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Posted

I will write everything I think about the 'weak' Warframes and give the "unpopular opinion" on them, like saying Volt is great, Valkyr can go into a T3 Survival alone and Oberon is a perfect Paladin.

I will talk about maxed abilities and their stats.

 

Ash

Yes, he needs a tweak, not a buff. He is really strong already, but he is better soloing or with a coodinated team. 

Double homing shurikens dealing 500 slash damage is more powerful than most 1st abilities. Smoke Bomb is the only ability I think needs a change, the only change is... it affects the every ally near him. Teleport is not a suicide anymore, his teleport is faster than before, he teleports behind the enemy and gives it a little stagger. And Blade Storm deal ALWAYS 2000 damage to 15 enemies, but it's a bit weird, he hits enemies on the other side of the map but not on his side, need a fix.

 

Banshee

She's not much useful right now, I'm not saying she is bad... but her first ability is a Fus-Ro, 50 damage is nothing, just serves for pushing things. Sonar is he best ability, 5x damage is really nice, let's say I hit a Shuriken in the enemy head, will make 500 damage x2 (headshot) x5, it gives you 5000 damage. Silence... has someone ever made a good use of it? And Sound-Quake is a sound vibration skill, it's area should be giant, I would say the whole room should be more than enough, obviously, the damage near her would be greater than the enemy on the other side of the room, 200 blast damage in the enemy in her front and 10 blast damage in the 'limit' range.

 

Oberon

Come on! He is really strong! Just learn to use him well, for Arceus sake! Smite explodes enemies with fireworks that deal 500 damage and launches more 6 fireworks that deals 150 damage, it's really good. Hallowed Ground deals 200 damage per second for 20 seconds, or now you're going to say that 4000 damage is not enough? Renewal need a little regen buff, 200 health is less than needed, but the buff in the projectile speed and infinite range was really good. And about Reckoning... 1250 damage in a 15 meters area while spawning health globes... I can rush through invasions spamming 4 and killing everything, this ability is really... really strong. Oberon has a fast 1st ability, making him get the enemy attention, a defensive ability the protect a certain area, a healing ability that works (almost) good enough for me and a powerful damagind ability that drops health. And looks like a goat, he is definitely a Druid Paladin

 

Valkyr

Probably one of my favorites. I see people complaining about her low shields... have you tried putting Steel Fiber on her? She takes only 19% damage. 1000 damage on her will deal damage to her 150 shields, remaining 850 damage, but with a maxed Steel Fiber and maxed War Cry will make those 850 damage deal only 85. Even if you don't use it, 20% of 850 is still 170. Rip Line is a GREAT ability to move around fast or running from enemies... and you can pretend you are spider-man! Warcry gives you a 50% buff to your armor, attack speed and lowers enemy speed by 30%, can also be used while in Hysteria and makes your hover punch attacks faster. Paralysis is a Fus that costs 5 energy for 337 damage ( (150/2)x3.5), it's awesome on my opinion. And Hysteria... let's say you are using a modless Dakra Prime, your damage will be around 450 damage per punch while invencible and recovering 5% of the damage to your health for 30 seconds, you also will be immune to knockdowns, procs and disrupting attacks, great for reviving allies and good enough for surviving a survival for at least 30 minutes ALONE.

Let's play with the Dragon Nikana then, 85 base damage + Pressure Point, Spoiled Strike, Jagged Edge, Rending Strike, orth Wind, Molten Impact, Focus Energy, Shocking Touch. 220% physical, 150% slash, 90% puncture, 60% cold, 90% heat, 120% eletricity. Making it 432 physical damage, 650 blast, 520 eletricity, With a total of 1602 damage.

Making hysteria deal 3103 damage per punch while invencible and recovering 155 health per punch. (maybe I am wrong, I'm not good with math)

 

Volt

Volt is good to use, he was S#&$ty back in the 1.0, but he is great in the 2.0. Shock deals 200 damage up 6 six enemies and stun them, making you able to run or continuing spamming shock in your enemies! You all already know and love Speed, nothing to say. Eletrical Shield now has less distortion and is good for protecting yourself and allies, while also amplifying your damage by 50% and giving the weapon at least a 2x multiplier, isn't it good? And Overload... the skill that has a hentai phrase as a name... I agree that 225 damage in not that much, except when near a bunch of eletronics that will also deal 250 damage to enemies, more equipment means more damage... I can't say an average damage, but you can easily hit 1000 damage on a small room or a corpus ship.

