserk, they will spinning around in place but sometimes will take a step forward and wildly swing their chainsaw, everything that got hit by the chainsaw will receive damage and chance of knockdown.

 

Environmental restriction: All Corpus level starting on difficulty 6

 

Optional art:

AH1Gjev.jpg

 

 

7K4AfiJ.png

 

Possible new weapon

n9UMr0E.png

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Name Suggestion: Suppressor Osprey

 

Behavior: Hovers higher than most other Ospreys and certainly above the heads of Techs and Crewmen. Will move to have a clear line of sight of target enemy player regardless of movement.

 

Once it has targeted a player, it will unfold and begin attacking, reducing it's movement to very minimal speeds. It will fly away from enemies much like OxiPreys about to kamikaze if enemies are within melee range/it is getting damaged. Once it begins attacking it will not stop until it loses sight of the target enemy for at least 3 continuous seconds. At which point it will fold back up and begin a new search. It will lead the player up to a certain speed cap, allowing fast frames to get around it easily, while slower frames need to stick to cover and ambushes.

 

Attacks: Fires two Supra like weapons in unison, dealing heavy but inaccurate damage. The bolts are incredibly slow and very bright, much like the regular supra, meaning that advancement under fire would mean running through a cloud of very bright and destructive projectiles. The only other attack it has is a non damaging caress of the Tenno's ankles after being Disarmed.

 

Environment restrictions: None

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Name Suggestion: Felidae

Behaviour: This cat-like proxy may look weak, but it has very high shields. It is also fast, and can be deployed anywhere. However, since it is made of Oxium, it is quite rare (shows up same rate as Oxium Ospreys). It also has 2 weapons, a railgun and a turret. The railgun is powerful (3 times Railgun MOA's) but slow, and when shot it causes Felidae to stagger. The turret however is continuous but it has lower damage, similar to that of a MOA's. It can also attack with its energy claws.

Attacks: It can use both railgun and turret at the same time but for it to use the railgun it has to move slower or stop completely. It will shoot from quite a distance and it does not take cover. If player gets too close, it uses its claw attacks to stun (and cause bleeding) then retreats to use its guns.

Environmental Restrictions: Anywhere.

Photo: This time I can't do anything... I'll just wait for my friend to do the drawing :D

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Name : Tracker Osprey

 

Behavior: A recently created Osprey, this expensive robot was developed in response to fighting the agile and, when applicable, invisible Tenno menace. Fast moving but easily destroyed, they attach themselves to the nearest Tenno but can prioritize the invisible types, or the most fragile ones.

 

Attacks:

Main Target: After hovering around the target for several seconds, it zaps the tenno with a low damage bolt that inflicts a "marked" status. The victim becomes slowed for a duration of 5-15 seconds (not sure). During this time, all nearby corpus will redirect their attacks towards the marked tenno, focusing fire on killing it above all others. Even if the target is invisible, the Corpus will attack until the effect wears off, or the osprey is killed.

 

Environment Restrictions: Will only spawn on 15+ levels, and can only be spawned by corpus techs.

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Name: Neutralizer MOA

Behavior: The Neutralizer MOA is the Corpus response to Tenno and Grineer firepower. The Neutralizer uses the Fusion MOA chassis but contains an extremely powerful energy capacitor with projection packages to create barriers to enemies and their weaponry. These proxies have extremely intelligent AI that makes them very difficult to kill.

The Neutralizer projects a force field that has the appearance of an Electric Shield from the external side and only a light blue shimmer from the interior side. This force field absorbs damage as the Neutralizer's own shields. It is in essence manipulating the volume and shape of its own personal shielding to defend its fellow Corpus. If an enemy moves past a barrier it is projecting it will immediately drop its barriers and flee to a safe distance before extending its shields again. It will never knowingly extend its shields beyond an enemy.

 

Attacks: Due to the power of the energy capacitor, a Neutralizer becomes extremely unstable when its shields fail. When its shields reach 10% capacity it will become unstable and begin emitting an audible alarm. This alarm continues to sound until it is destroyed and other Corpus will move away from it immediately. This is because within 5 seconds after the Neutralizer becomes inoperable its capacitors will detonate.

For practical purposes this explosion would be the same damage and radius as a barrel explosion, effecting friend and foe alike.

Environment Restrictions: None.

Note: Loki/Ash may sneak past the barriers and attack the chassis without shields. If it survives the initial attack it will immediately drop its shields and flee.

