DeadlyFred Posted May 9, 2014 Share Posted May 9, 2014 That it is a bad idea is your own opinion. Allow others to form their own, please. Then answer the proposed question: what do they actually ADD to gameplay? Not a bevy of ways which their annoyance can be dealt with but what they actually ADD to the experience. Game mechanics are relatively objective things most of the time, not necessarily a matter of "opinion" Link to comment Share on other sites More sharing options...
Neutralred Posted May 9, 2014 Share Posted May 9, 2014 Kill them. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted May 9, 2014 Share Posted May 9, 2014 EDIT: For those who take things too literally, the title is an exaggeration. The majority of the playerbase hates them. And how do you know this? Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted May 9, 2014 Share Posted May 9, 2014 I love them. Makes me feel like the grinder actually care to stop us. Though I think instead of damage over time it should slow you with a single hard hit to start. Link to comment Share on other sites More sharing options...
Mokkania Posted May 10, 2014 Share Posted May 10, 2014 Then answer the proposed question: what do they actually ADD to gameplay? Not a bevy of ways which their annoyance can be dealt with but what they actually ADD to the experience. Game mechanics are relatively objective things most of the time, not necessarily a matter of "opinion" they are a plus for the grineer map who were essentially only the mobs before (weren't there some talk about grineer turret or something? or is it that?) since it's an unusual element it's something you more or less have to take notice of, if you want to rush you'll get a mini zap maybe, if you're not rushing you might stop and destroy them or avoid them. if you are under fire, badly positionned and unlucky it might reduce your shield highly and sometimes contribute to your death. if you are a nice guy type moving in front you might destroy them for your teammates when they get destroyed they damage things around though it's nothing too interesting they zap corpus during invasions (not cool for them), didn't see for infested you can use them as auto damage for certain mechanics Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted May 10, 2014 Share Posted May 10, 2014 I love them. Makes me feel like the grinder actually care to stop us. Though I think instead of damage over time it should slow you with a single hard hit to start. I feel it should fire like the Tesla, and only damage shields. But that's just me. Link to comment Share on other sites More sharing options...
OneBulletCurse Posted May 10, 2014 Share Posted May 10, 2014 i actually enjoy having them there yes the spots the spawn sometimes are stupid and hard to get, but they are there to make the game more of a challenge and reduce people running ahead so if they go down people leave runners. Thats just my opinion Link to comment Share on other sites More sharing options...
DeadlyFred Posted May 10, 2014 Share Posted May 10, 2014 I'm still trying to understand how exactly they're supposed to stop rushers? The only time I ever notice them is when I'm trying to take cover behind something and... oh, hi arc trap. Hi dead-&#! Tenno. They're trolly as hell and the completely random, often obfuscated nature of their spawns prevents them from really being a legitimate challenge like, say, Corpus cameras. They're just there to be an annoyance and to damage you when you least need it. I think Grineer maps and their near constant bleed debuff have enough of that. Link to comment Share on other sites More sharing options...
Kalenath Posted May 10, 2014 Share Posted May 10, 2014 Because they don't work as they should. People ignore them and rush on. There is no NEED to do anything to them normally. I think they should either stun or dispel any abilities a player has going. Link to comment Share on other sites More sharing options...
vomder Posted May 10, 2014 Share Posted May 10, 2014 Yes please. Useless annoyance mechanics don't belong in games. Link to comment Share on other sites More sharing options...
Amnoex Posted May 10, 2014 Share Posted May 10, 2014 They should have like a burst shot rather than constant zapping. Link to comment Share on other sites More sharing options...
Darkjackal_2031 Posted May 10, 2014 Share Posted May 10, 2014 I don't really hate arc traps all that much, they just need to be tweaked, not removed. A) Fix the spawning of arc traps-do not let them spawn in hard to reach places or inside objects B) Allow arc traps to be hit with AOE attacks C) Have arc traps fire in 0.5-1 second pulses, so that they do not continually damage players Link to comment Share on other sites More sharing options...
Kashiki Posted May 10, 2014 Share Posted May 10, 2014 (edited) I don't like Arc Traps. Then again, I don't like Level 40 Grineer Napalms or Corpus Techs, either. I'm not going to ask them to be removed from the game. Edited May 10, 2014 by Kashiki Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted May 10, 2014 Share Posted May 10, 2014 (edited) I agree. Before I was in favor of them, but now they had become an annoyance. Especially in invasion missions, where the hot LZ in the Corpus ship was simply removed from the game due to arc traps. Did the devs played that invasion mission to see the damage the arc traps had done to its playability? In the rescue missions they seem to be fine, but only to be put on the front door, to encourage players to find alternative paths. But in other missions they are not needed. Edited May 10, 2014 by Wolfstorm18 Link to comment Share on other sites More sharing options...
