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I originally posted this over at the fan-art thread and will be removing it from there soon. The idea behind Einherjar is his abilities take bits and pieces of Viking fighting style and mythology. Saehrimnir taking inspiration from the actual mythological beast by the same name, sæhrímnir. It resurrects daily and is used as meat for the Einherjar that reside in Valhalla (which is where I got the idea for the name). This is why the ability is a once-per-mission ability. Gleipnir is a dulled down version of the ribbon used to bind the great wolf Fenrir in chains, although it isn't a ribbon securing your enemies, it's chains. Warriors Rage and Final Resort are taken from Viking fighting styles. Final Resort taking inspiration from Vikings throwing their sword/axe/spear at their enemy as a 'last resort' in an attempt to kill them. Warriors rage is similar, utilizing the anger a human owns and fusing it with adrenaline, causing warrior rage. But enough babble, time to show you lot his stats and abilities!

 

Starting Sheilds: 100 (At rank 30: 300)

 

Starting Health: 75 (At rank 30: 225)

 

Starting Power: 100 (At rank 30: 125)

 

Sprint Speed: 1.1

 

Stamina: 85

 

Armour: 90.0

 

First Ability: Last Resort: Einherjar will take his melee weapon and throw it at his foe, despite the weapon. This causes a knockdown effect and potential headshot damage. There is a 100 percent status chance, the highest status on the weapon being slected (Impact, puncture, slash). The weapon is returned once Einherjar walks over the body. Melee weapon cannot be retrieved if the target enemy is still alive. The enemy will have a redish orange highlight outlining his body to indicate that he was the one hit by the melee weapon. If no other weapon is equipped, Einherjar will resort to his fists to attack. Energy cost: 25

 

Second Ability: Gleipnir: Ripping up from the floor, chains will secure his enemies in a 360 Degree radius around Einherjar, locking them in place. Enemies level 20 and lower will be trapped for twenty seconds, 40-20 will be trapped for fifteen, 60-40 will be trapped 10 seconds and 60+ Will be trapped five seconds. No damage is dealt to them, but it leaves them vulnerable. Energy cost: 50

 

Third Ability: Saehrimnir. Resses slain enemies which then seek out players, restoring their health once contact with player is made. This will cause your teammates to quickly regen their health for 2-3 minutes, this including yourself. This ability can only be cast once per mission, use it wisely. Energy cost: 80

 

Fourth/Ult Ability: Warriors Rage: Increases both speed and melee damage, forcing Einherjar to use his melee weapon for 15 seconds. All damage dealt is counted as red critical damage. Attack speed is increased by 45 percent, and channeling damage is increased by 20 percent. Energy cost: 100

 

Alt helm/s: Andhrimnir

Edited by VanguardViking

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