I really think this idea would be way awesome if I could draw it up somehow. Anyone want to help me out? ;)

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Name: Corpus Slaver or Corpus Executioner 

 

Behavior:  This is a basic idea a large corpus enemy that comes flanked by oxium droids or a formation of moas to signal his approach.

Attack: The idea is for the corpus judge (another name), to be in control of a large ancient using a chain or droid to restrain the infested.The ancient should be larger than usual and should be part corpus a hybrid infested and should be welding a hammer scythe or even jet kittag. Not great at drawing but thats my idea basically sorry no picture.I also think it would be cool if u kill the Corpus character first then the infested slave fights corpus till it dies

 

Restriction :only spawns in surv after 15 min and after 15 waves in defense 

Edited by SourDiesel187
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                                                           Name Suggestion: HEHEBEE.

 

 Behaviour: A special unit can mimic one 1st ability from a warframe ( can not mimic 4th ability ) through contact.

 

Attacks: Always sticking on a friendly melee/fighter corpus back and hide from Warframe's sight. When melee/fighter corpus get in range, he/she/it  jump on a warframe body disable and steal one ability from that tenno ( should take about 2 second for teamate to react). Then he move back to use that warframe ability for only one time ( the ability he get has a same damages/ cast range/ duration).

 

Environment restrictions: Huming on some melee Corpus of course. :)))))))))))^^%&*&^ .

 

I don't know how to insert pictures LOL, sooooo... humm it should look like some Corpus's cute backpack.  <333

 

                                                    HEYYYYY DON'T SCROLL DOWN NOTICE MEEEEEEEE :((. 

Edited by WerZona
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Warframes and Warframe technology are very valuable for the Corpus -  We all know how much Alad V loves his dear Zanuka haha 

 

We have seen how the Corpus collect not only dormant frames but active ones as well, ...This is where these guys come in!

 

 

For a Corpus there is more than one way to make profit, And a Warframe alive can be sold for a small fortune well worth the risk...

 

These bounty hunters are not as small and frail as most corpus units and unlike their brethren they favor Melee combat over ranged.  

 

 

Name:

 

Corpus Hunter

 

Behavior:

 

-Heavy Unit,

 

-High Shields to compensate for exposed body areas and to dampen Warframe powers  - very important in his line of business.

 

-Somewhat of a cocky attitude - "Noble" stance - cocky comments?

 

 

 

 Attacks:

 

-Charge attack

 

-As a Hunter this units favors a special version of the Lecta Corpus Whip - Thicker and Heavier

 

-Unit can use Lecta for normal whip attacks

 

-As a hunter this unit is looking to capture Warframes and it will use his Lecta to wrap the Frames' legs and take the player down, once on the ground the Hunter will begin to Capture the Frame in the same manner as players do in Capture missions.

 

This attack will cause a DoT while the Hunter is "Capturing" the frame. Same thing as with the Arc Trap - If you remain too long the Hunter will deplete the players' Hp and  Capture(Kill) the player.

 

Players can defend themselves while on the ground with their handguns in the same way as when they have been taken out.

 

Note: This plays great with the Coop vision of the game - In the same way players drop everything else and rush to try and revive a downed squadmate, I would expect them to all jump the Hunter to keep their battle brother from being taken. 

 

Environmental Restrictions:

 

None

 

Reference Images:

 

This time I tried to make him lore friendly - hope you guys like it!

 

 

00313ae3-0049-4114-9cde-574c928b6e58_zps

 

e4c37c0c-1df6-40ff-a01d-4ddd19a5c433_zps

Edited by Osvega
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I proposed the creation of new weapons still Rebecca, but lay here, and along with the creation of a new kind of enemy Corpus ...

Name Suggestion: Corpus devastator

Behavior: Devastators are used as ultrahigh Corpus elite troops (the distinctive external feature is very bright orange shapes and bright green visor. Size of other soldiers do not differ). These people - veterans who have seen more than one or two battles . Their mission - to sweep the places in which other parts of the Corpus are defeated in battle and direct support to these parts. Devastator equip most high-quality weapons (although Corpus is not shy about giving them tools and prototypes developed ) . Most preferred - Pulse Gun "Astyanax", created from rare material - Oxium.
Devastators were created for confrontation Tenno , and for mass destruction Grineer elite . Corpus members to become Ravager - the greatest honor . Devastators are very zealously doing their duty , it also is one of the reasons why they should be afraid as Grineer and Tenno .
Fight even with one Devastator becomes quite complex task.

