[DE]Steve Posted April 4, 2013 Share Posted April 4, 2013 7.7.1 Hot-fix + "About last night..." Some of you may have noticed our change lists from yesterday were incomplete (/sarcasm). While we are apt to make controversial changes in Warframe until the end of time, it is our intention to be upfront about it*. How else would I maintain this supple flame-singed hue? We are formalizing how the changelists are compiled in the future. We will never be perfect, but we can do better. Here is what 7.7.1 has as well as important notes absent from the prior update: -Chat server upgraded to allow moderation, unified authentication and blunt the hacking attempts. -Increased the curve of AI damage/shields for higher level enemies... but then: -After more testing, toned down those same curves for high level enemies (split the difference). -Reduced simultaneous enemy counts when playing Solo. -Restored missing sounds (Hek). -Rollback frame-rate dependency fixes for automatic weapons (too much fallout, but this is fixed properly soon). -Added more blueprints to Alerts (Alt helmets, Weapon skins). -Increase health, shields and regeneration on Cryo-casket in Defense Mode. -Rare Mods are now... rare. Faction drop tables were boosting probabilities past Common in some cases. -Fix gear becoming unequipped after relogin/return from mission. -Fix default Exalibur appearing on title screen. -Removed work-in-progress loadout preset option (incomplete). *-excluding things we want to surprise you with. About turn-around time: We do not have moderation and customer support 24/7. I think it is heading that way, but it's not there yet. Try to temper "Wtf no dev response!" with that in mind. About chat: Chat moderation is ad-hoc, but if you're being a jerk we will warn you, kick you, ban you, then suspend your account. Remember the Tenno ways. Humor and Honor are not mutually exclusive. About difficulty: We are planning more difficulty choice to sidestep the Goldilocks problem here. As much as you think the game is too easy or too hard there is always someone who feels the opposite. Internally we felt the early-game was too hard, the end-game a bit too easy. The longer-term fix is to give players choice since one size does not fit all. Next: Bug fixes of course! This goes in tandem with new hotness. In the next few weeks expect tileset expansion, new weapons and more crazy Mods. Update 8 (dramatic cue: "Rise of the Warlords") has also begun which will be a leap forward for Warframe and breathe a sense of life and purpose into Warframe Clans. (Also note the absurd number scheme, don't take 7.7.x as 8 being just around the corner... it is not) Link to comment Share on other sites More sharing options...
Dasmir Posted April 4, 2013 Share Posted April 4, 2013 I love YAH ! Link to comment Share on other sites More sharing options...
datoamo Posted April 4, 2013 Share Posted April 4, 2013 Yay for bug fixes :D HOORAY! HOORAY! Link to comment Share on other sites More sharing options...
Psyked Posted April 4, 2013 Share Posted April 4, 2013 (edited) Never have I seen devs react to their community and work so fast as you guys do. u guise, srsly. <3 Edited April 4, 2013 by Psyked Link to comment Share on other sites More sharing options...
Dochi. Posted April 4, 2013 Share Posted April 4, 2013 Aw yeah! Link to comment Share on other sites More sharing options...
MasterHunter Posted April 4, 2013 Share Posted April 4, 2013 I hope that the bosses don't have hundreds of thousands of health now :P Link to comment Share on other sites More sharing options...
naskapal Posted April 4, 2013 Share Posted April 4, 2013 cheers Link to comment Share on other sites More sharing options...
CL3mmo Posted April 4, 2013 Share Posted April 4, 2013 Sexy !! :D Link to comment Share on other sites More sharing options...
Morveyn Posted April 4, 2013 Share Posted April 4, 2013 Aww, so my Hek isn't a stelth wepen anymore? Sadface. Link to comment Share on other sites More sharing options...
EvoltoEternal Posted April 4, 2013 Share Posted April 4, 2013 Nice. Link to comment Share on other sites More sharing options...
Genderkingen Posted April 4, 2013 Share Posted April 4, 2013 nice supporting guys Link to comment Share on other sites More sharing options...
-JT-AR1S Posted April 4, 2013 Share Posted April 4, 2013 7.7.1 lol next 7.7.1.6b? :-D Link to comment Share on other sites More sharing options...
Cademus Posted April 4, 2013 Share Posted April 4, 2013 Omg yes to the difficulty setting. Link to comment Share on other sites More sharing options...
