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Ash's Bladestorm


MelonBreadz
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I was just thinking that. And everytime I use it, my Dual Heat Swords get merged with my gun. Not that big of a deal but it definately needs fixing.

and sometimes you get teleported inside a wall, it would be nice to have the animation when you wallrun and then melee strike.

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and sometimes you get teleported inside a wall, it would be nice to have the animation when you wallrun and then melee strike.

Would be way nicer if when killing enemies with the Bladestorm. It does special killing animations, not fancy just add a couple of stealth kills every now and then depending on what melee weapon you have.

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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

GREAT IDEA!!!!
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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

Want this so friggn much

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Yeah this power badly needs a new animation. Camera angle and FOV gets messed up, the character gets stuck in the level geometry, it's of indeterminate length, you don't know where you'll end up...and it's hard to even tell when it's started sometimes, especially when enemies are clustered together.

Something elegant but visually appealing. It could start with him throwing down smoke, then appearing as a silhouette behind each enemy in the vicinity simultaneously while performing a backstab. Finally, he could reemerge in the original smoke cloud and become visible again, sheathing his sword; throughout, the camera would remain on where Ash initiated Bladestorm.

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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

This.

+1

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  • 2 weeks later...

pulling back the sword and then they all fall down synchronusly?

are you serious? why not add some sakura pellets into the move too? xD

 

joke aside - the move really looks sluggish. i think the idea of stealth attack animations at a fixed target pretty good - it would deal with the problem pretty well.

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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

BUMP.

 

DE staff needs to read this and take into consideration... even though putting all those animation together can be a ***** to do.. let's hope they have their stuntman and mocap ready.. XD

 

 

ps. Also it would be really cool to add the original Female Ash as an alternative skin.. personally I really liked her better then the present Ash..

Edited by saeriinubashiri
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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

His 1st post...makes it Genius. I salute you, sir. +1

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@holdenagincourt You do know where you end up. You end Bladestorm standing in the exact spot where you initiated the skill. Wiki has more info for you.

 

Many suggestions here feel overly elaborate. It would be a great improvement if the player would retain control of the camera angle (still centered on Ash), as it sometimes switches to a far away top-down angle for no reason. Also, when Ash teleports to attack things in mid-air, and a simple mid-air animation state for his legs will suspend disbelief. As of now, he hovers in air with with his feet flat on a floor that isn't there

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The key points mechanically about Blade Storm are:

1) it requires a first target, striking all additional targets in range (mostly), and returning Ash to the place he originally cast from.

2) it attacks all enemies within range for 1k damage, unless they're behind cover.

With those two things in mind, also consider that Ash has Smoke Bomb. Considering those things, it makes sense to me for Blade Storm graphically to start with a cloud of smoke, which turns into smoky clones of Ash that race off to strike every enemy within range simultaneously.

Edited by rhoenix
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Even better if It had dynamic cinematic camera angles.

The melee animation should be a series of corkscrew slashes, Quick draw melee's, Jumping down slashes. Appearing behind them and stabbing them with your back to them (Like the stealth anim), Uppercut slashes and teleports and the final one should be a smash down anim.

after all this the ash puts his melee weapon away and they all fall over and die synchronously?

The only thing is this game is so fast paced that all your targets maybe dead by the time you get all animations off. Your teammates maybe shooting them. Then again the devs could make it so only you can harm the targets that are being hit by your ult but them teammates would be wasting precious ammo on invincible targets. The solution to that would to have the targets that you ultimate would be hitting become marked with something so that people know that they dont need to shoot those

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I'm not a fan of the current animation.

 

IMO it would look much cooler if a shadow of ash appeared behind every target simultaneously, after a short chargeup effect with some smoke. Maybe even give each shadow it's own striking animation, or have it depend on the target struck.

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