Attack: Devastators move very quickly and can quickly assess the situation of the battle. Instead of the usual grenades, they use stun capable for a short time to dazzle the enemy. Interestingly, the devastators can inspire ordinary soldiers Corpus (you can see by his gestures themselves Ravager directing fist forward), and then go straight to the soldiers of the enemy, not hiding behind cover and not retreating (at the same speed, as well as their damage endurance and a half times increase). Near, devastators use high melee skills with elements of acrobatics (able to knock down even Tenno), which makes them dangerous even close. Only experienced tenno melee can destroy these experienced soldiers.

Environment restrictions: Completely absent

 

P.S. For Pulse Gun "Astyanax" i took Pulse Gun from the game Unreal Tournament (1:12 to 1:45). It is desirable to leave the first fire mode for instruments and sound! :)

Edited by ___-CRUSADER-___
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Name: Corpus Merc

 

Behavior: Corpus Mercs are tactical troopers.  They maintain a strong defense as well as heavy offense through support.  They mainly go for assault, but they will always aid other corpus units in trouble.

 

Attacks:  The concept of the Corpus Mercs is Vauban.  They will have Tesla, Vortex, and something like Frost's Snow Globe.  The Tesla will work the same way as Vauban's.  Vortex will suck in players with additional damage but it will not rag doll players.  Lastly, for his defensive purposes, he will create a shield much like Frost's, but weaker and no slow effect.  As for the weapon he will carry....probably a Dera or Dual Cestras?

 

Environmental Restrictions: None.  They should be the Heavy unit of the force and should be everywhere.

 

My inspiration comes from Vauban who looks much like the corpus.  His skills are based on high grade tech. which the corpus should have access to as well.  Hopefully this can be made.  Would love to have more challenges in this game.

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Name: Artillery Crewman
Alternative names: Tactical Crewman, MAHLAZOR Crewman

Behaviour:

- Avoids engaging when alone.
- Only uses main weapon while behind cover (can't use it while moving) and when targeted enemy is not close (but if the enemy closes in after he started channleing the beam, he won't stop)
- Somewhat squishy, will avoid proximity with any enemy (running and shooting backwards when they get closer)
- Has a tendency to aim main weapon at enemies that are further from self/other corpus or close to other enemies
- Won't aim directly at rescue targets with primary
- Secondary weapon will be shot on the closest enemy
- Can spawn in high places away from the usual routes (and should do so with moderate frequency)
- Is pretty oblivious while unalerted, but has big range for aquiring targets once alerted
- Uncommon to rare spawn rate. When spawns, it's 1 or 2 at a time.
- Has no granades

Attacks:

- Primary: This unit's primary weapon is a weak, long-range laser pointer that deals only 0.1 dps that doesn't scale with anything (minimal shield damage so Tenno has an idea where to look). The beam should be discrete, but visible, and should produce a distinctive noise so players can tell when it's being used. It is used for marking targets for tactical strikes with MAHLAZOR (Massive Analogic Heat Linked Artillery with Zeta-class Orbital Railgun), an orbiting satellite railgun. After it points the laser to a target, that target has X seconds (maybe 5? up to you DE!) to either kill or break line of sight (immunity to CC while chaneling this to make him a bit more challenging?). If channeling completes, MAHLAZOR fires and Y meters (20? 30? again, with you DE) around the target will start to glow and people have around Z seconds (1,5?) to leave the area before it's violently struck. Everything struck (objects, players, grineer, rescue target, the stalker...) will take so much damage that they will die (or should anyway - ignores blessing&CIA?). In some cases, it may aim the laser on the ground instead of aiming at a specific target (for attempting area denial, maybe? or maybe he saw someone disappear there? up to you DE!)

- Secondary: Cestra pistol. No biggies.

Enviroment: Planetary enviroments only. Doesn't spawn on defense or mobile defense (up to you DE, but they may become too much of a pain in the ash on those modes).

 

(Crappy) Art:

111.jpg

More may be coming soon.. or not
Edited by Rikage
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Medic Osprey

Behavior: flies to the aid of recently downed crewmen to revive them them to 50% after channeling for several seconds.  When crewmen are healthy, it will fly about, helping MOAs instead.  