 

Before you judge those Warframes, try mastering them.

They are great if you know how to use them properly... but that's just my sh!tty opinion.

Posted

 

 

 

Before you judge those Warframes, try mastering them.

They are great if you know how to use them properly... but that's just my sh!tty opinion.

I+tip+my+hat+to+you+sir.+Well+_0d79b6aa9

 

yes thank you

Posted

I don't think I've ever heard someone (with a brain) call Volt "bad."

Good CC/damage in Shock, up to 119% speed boost via Speed, turning beam Corpus weaponry into hitscan (seriously: try Lanka on Volt) and doubling damage with Electric Shield. Overload is admittedly underwhelming but you can't win them all I guess.

Banshee's Sonar can go up into the 1000% range with Power Strength too, which is pretty ridiculous.

Oberon needs a lot of work in several areas. Hollowed Ground requires they stay in it the full duration and don't die beforehand, Renewal got it's revive feature tookened out afaik, and Reckoning is just outclassed in all honesty. Not that he's bad persay, just he does not bring much to the table that another Frame can't outform him at.

Posted

Ash's bladestorm- you have to aim at the mob you want to start the  combo wiith, not simply hit the button. where you're cursor is determines where starts, so if you're hitting a mob across the room its because thats where you aimed it.

 

Banshee, sonic boom is a knockback ability, not a damager. it does some damage, but not a lot. because its a knockback ability.

               silence, very effective if you do not want to be detected while firing a weapon. great for those occasions when you want to pick off the mob and not alert his buddy.

               sonic quake, can in fact decimate a whole room, if you mod it. it has a large  radius,  just like many other aoe damagers. 

Posted

Over all any frame can do basic missions because they all don't suck, its just at higher waves do the strongest start to shine. Frames that buff the team or inconvenience enemies in any way will always be better then just straight up damage skills.

 

ash abilities do damage yes, but it has no use when enemies are much much stronger, with health reaching 5k+ and ash lacks any team support skill that actually hinders enemies,

 

volt's stun is alright but is a waste of time when he could just be shooting a gun that actually does damage,

 

banshee silence is lack luster and her only good skill,

 

oberon does have some good fast ultimate but again, damage skills start to become ineffective later on, his healing isn't even that good,

 

the only frame i think that is better on your list is valkyr, who thanks to melee 2.0 has become a maniac, with war cry buffing the team and lowering the enemies defensive. Giving her steel fiber+vitality+rage and any melee weapon worth a damn with life strike, and she'll become a little spinning top of hate. who won't go down easily. Rip line is only doing ok for movement but with war cry she'll be coptering all over the place so it won't matter,

Posted

Before you judge those Warframes, try mastering them.

They are great if you know how to use them properly... but that's just my sh!tty opinion.

 

With my own personal thread/opinion on Nyx that has like sixteen pages on it, people repeatedly state that I don't know how to play her. I do know and I have mastered her.

 

I still hate her, though.

 

It's possible to hate a Warframe, know its uses, but still think it sucks.

Posted (edited)

Umm. I don't really know how to reply to most of your opinions except to say they're... pretty wrong.

 

Shuriken is bad. Not doing an exact calculation here, but the dps is ~500. Compared to the worst gun in the game MK1 Braton Sentinel laser rifle (lol) which does 338 dps, it's barely any better. There is literally no other gun in the entire game worse than shuriken.

 

smoke bomb is meh, teleport is still suicidal (who pays energy for self cc?) bladestorm needs some work.

 

Banshee is annoying as hell. She can knock people over all day, mark them with extra damage spots that no one shoots anyway because it's always better to aim for the head, (not really, but that's what they think) silence... which does nothing, or again, self cc (for 100 energy this time!)