KyleOne Posted April 4, 2013 Share Posted April 4, 2013 :D Link to comment Share on other sites More sharing options...
3XT3RM1NATUS Posted April 4, 2013 Share Posted April 4, 2013 Please return the old Multishot. Now it's just another firerate card which consumes a lot of mod points :/ Link to comment Share on other sites More sharing options...
Livoku Posted April 4, 2013 Share Posted April 4, 2013 Great news. Link to comment Share on other sites More sharing options...
guymanbrodude Posted April 4, 2013 Share Posted April 4, 2013 Thank you for informing us all of the recent changes. I was wondering how you'd name the next few Hotfixes before Update 8, because after 7.9 you'd run out of numbers...sad to see you chose the boring route of adding more numbers :P Link to comment Share on other sites More sharing options...
RawGritz Posted April 4, 2013 Share Posted April 4, 2013 (edited) Sweeeeet! Thanks. But can you also address this. It's really rubbing my Tenno hide raw. https://forums.warfr...fx/#entry197540 Edited April 4, 2013 by RawGritz Link to comment Share on other sites More sharing options...
Chaos_Eater Posted April 4, 2013 Share Posted April 4, 2013 (edited) Sweet..now the hek has sound..I was wondering why was it so slient the whole time i was using it,i started to think that the hek was a slient weapon. :P (I just got it today ^^) By the way is this a bug(or its something wrong with my game) >> http://imgur.com/wn9DmeL Love the game. XD Edited April 4, 2013 by Chaos_Eater Link to comment Share on other sites More sharing options...
Kurohitsugi Posted April 4, 2013 Share Posted April 4, 2013 Nice, still nothing about the poor Rhino tho :( he's been broken since 7.0 release ; ; Link to comment Share on other sites More sharing options...
RedEye88 Posted April 4, 2013 Share Posted April 4, 2013 Ok sir. I still have nothing to do ingame four about 2-3 days now.Looking forward for whatever you got. Link to comment Share on other sites More sharing options...
Shion963 Posted April 4, 2013 Share Posted April 4, 2013 This is why I love DE. They've got good humour. Oh and they're dependable and all that Link to comment Share on other sites More sharing options...
Vulturnus Posted April 4, 2013 Share Posted April 4, 2013 7.7.1 Hot-fix + "About last night..." Some of you may have noticed our change lists from yesterday were incomplete (/sarcasm). While we are apt to make controversial changes in Warframe until the end of time, it is our intention to be upfront about it*. How else would I maintain this supple flame-singed hue? We are formalizing how the changelists are compiled in the future. We will never be perfect, but we can do better. Here is what 7.7.1 has as well as important notes absent from the prior update: -Chat server upgraded to allow moderation, unified authentication and blunt the hacking attempts. -Increased the curve of AI damage/shields for higher level enemies... but then: -After more testing, toned down those same curves for high level enemies (split the difference). -Reduced simultaneous enemy counts when playing Solo. -Restored missing sounds (Hek). -Rollback frame-rate dependency fixes for automatic weapons (too much fallout, but this is fixed properly soon). -Added more blueprints to Alerts (Alt helmets, Weapon skins). -Increase health, shields and regeneration on Cryo-casket in Defense Mode. -Rare Mods are now... rare. Faction drop tables were boosting probabilities past Common in some cases. -Fix gear becoming unequipped after relogin/return from mission. -Fix default Exalibur appearing on title screen. -Removed work-in-progress loadout preset option (incomplete). (Also note the absurd number scheme, don't take 7.7.x as 8 being just around the corner... it is not) What about scaling rewards? what is the point of doing Xini when Io or Callisto drops the same mods? Why not have it so that we get somewhat close to what drop rates we had pre 7.7 but on more difficult defense missions? Aside from the exp and the sense of completion there is no point of doing high level missions since the reward is comparable or even the same as lower level planetoids Link to comment Share on other sites More sharing options...
HITMAMA Posted April 4, 2013 Share Posted April 4, 2013 Stupendous job as always. : ) Link to comment Share on other sites More sharing options...
Yanga Posted April 4, 2013 Share Posted April 4, 2013 Erm, is the difficulty setting going to be a handicap for some players that think the game is too hard? Because if that's the case, might need a little tinkering with. Like the idea, but a little more info on that would be nice :P Link to comment Share on other sites More sharing options...
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