Attacks: If it has no nearby damaged allies, it will fly to the player and latch on, shocking the Tenno every second until it removed via a melee hit which will detach it from the player and damage but not kill it (unless of course you've already worn down its health).

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Nombre: Tripulante Ingeniero

 

Comportamiento: Este enemigo no es una unidad de ataque,es un ingeniero que repara partes de las naves o zonas de los planetas. Aparece solo cuando no has sido detectado y esta reparando algo en la nave/planeta. Cuando te ve corre a activar la alarma para que vengan a por ti.

 

 Ataques: 

 

-Lleva una Spectra

-Usa una grana de plasma que relentiza a los enemigos que han sido alcanzados.

 

Restricciones ambientales: Solo aparece en Naves u planetas corpus.

 

Aspecto: Su aspecto es igual que otro tripulante.

 

 

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"Mars" prototype

 

The "Mars" is a heavy and strong mech developed on [insert here a planet with vast outdoor tilesets]. 

Easy for you to take it down, but easy for it to take you down, it's armed with 2 high scaled flux rifles, and 2 Multi-rockets launchers. 

 

Behaviour : 

Attacks you with full fire power at the moment it spots you. Fast moving (because it's very tall) and heavy hitting, the best way to destroy it is to pass behind it and destroy it's batteries. 

You can also break it's legs to prevent it from moving/turning, destroy his weapons to make it inefficient, kill his pilot to make it unable to use it's missiles (auto-pilot is restricted because it's a prototype). 

 

Attacks : 

- Hell fire rockets - Only if the pilot is alive - similar to Grineer Hellions.

- Flux rifles - Shoots alternatively with both of them, making it never stop attacking (better aim when auto-pilot is activated) 

- Walk on the Tenno - As a colossus, this machine is able to crush you with it's feet - Mostly accidental attack. 

 

 

Environment : 

The size of Mars units makes them unable to be deployed in regular ships and close areas. 

 

They can only be found on one planet with vast open areas (ice tilesets).  

 

478242mars.jpg

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Name Suggestion:

 Heavy MOA

 

 

Behaviour:

 The Heavy MOA's behaviour is more akin to the Railgun MOA, preferring to stay in the back of the battlefield and fire at its enemies. When faced with enemies, the Heavy MOA will prefer its twin plasma cannons above everything else, and will spend most of its time either entrenched, or looking for a safe place to entrench. It will still use its burst laser when not entrenched, but it will always be looking to entrench. The preferred spot for it to fire is away from its enemies, but obviously still in firing range. Once an enemy gets too close to it, the Heavy MOA will unentrench and slam the ground, emitting a radial blast similair to the shockwave MOA, after which the Heavy MOA will walk away and look for new firing ground.Attacks:

 The Heavy MOA is equipped with two weapons, but is really centered around one of them. Its first weapon is a burst laser akin to that of the Shade Sentinel. The second weapon is what the Heavy MOA is all about, which are its massive twin plasma cannons which are mounted on top of it. To use the twin plasma cannons, the Heavy MOA needs to entrench itself, slamming and digging its claw-feet into the ground to provide a stable firing state. The twin plasma cannons each fire a massive beam of molten plasma that explode on impact, dealing massive area damage and knocking down all enemies hit. The burst laser is only an emergency weapon it uses when it it moves around in its non-entrenched state. As a heavy Corpus unit, the Heavy MOA is able to take a lot of punishment, having a lot of health similair to the Corpus Tech in addition to heavy MOA armor, it is rather slow though. Finally, the Heavy MOA's hefty power core causes it to explode once it is destroyed, dealing heavy damage around it. It will not suicide and explode on its own though.Environment restrictions:

 - Costly Corpus equipment; only appears in higher-leveled missions.

 - Deploys along with a large amount of lesser MOA's/crewmen.Appearance:

 Its height and size would be similair to the Corpus Tech. This is an image I've made in photoshop, using a picture from a regular MOA as a base. It's not perfect, but its the closest I could get to what I had in mind;2gsg0g0.jpg

Need banana for scale. Wish I can join but not as good as others, so GL all
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Name Suggestion: Corpus Battleframe

 

Behavior: A large suit like frame that host a corpus. Sent into battle to take on powerful foes and protect their own forces. The frame has three weapon systems, a shield, like Volts, that protects him and his allies as he travels slowly in front of him, a pair of Gatling guns to shoot down foes as they close in on him and a large pair of missile barrage containers used to defeat foes from afar.