 

Oberon's 1 is bad - the extra damage things that fire off never hit anything. 2 is garbage, no enemy in the game stands in the tiny area long enough to take more than 2 ticks of damage. 3 needs to continue healing even if their hp tops off, that kills the ability right there. 4 is fine.

 

Valkyr's fine, I like her. (I'd love the lifesteal from 4 to go onto 2, but hey, we can't have everything.

 

Volt's fine.

Edited by Tigersight
Posted

volt's stun is alright but is a waste of time when he could just be shooting a gun that actually does damage,

 

He can use Shock during a reload without interrupting the reloading to keep enemies off of his back while he is busy feeding his gun with some tasty ammo ;)

Posted

 

 

ash abilities do damage yes, but it has no use when enemies are much much stronger, with health reaching 5k+ and ash lacks any team support skill that actually hinders enemies,

 

 

 

 

  Ash's smoke screen does AoE stun and his teleport also stuns, so those powers have limited support utility. Otherwise, yes.

Posted

He can use Shock during a reload without interrupting the reloading to keep enemies off of his back while he is busy feeding his gun with some tasty ammo ;)

his main stun is overload. which puts him in a horrible pose for a while, otherwise yes he can get a tiny stun from enemies that he can see that he couldn't finish off in one round of shooting.

Posted

  Ash's smoke screen does AoE stun and his teleport also stuns, so those powers have limited support utility. Otherwise, yes.

very limited range on the stun, not wide spread enough for someone to go YEA LETS DO DEFENSE I"LL STUN WITH MY SMOKESCREEN! *looks at radial blind and accelerant for good stuns or rhino stomp for a grand stopper,

Posted

Umm. I don't really know how to reply to most of your opinions except to say they're... pretty wrong.

 

Shuriken is bad. Not doing an exact calculation here, but the dps is ~500. Compared to the worst gun in the game MK1 Braton Sentinel laser rifle (lol) which does 338 dps, it's barely any better. There is literally no other gun in the entire game worse than shuriken.

 

smoke bomb is meh, teleport is still suicidal (who pays energy for self cc?) bladestorm needs some work.

 

Banshee is annoying as hell. She can knock people over all day, mark them with extra damage spots that no one shoots anyway because it's always better to aim for the head, (not really, but that's what they think) silence... which does nothing, or again, self cc (for 100 energy this time!)

 

Oberon's 1 is bad - the extra damage things that fire off never hit anything. 2 is garbage, no enemy in the game stands in the tiny area long enough to take more than 2 ticks of damage. 3 needs to continue healing even if their hp tops off, that kills the ability right there. 4 is fine.

 

Valkyr's fine, I like her. (I'd love the lifesteal from 4 to go onto 2, but hey, we can't have everything.

 

Volt's fine.

With maxed Power Strength, Shuriken deals around 1200 slash damage, and can proc which means more damage. Smoke Bomb? Mehh? Radial stun and invisibility that gives bonus melee damage, and it costs less than Loki's invis. Don't see the mehh part other than shorter duration than Loki's.

 

Banshee is meant to be a sniper class. She should shoot those soft spots herself with a well placed sniper bullet. Other than that she has two cc skills to keep enemies away from her and a useless silence.

 

Oberon's 1 hits stuff in tight corridors or in large groups. Just aim for the guy in the middle. Try placing his 2 around a defense objective when doing infested runs. 3 needs a tweak, yes. His 4 is quick damage and a short disable. And health orbs if they die. 

Posted (edited)

volt's stun is alright but is a waste of time when he could just be shooting a gun that actually does damage,

I'm able to either stun an entire wave or out right kill them all with volts shock. Its not a waste of time and overload gets increased damage and range for every electronic in the area, you just have to know when to use it.

Edited by Firefly9715
Posted (edited)

Nekros needs 3 skills completely revamped.

 

Ash needs 2 completely revamped, with one edited(ultimate).

 

Banshee needs her 3 completely revamped.

 

Mag's pull needs to pull enemies TOWARDS her like it used to and not knock them all over the place. Her 3 could use some adjusting as well to maybe be better for multiple targets, right now she's only good vs a single faction which isn't good design.

