Bloodywing Posted April 5, 2013 Share Posted April 5, 2013 Keep it up guys! Hold shift Thanks bud. Link to comment Share on other sites More sharing options...
Soulie Posted April 5, 2013 Share Posted April 5, 2013 Thanks, Steve. Link to comment Share on other sites More sharing options...
Tegajinn Posted April 5, 2013 Share Posted April 5, 2013 (edited) I feel like enemies still do too much damage. Currently, I'm finishing up Earth and the enemy swarms on Everest deplete my 700 shield in seconds. Edited April 5, 2013 by Tegajinn Link to comment Share on other sites More sharing options...
ShimmerDoll Posted April 5, 2013 Share Posted April 5, 2013 (edited) I feel like enemies still do too much damage. Currently, I'm finishing up Earth and the enemy swars on Everest depleate my 700 shield in seconds. Yeah me too, or at first I thought my character was bugged. So went back after I got my shields and health up high but it didn't help much at all. It also makes alot of choices I made in weapons seem pointless. Edited April 5, 2013 by BloodDoll Link to comment Share on other sites More sharing options...
Smith0rz Posted April 5, 2013 Share Posted April 5, 2013 now at 5 pages of mods with no rare mods aside from the wave rewards. So 5 x 32 = 160 mods and no rares. Is this going to be ragnarok with cards drops? Link to comment Share on other sites More sharing options...
Tegajinn Posted April 5, 2013 Share Posted April 5, 2013 now at 5 pages of mods with no rare mods aside from the wave rewards. So 5 x 32 = 160 mods and no rares. Is this going to be ragnarok with cards drops? I noticed this also. It's kind of lame. Link to comment Share on other sites More sharing options...
kLai Posted April 5, 2013 Share Posted April 5, 2013 They have not been removed from crafted frames... are you seeing problems? Just built Ash yesterday and you get the entire skill set so no issue here. Link to comment Share on other sites More sharing options...
ShimmerDoll Posted April 5, 2013 Share Posted April 5, 2013 (edited) Just built Ash yesterday and you get the entire skill set so no issue here. It just seems like it takes too long to build them for me. I've been working on 2 characters, but I'm getting bored farming with no reward, and I won't pay for anymore if the farming free 2 play mmo style stays in place. I already supported the game because I DO like it alot and always been a fan of Digital Extremes. I hope they change some of this. It just takes too long. If they want to keep things long term, they could make these things easier to get, or lower the costs in the store and refund the people who paid the difference. They could make alot just selling costume (frame) packs at a reasonable price like Cryptic games has been doing for almost a decade across 4 games now. I'd buy guns/melee weapons too, but they seem priced too high since you are forced to buy such vast tiers of platinum instead of increments of 5 dollars, as in - 5, 10, 15 etc not 10, 30 90 or whatever it is.. Edited April 5, 2013 by BloodDoll Link to comment Share on other sites More sharing options...
Zyfe3rX Posted April 5, 2013 Share Posted April 5, 2013 Just i like i told yesterday 7.7.1 :D !!! Bug fixes - Yay ! Can we have minor buffs to fire rates of heavy weapons ? They are total useless even with 60% fire rate ~.~ ! Link to comment Share on other sites More sharing options...
Ascension Posted April 5, 2013 Share Posted April 5, 2013 Really hard to grind credits, unless doing boring and kinda lame stuff like speed runs ( takes fun out of game and put's the long calculated grind into action, repeat wash repeat ). Especially with "rare" cards now less = less to sell from normal playing where u get can at least 1 or 2 each game to sell for credits (1000/2000) Link to comment Share on other sites More sharing options...
FedorHooch Posted April 5, 2013 Share Posted April 5, 2013 Noice. Link to comment Share on other sites More sharing options...
AdjinnGhost Posted April 5, 2013 Share Posted April 5, 2013 You go steve! YOU GO! Link to comment Share on other sites More sharing options...
Vaskadar Posted April 5, 2013 Share Posted April 5, 2013 I trust in Digital Extreme's ability to create awesome stuff, especially with something they love. I'm here to provide feedback when and where necessary. If I'm not constructive, tell me. Link to comment Share on other sites More sharing options...
Yurilica Posted April 5, 2013 Share Posted April 5, 2013 (edited) With the way the game is structured now when it comes to Credit income, most players that haven't farmed up masses of mods and credits before this patch will not even be able to keep up with their mod fusion costs, since those now scale linearly with rank. Prior to 7.6., a duplicate mod fusion always cost the same at all ranks. Now, while your mod is Rank 1 it can cost 200 Credits, but raise it a couple of ranks and it rises to 600+ Credits even with identical mod cards. Just an example. Now, since rare skill/power cards tend to drop much less, there's really no way to gain credits at a rate high enough to advance through mod fusion and weapon purchases. Not to mention crafting prices. It doesn't hit old players that badly, but new players will constantly be bankrupt. You want to give new players a sense of progress, not put a money wall in front of them early. Also, the drop rate for shield mods is still messed up. I've got a ton of shield mods for Sentinels, but only a few so far for Warframes. Edited April 5, 2013 by Yurilica Link to comment Share on other sites More sharing options...