 

Attacks: He has three attacks. A shield that is up while he walks which protects him from gun fire( he can shoot through them). Two Gatling guns that are used in a cone shape attack to lay waste to Tenno coming towards him. And last attack is his missiles which he must turn off the shields and the Gatling guns to power. He shoot and hits a large area with many missiles. It takes time to reload and set up since support legs must come up from the main legs to brace the impact.

 

Environment restrictions: None other than if there isn't a high ceiling then he can't shoot the missiles.

 

Image Reference:

 

Games Workshop's Dreadknight

99120107003_DreadknightNEW_01.jpg

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Name Suggestion: Corpus Auxiliatrix
 
Behavior: This unit prefers to stay behind and repair damaged MOAs and heal injured Crewmen, but when engaged, it will not hesitate to engage in battle. Fast-moving and elusive, this unit is rather difficult to spot and pin down. However, when they are repairing units or healing allies, they are susceptible to damage. They are most susceptible to AoE attacks like Pull and Rhino Stomp.
 
Attacks:
Melee attacks/Lecta attacks - When approached mid-range, Auxiliatrix units will engage in whip attacks, but when approached at close range, she will not hesitate to use hand-to-hand combat.
 
Corpus freeze gun - Can greatly slow down players. Used when approached from a distance.
 
Debuff - Can dispel buffs and drain up to 40% of player shields.
 
Repair and heal - These units can repair damaged robotics and heal human units up to 75% of their health and shields.
 
Upgrade - Can upgrade robotics, from increased mobility to increased fire rate for weapons.
 
Environment restrictions:  The same restrictions with regular human units.
 
Art or Reference Images:
 
RWNAQKZ.png
 

Ignore the crappy annotations XD. Also, I see it's the rise of the female Corpus!

 
Trivia: Auxiliator is a Latin word for "helper" or "aide". EDIT: changed it to the feminine version ^^;

 

This, Pls DE get her in the game. Looks soo awesome.

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Name: Medical Crewman

 

Appearance: Male or Female (your choice), will be wearing the standard Corpus combat suit, but in a white color scheme with bright red armbands and a red medical cross on the chest, are equipped with a Defibrillator.  

 

Behavior: Like all Medics, the "Medical Crewman" hides behind those in the front line and passively aids them with healing powers. The "Medical Crewman" can surrender when all other grunts die, when it does surrender her/she will put his or her hands up and stand in that spot, and maybe every now and then insult the Tenno (if male) or cry/whimper (if female) or beg for mercy (both).

 

Attack: The "Medical Crewman" cannot directly attack you but can assist the combat Crewman variants, he/she can do this by emitting a healing pulse every 5 seconds or so (the same one as the "Ancient Healer") healing all those around him/her. The "Medical Crewman" will emit a aura around him/her to all crewman types (wont work on Moas) around providing a chance of being in a downed state (like how Tennos are downed when near death), and only the "Medical Crewman" can revive the downed Crewman (using the same animation as Tennos), Tennos can do a finisher on the downed Crewman to kill it before the "Medical Crewman" can get a chance to revive him. If all crewman die before the "Medical Crewman" gets killed, he/she will surrender and will not move, you can kill (if your an un-honourable Tenno) or spare the "Medical Crewman" (unless its a exterminate....)

Like Tennos, the Downed crewman can still attack and move around and will bleed out over a short period of time.

 

Environmental Restrictions: None

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Name: Tenno Revenant

 

Behavior: The Revenant are another twisted result of the Zanuka project. Only deployed when tenno disrupt corpus operations much like the stalker. Inside the tenno still lives, but constantly fights for control of its body with a corpus proxy. Revenants use attacks designed to scare and intimidate tenno. Before appearing they will either remain silent or simply ask the tenno to "Save me..." or tell them to "Run..." while they have momentary control. There main attack is the ability to rapid teleport towards the tenno and strike with a heavy damage claw attack. They walk towards tenno when in combat, never running, and upon being shot at deploy a invulnerable shield, and upon tenno entering melee range, use a large AoE stun attack sending tenno flying. The only oppurtinity to attack a revenant is when they grab their head and begin screaming as this is the tenno inside fighting the proxy to either buy you time to run, or put them down.

 

Attacks:

Rapid Shift: The Revenant rapidly teleports towards the tenno, upon entering melee range they attack with a heavy damaging claw strike.

 

Inertial Dampener: a shield deployed by the Revenant that completely cancels inertia on any incoming projectile, rendering them useless.

