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Transmutation But For Resources...


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*** post has been edited, rates changed based on assistance rendered here: link to post

 

common resources transmute to uncommon resources at 60% efficiency

common resources transmute to rare resources at 30% efficiency

 

uncommon resources transmute to common resources at 150% efficiency

uncommon resources transmute to rare resources at 50% efficiency

 

rare resources transmute to common resources at 300% efficiency

rare resources transmute to uncommon resources at 150% efficiency

 

someone who is good at math please run the numbers and make sure you can't create an infinite resource loop with this. the transmutation rate on common resources into higher tier is the baseline that the others should follow.

Edited by Hexerin
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common resources transmute to uncommon resources at 60% efficiency

common resources transmute to rare resources at 30% efficiency

 

uncommon resources transmute to common resources at 150% efficiency

uncommon resources transmute to rare resources at 50% efficiency

 

rare resources transmute to common resources at 400% efficiency

rare resources transmute to uncommon resources at 200% efficiency

 

someone who is good at math please run the numbers and make sure you can't create an infinite resource loop with this. the transmutation rate on common resources into higher tier is the baseline that the others should follow.

Yeah but credits would be necessary too.

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obviously, however credits are beyond easy to get. i'm sitting on half a million with nothing to spend it on.

And that's a problem. I'm sitting on six and a half million, even after purchasing several legendary cores (1 million tax) and from only playing two hours a week.

I'd rather have a way to sink my resources or trade them for other resources, etc.

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common resources transmute to uncommon resources at 60% efficiency

common resources transmute to rare resources at 30% efficiency

 

uncommon resources transmute to common resources at 150% efficiency

uncommon resources transmute to rare resources at 50% efficiency

 

rare resources transmute to common resources at 400% efficiency

rare resources transmute to uncommon resources at 200% efficiency

 

someone who is good at math please run the numbers and make sure you can't create an infinite resource loop with this. the transmutation rate on common resources into higher tier is the baseline that the others should follow.

You would end up with a common resource loop for common to rare.

 

100 common would net you 60 uncommon, which would net you 90 common (loss loop)

 

100 common would net you 30 rare, which would net you 120 common (gain loop)

 

100 uncommon would net you 50 rare, which would net you 100 uncommon (even loop)

 

Thusly you would likely want rares to only net 300% common resulting in:

100 common neting you 30 rares gaining you 90 common.

 

That said 100 commons are excessivly cheap for 30 rare materials.

A more balanced breakdown is likely

1000 common converts to 100 uncommon to 1 rare

 

Even at 100 uncommon per rare it seems a bit low, though that may be more my perception based on resource collection over a year.

Edited by Loswaith
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