NegimaSonic Posted April 5, 2013 Share Posted April 5, 2013 Also, the drop rate for shield mods is still messed up. I've got a ton of shield mods for Sentinels, but only a few so far for Warframes. Well it appears they're going to fix this: https://forums.warframe.com/index.php?/topic/22919-de-redirection-mod-drop-rate-is-not-fine-please-look-into-it/page__st__20#entry205881 so yay. Link to comment Share on other sites More sharing options...
Yurilica Posted April 5, 2013 Share Posted April 5, 2013 (edited) Well it appears they're going to fix this: https://forums.warfr..._20#entry205881 so yay. Yeah, i noticed that today because it's the first time since update 7.0 that i got a pistol clip size increase mod. But still got 2 Redirection mods for Sentinels in one mission. Another thing they should do is rename shield mods for Sentinels. Not because of the loot tables, but because of the confusion for players after a mission. Let's say you're doing a hectic 4-player Defense mission. There could be a ton of mods and at the end of the mission you see "Redirection" written on your reward screen. "Sweet, a shield mod, finally!" Hell no it ain't. It's a Sentinel mod, again. It's incredibly frustrating when that happens. It's also true for several elemental damage mods that share the same names. I think pistols and rifles both have "Deep Freeze". Edited April 5, 2013 by Yurilica Link to comment Share on other sites More sharing options...
Maddoc Posted April 5, 2013 Share Posted April 5, 2013 Did we figure out if automatic weapons occasionally firing multiple rounds, even without multishot, was a factor of the rate of fire changes? And since it has been rolled back has that behavior ceased? Link to comment Share on other sites More sharing options...
NegimaSonic Posted April 5, 2013 Share Posted April 5, 2013 Ironically, I finally got Redirection for Warframe after that post, just now lol. Venus - Fossa, but I'm sure that has nothing to do with it. But yeah I could get behind a rename, I know the sentinel tag on the card covers that but it might be nicer if it just was renamed entirely. Link to comment Share on other sites More sharing options...
LostScarf Posted April 5, 2013 Share Posted April 5, 2013 I've gotten about 20 sentinel mods and 5 warframe mods today. I'm no where near getting a sentinel, so this is just a lot of small credit money right here... Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 5, 2013 Share Posted April 5, 2013 Thanks. Link to comment Share on other sites More sharing options...
Hezekiah Posted April 5, 2013 Share Posted April 5, 2013 Thank you, still having a blast Link to comment Share on other sites More sharing options...
TheIronBullOrdo Posted April 5, 2013 Share Posted April 5, 2013 (edited) -Reduced simultaneous enemy counts when playing Solo. You did..? :I I was going after Vor again and I nearly got killed by this horde... http://i.imgur.com/HRn701l.jpg Level 24 Excalibur vs Horde of Level 3 Grineer... I actually almost died O_O Oh and before anyone asks, yes I did blow up that explosive barrel ;D It was GLORIOUS!!! Edited April 5, 2013 by Reaperking721 Link to comment Share on other sites More sharing options...
Crimson_Thomas Posted April 5, 2013 Share Posted April 5, 2013 I'm going to go ahead and second what many other players have said here, I have never seen such an amazing Dev response when it comes to taking care of the playerbase. Keep up the amazing work! Also, I would like to commend you guys and gals on your Support service. I recieved a response in about two days and they even sought out to ensure my issue had been resolved when I had forgotten to reply at one time. Thank you, Digital Extremes! Link to comment Share on other sites More sharing options...
Palplatine Posted April 5, 2013 Share Posted April 5, 2013 (edited) I'm really worried about this last mod update. Yes they feel rare but that juste made earning credits WAY harder. Selling Rare mods was one of the best money makers out there and now they're extremly rare. Runs that dropped over 5+ rare mods will most of the time drop zero. This means its harder to buy blueprints for weapons. What I see there is a nerf to the free to play part of the game. Common mods sell for a 1/10th of what Rare mods do which means it increases significantly the amount of farm required to acquire something. I'm all for Rare mods being rare but can we do something about deflating free to play players wallets ? Reduce the price of items or increase the sell price of common mods ? This is a serious concern. Edit : I really don't want this game to die. It felt perfect but that last mod update. Yikes. Edited April 5, 2013 by Domgos Link to comment Share on other sites More sharing options...
-Sparhawk- Posted April 5, 2013 Share Posted April 5, 2013 First of all, great game, and I love the dedication to the game that I see from both the players, and the developers alike. what i want to know is when is the optional reset coming, not been playing but waiting for teh optional reset before i start playing agian. I've seen many people ask this question in some form. Just curious whether it's feasible to just add the "one time only" reset during open beta to satisfy those who seem to really want to "start fresh" as soon as possible, perhaps before open beta ends like wayneo? Not sure how difficult this would be to implement, but I'm assuming that it would be easy enough to prevent abuse of this by making those who decide to use the one time reset during open beta forfeit the ability to use it once the game is done with open beta? While those who don't use it are given like a week or two after beta ends to use it? Would love to know what DE's thoughts are on this given the timeframe of open beta is pretty much a moving target at this point which is why I think people keep asking this question. Thanks! Link to comment Share on other sites More sharing options...
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