 

Data purge: The Corpus proxy reboots Its data banks, forcing the tenno conscience that fights it to back down, giving the proxy control again, witha  large damage buff.

 

Enviroment: The Revenats teleportation tech allows it to get past any obstacle, whether It be mountains or doors. No Tenno is safe.

 

Art: In terrible at drawing ^^ The Revenant sports a thin build, the helmet is akin to a twisted version of Valkyr's, and the body is only shows slight modification, with pipes and wires hanging out of the warframe at different points.

Edited by CaiusVrixen
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Name: Gorilla

 

Appearance: Hulking armoured proxy designed for lifting and moving things, with large manipulator claws that can be extended. Has strong arms designed for lifting heavy goods. Has a typically proxy-esque head with a curved 'shell' behind it. Its back has exposed machinery that can be targeted for heavy damage.

 

Behavior: The Gorilla is meant to be a tank to distract players, a tough, aggressive and powerful close quarters combatant based around sweeps and long range jabs. The Gorilla is not initially aggressive, and is in-fact inactive, however when players trigger an alarm, corpus crewmen will run to and activate the Gorilla and send it to find enemies to mangle. Gorillas have weak backs, so will try and defend themselves by raising its arms in front of it like a boxers guard while slowly approaching their targets. It will turn to face attackers who target its weakspots.

 

Attacks: Gorillas will sweep their arms in large, low arcs to try and trip enemies, then smash them on the ground while they are disabled. When a player is too far away, they will throw a long singular punch and then extend their fingers like a 'pile-driver' for an extra kick over distance. They can also extend these claw-fingers to perform a one-two slash from left and right, and possibly even smash the ground to throw opponents off balance. 

 

Environmental Restrictions: Small or tight spaces where it could have trouble moving around.

 

Image: dBufO4J.png

Edited by zigurat
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Name Suggestion: Corpus Artillery

Behavior:  Well I, as many others would agree, feel as though the corpus are missing out on some heavy units, so why not bring in some big guns? This is a large, mounted cannon with many smaller machineguns on treads that are made for a constant barrage on tenno. Somewhat of a mutant offspring of a Fusion Moa and a Railgun Moa, this huge machine is slow but very tanky and has a fearful presence on the battlefield.

Attacks: It firstly features 2 - 4 Dera/Supra-like machineguns mounted on the top, spraying the general area the tenno is believed to be. It then sends out a laser to "mark" and track the tenno (which can be avoided) before charging and firing a large blast from its main gun. This blast would have a fast travel time, similar to that of a Railgun Moa, and have a decent chance of inflicting either electrical or magnetic procs.

Environment restrictions:  None

(Optional) Art or Reference Images: 

Think of it about the same size or slightly larger than a Fusion Moa:

tharmine_09.jpg

drone_tank_by_djizomdjinn-d4rggta.jpg

anti-tankdrone.png

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Name: Wolverine

 

Behaviour: Designed to flush enemies out of cover and finish off weakened enemies, the wolverine flanks and doubles back around it's target. it's speed should be equal to an unmodded Loki with a bust speed of double its normal speed; this speed boost prevents it from a second before and during this movement like a Moas but not during normal movement which it shoots normally. the wolverine it patched into the security system to further trap and finish off prey

 

Attacks: 

Ice beam: 100% chance proc medium-high damage used at short range when target is out of cover to facilitate allies taking it down from relative safety.

 

Blaster: longer range explosive attack medium blast damage, with a proc chance equal to the blast damage taken 

 

Alert: the Wolverine stays still for two seconds, at the end of one second the place is alerted, and and on completion the lockdown is triggered. 

 

Claws: Used when radial disarmed only, also speed burst are more common while like this because target out or range triggers speed boost.

 

Environmental restrictions: none

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Name Suggestion:  Tank Unit

Behavior:  

-Travels around the map but walks slowly

-When a player is seen, it reacts accordingly by charging towards the player if close, or deploying particle beam cannon or particle laser cannon.

Attacks:

-Tank rush: rushes towards the player if the player is close(similar to excalibur's)

-Particle beam cannon: Charges a cannon and fires directly at the opponent. Deals ton of damage.
-Particle laser cannon: Fires a scattering laser particle and hits all players for continuous damage.
 

Environment restrictions:  Cannot travel through air ducts and smaller space. Cannot fire cannon if player is in closed space indoors.

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