-HAKUNA-YOUR-TATAS- Posted May 14, 2014 Share Posted May 14, 2014 Thrown 50k nanospores in... Get 500 ferrite or a neural sensor, etc... What do you guys think? Please discuss. Link to comment Share on other sites More sharing options...
zavienh5 Posted May 14, 2014 Share Posted May 14, 2014 lol i think its great, but u mite turn out to be even low on common resources, like what happened to me with building specters...:P Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted May 14, 2014 Author Share Posted May 14, 2014 lol i think its great, but u mite turn out to be even low on common resources, like what happened to me with building specters...:P Haha well there's always risk when gambling. I just want to do something with my 5000 detonite ampules. Link to comment Share on other sites More sharing options...
Xandis Posted May 14, 2014 Share Posted May 14, 2014 Sacrifice 500k Nanospores, get a Control Module. Link to comment Share on other sites More sharing options...
Quasar-Sandwich Posted May 14, 2014 Share Posted May 14, 2014 Sacrifice 500k Nanospores, get a Control Module. then sacrifice 500 control modules, get 1 nanospore Link to comment Share on other sites More sharing options...
Hexerin Posted May 14, 2014 Share Posted May 14, 2014 (edited) *** post has been edited, rates changed based on assistance rendered here: link to post common resources transmute to uncommon resources at 60% efficiency common resources transmute to rare resources at 30% efficiency uncommon resources transmute to common resources at 150% efficiency uncommon resources transmute to rare resources at 50% efficiency rare resources transmute to common resources at 300% efficiency rare resources transmute to uncommon resources at 150% efficiency someone who is good at math please run the numbers and make sure you can't create an infinite resource loop with this. the transmutation rate on common resources into higher tier is the baseline that the others should follow. Edited May 14, 2014 by Hexerin Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted May 14, 2014 Author Share Posted May 14, 2014 common resources transmute to uncommon resources at 60% efficiency common resources transmute to rare resources at 30% efficiency uncommon resources transmute to common resources at 150% efficiency uncommon resources transmute to rare resources at 50% efficiency rare resources transmute to common resources at 400% efficiency rare resources transmute to uncommon resources at 200% efficiency someone who is good at math please run the numbers and make sure you can't create an infinite resource loop with this. the transmutation rate on common resources into higher tier is the baseline that the others should follow. Yeah but credits would be necessary too. Link to comment Share on other sites More sharing options...
Hexerin Posted May 14, 2014 Share Posted May 14, 2014 Yeah but credits would be necessary too. obviously, however credits are beyond easy to get. i'm sitting on half a million with nothing to spend it on. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted May 14, 2014 Author Share Posted May 14, 2014 obviously, however credits are beyond easy to get. i'm sitting on half a million with nothing to spend it on. And that's a problem. I'm sitting on six and a half million, even after purchasing several legendary cores (1 million tax) and from only playing two hours a week. I'd rather have a way to sink my resources or trade them for other resources, etc. Link to comment Share on other sites More sharing options...
OneBulletCurse Posted May 14, 2014 Share Posted May 14, 2014 Trading resources could be handy also Link to comment Share on other sites More sharing options...
Loswaith Posted May 14, 2014 Share Posted May 14, 2014 (edited) common resources transmute to uncommon resources at 60% efficiency common resources transmute to rare resources at 30% efficiency uncommon resources transmute to common resources at 150% efficiency uncommon resources transmute to rare resources at 50% efficiency rare resources transmute to common resources at 400% efficiency rare resources transmute to uncommon resources at 200% efficiency someone who is good at math please run the numbers and make sure you can't create an infinite resource loop with this. the transmutation rate on common resources into higher tier is the baseline that the others should follow. You would end up with a common resource loop for common to rare. 100 common would net you 60 uncommon, which would net you 90 common (loss loop) 100 common would net you 30 rare, which would net you 120 common (gain loop) 100 uncommon would net you 50 rare, which would net you 100 uncommon (even loop) Thusly you would likely want rares to only net 300% common resulting in: 100 common neting you 30 rares gaining you 90 common. That said 100 commons are excessivly cheap for 30 rare materials. A more balanced breakdown is likely 1000 common converts to 100 uncommon to 1 rare Even at 100 uncommon per rare it seems a bit low, though that may be more my perception based on resource collection over a year. Edited May 14, 2014 by Loswaith Link to comment Share on other sites More sharing options...
Hexerin Posted May 14, 2014 Share Posted May 14, 2014 You would end up with a common resource loop for common to rare. thanks for the assistance, i'll edit the original post with redirect here. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now