Vaskadar Posted May 10, 2014 Share Posted May 10, 2014 (edited) Does anyone remember Nervos? Lawdy that was bad. People would just leave you behind, helpless to do anything. Edited May 10, 2014 by Vaskadar Link to comment Share on other sites More sharing options...
superbot34 Posted May 16, 2014 Share Posted May 16, 2014 It was DE's attempt at giving us something to slow players down but the execution lore wise is horrible. Grineer go around their ships randomly placing sentient electrical arcing traps just in case tenno come on, so they can be tickled with a bit of electricity? Next, Grineer will have sentient floor traps that sense when players are zorrencoptering and open up and drop players into space. Link to comment Share on other sites More sharing options...
APBladeX Posted May 16, 2014 Share Posted May 16, 2014 http://www.easypolls.net/poll.html?p=53758eece4b01a87c9c178f8 Link to comment Share on other sites More sharing options...
Unibot Posted May 17, 2014 Share Posted May 17, 2014 Remove that asap. Doing 30 min survival with no revive, running out of oxigen, running to the exits with 10 health. BAM! mission failed. Why ? Because you decided to put those arc traps at the mission exit. I am not kidding and sometimes there are like 4 close in 1 place all chaining electricity at you and your sentinel. Remove that stuff. Link to comment Share on other sites More sharing options...
(PSN)luminousvoid26 Posted May 24, 2014 Share Posted May 24, 2014 They add nothing to gameplay and serve as a minor (and sometimes severe) annoyance. If they switched with something that only hit every few seconds or so rather than a constant drain that would be better but then it would just be another turret...which would be fine. Arc traps just suck. We already have death orbs and turrets and the disruption doors. We don't need arc traps. Link to comment Share on other sites More sharing options...
Eeirail Posted May 24, 2014 Share Posted May 24, 2014 I enjoy Arc traps actually; I think they can be an inconvenience for sure but they are amazing in terms of difficulty. Truth is; I would enjoy more arc like traps in the future.. Like Caustic Mines that eat through your health like a horde of ants at an abandoned picnic. Link to comment Share on other sites More sharing options...
Gondrith Posted May 25, 2014 Share Posted May 25, 2014 (edited) I'm trying to catch up to my group and they've blazed through skipping the majority of the level to get to extraction. I jump through the door and zap for 5 or 6 seconds straight. I had to dash past a shield, a scorpion, and a heavy gunner (all of which had done their CC one right after the other) so I'm already down to half health. Then I get perma zapped by these traps. Best part, one of them had been locked behind the glass so my party couldn't have killed it if they wanted to. I'm not a fan of them having a constant shock effect, sometimes grouping up into 2s sometimes 3s. With that being said, I would not like to see them removed completely. I wouldn't mind seeing a blast or a charge up. When they were the "malfunctioning light," the constant zap made sense. Perhaps knock out shield regeneration, a stun or a snare for a few seconds and remove the constant zap? Edited May 25, 2014 by Gondrith Link to comment Share on other sites More sharing options...
Rabidbluedeath Posted May 25, 2014 Share Posted May 25, 2014 Maybe not removal but they REALLY need a spawn nerf. having 2-4 in a tile is just ridiculous. Max of 15 a whole mission or something. They only get so irritating because there are so many of them. I don't understand how they would have deployed the traps in some of the locations they are in. As it stands right now the next model of grineer ship will just be a giant shock trap, filled with smaller shock traps nesting doll style. I actively avoid grineer ship tilesets because of them, shooting 3 a tile just gets so tedious. Maybe thats their master plan, just make boarding the ship so painfully irritating the tenno leave them alone. Link to comment Share on other sites More sharing options...
Knightmarez Posted May 26, 2014 Share Posted May 26, 2014 remove them from low level to keep the cry-babies happy. Keep them in high-level, infact....HAVE MORE, Have a unique enemy that SPAWNS THEM Link to comment Share on other sites More sharing options...
DarthRevan84 Posted May 26, 2014 Share Posted May 26, 2014 Incorrect i love the arc traps! Love watching them fry newbies. Link to comment Share on other sites More sharing options...
Beas7ie Posted May 27, 2014 Share Posted May 27, 2014 I hate the Grineer and Corpus. Remove them. I hate all the other players. Remove them. Link to comment Share on other sites More sharing options...
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