 

Excalibur's ultimate needs to not CC him for 3.5 seconds(literally...) and hit enemies through walls and have a much longer ranger. Maybe a revamp completely.

 

Volt's ultimate needs to not have such a long cast time, it's stun is too delayed, it doesn't stun for long enough and it's damage is pretty subpar. His 2 needs to not completely screw your vision, and his 1 needs to have uncapped targets or deal more damage.

Edited by Kiaru
Posted

Nekros needs 3 skills completely revamped.

 

Ash needs 2 completely revamped, with one edited(ultimate).

 

Banshee needs her 3 completely revamped.

 

Mag's pull needs to pull enemies TOWARDS her like it used to and not knock them all over the place. Her 3 could use some adjusting as well to maybe be better for multiple targets, right now she's only good vs a single faction which isn't good design.

 

Excalibur's ultimate needs to not CC him for 3.5 seconds(literally...) and hit enemies through walls and have a much longer ranger. Maybe a revamp completely.

 

Volt's ultimate needs to not have such a long cast time, it's stun is too delayed, it doesn't stun for long enough and it's damage is pretty subpar. His 2 needs to not completely screw your vision, and his 1 needs to have uncapped targets or deal more damage.

I don't know what shocks cap is but you can hit more than six people.

Posted (edited)
Oberon

Come on! He is really strong! Just learn to use him well, for Arceus sake! Smite explodes enemies with fireworks that deal 500 damage and launches more 6 fireworks that deals 150 damage, it's really good.

 

Oh yeah, an explosion of RNG based directional goat s‏h‏it sure is a fine and dandy skill.

Edited by Rainbee
Posted

Oh yeah, an explosion of RNG based directional goat s‏h‏it sure is a fine and dandy skill.

RNG based projectiles? What? How are they rng based when they just bounce off of surfaces? The angle of the surface they hit determines their bounce, not RNG.

Posted

Disagree with a few parts.

 

Ash is better with melee 2.0 actually make both Teleport and Bladestrom worthwhile. However, I feel that sitting with my hands on keyboard and not pressing anything while he jumping from target to target during Bladestrom is absolutely boring. At least adding a QTE to increase damage with a timely button pressing would be better.

 

Oberon's Smite is pretty much the worse 1 there is due to the fact that the extra projectile barely hit anything that can walk. Hallowed ground is pointless since there is no enemy ever going to get all those 4000 damage from it if they possess legs (or arms, in case of crawler). Reckoning deal absolutely nothing on higher level and kill no one, therefore no health globe. Using Reckoning at higher level means you're spending 100 energy to stun group of enemies (which you're in the middle of the group for max target number, btw) to lift them up and slam them down - CC them for a brief moment.

 

Suddenly, you're surrounded with angry mobs ready to shred you to pieces. There is a reason why we don't see the goat boy anywhere. 

 

Compared this to Rhino stomp which serve better as damage dealer and CC while cost the same amount of energy. I think Reckoning needs a change health globe dropped upon dead into increase health per enemy affected by power to be an actually attractive choice in higher level.

 

You also grossly overestimate Hysteria which, imo, kind of crap due to the fact that it limit you to use only melee for the entire duration. I mainly use Warcry/Paralysis + Rage/Armor/Stamina + Lifesteal melee weapon for better versatility. Ripline is kind of meh for mobility power due t the fact that it doesn't pull you for the entire length of Ripline.

 

Volt 4 is not that useful. Using it anywhere without electronic apparatus is energy wasting. His 1-3 are good though (it would be better if Shock's stun is better and Electric shield isn't blurry).

 

Honestly, I just can't play Banshee due to her ridiculous snow shoe. No comment about her.

Posted

THANK YOU finally someone on the forums whos not going for stats and numbers! gosh, people that actualy do that are so annoying.....anyway,
I completely agree with you, especialy with oberon he has been my favourite frame evr since he came out and I hate it when people say that hes bad.hes far away from being bad. my reckoning deals 3600 damage per cast and my renewal recovers over 700(YES700) health.
hes so far away from being bad :D

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