Archwizard Posted May 14, 2014 Share Posted May 14, 2014 Screw all that balance nonsense - Added in a new "Auto Vault Over Obstacles" option to toggle on or off. - THE WAR ON RAILINGS IS FINALLY OVER! Link to comment Share on other sites More sharing options...
Mapoko Posted May 14, 2014 Share Posted May 14, 2014 Customizations are again LEFT ONLY ? Link to comment Share on other sites More sharing options...
cyril1204 Posted May 14, 2014 Share Posted May 14, 2014 (edited) I can't access to the Dojo due to a server version mismatch. It says the server version was 2014.05.09.12.46 Finally after clicking OK for a few more times, I'm in the Dojo now Edited May 14, 2014 by cyril1204 Link to comment Share on other sites More sharing options...
KoshLovesYou Posted May 14, 2014 Share Posted May 14, 2014 Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33% and 66% takes place. This does not tell players what said NPC strategy actually is. Link to comment Share on other sites More sharing options...
SignumCruxis Posted May 14, 2014 Share Posted May 14, 2014 10/10 for Trinity change globally applying the highest reduction. Had me worried for a few days there, DE. Link to comment Share on other sites More sharing options...
Telamoont Posted May 14, 2014 Share Posted May 14, 2014 Again, awesome news. Keep up with this good work.Cheers! Link to comment Share on other sites More sharing options...
Edgedemon Posted May 14, 2014 Share Posted May 14, 2014 i love this update Trinity: - Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness. - Reduced the time it takes for Trinity's Blessing animation to play. With this Trinity stops being a cheap god mode, users most used complain of "it will be single use now" is silenced. still exploit able but at least requires some effort to exploit. Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier about this i will only say OMG!!! can we get this for "Slash and Dash" please ; ) Link to comment Share on other sites More sharing options...
nikolaos91 Posted May 14, 2014 Share Posted May 14, 2014 thanks nice update Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted May 14, 2014 Author Share Posted May 14, 2014 HOT OFF THE PRESSES! Ash: Shuriken now has forced bleed proc. Bladestorm now has forced bleed proc. Teleport now leaves enemy in finisher state. Further clone changes to Bladestorm will follow in a future update. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted May 14, 2014 Share Posted May 14, 2014 Added in a new "Auto Vault Over Obstacles" option to toggle on or off. Link to comment Share on other sites More sharing options...
Verryn Posted May 14, 2014 Share Posted May 14, 2014 The Buffening... + some hidden fine print nerfs. May I ask a question? Can we get cat-like creatures, since we got Kubrows and yada yada yada. Link to comment Share on other sites More sharing options...
hanzivo Posted May 14, 2014 Share Posted May 14, 2014 nice updates & fixes hope trinity still will be very useful though :D Link to comment Share on other sites More sharing options...
Edgedemon Posted May 14, 2014 Share Posted May 14, 2014 so much for trin. trin nerf -ogriside/stugicide still possible at 99% as in you will die -no link nerf? -couldnt nerf bless specifically massively for pvp? so you complain you can now kill yourself with blessing + link + ogris, then complain they didn't nerf link? Link to comment Share on other sites More sharing options...
Ahcruna Posted May 14, 2014 Share Posted May 14, 2014 SweeeeEEEeeeeeEEEeeeeeeeet, more customization! instant purchase. oh and Vay Hek can no longer be affected by mind control abilities. Stuff is hilarious, I had no idea. Sigh... had to clean my screen after reading that, sprayed coffee all over it. Link to comment Share on other sites More sharing options...
Juniya Posted May 14, 2014 Share Posted May 14, 2014 Still no fix for Zephyr's Dive Bomb? :c Link to comment Share on other sites More sharing options...
TrinityPrime Posted May 14, 2014 Share Posted May 14, 2014 (edited) Holy crap Nekros Desecrate casting is instant recastable. You can even multi desecrate the same bodies. Edited May 14, 2014 by KnotOfMetal Link to comment Share on other sites More sharing options...
Soylent_Green Posted May 14, 2014 Share Posted May 14, 2014 (edited) Going through my frames adding armour, Frost Prime and Daedalus, specifically the knee guards, don't mix, can't even see the armour. Just pointing it out (hope someone from DE reads this) Edit : Hydroid Tritan helm + any chest piece = bad, can't see. Edit2: Nekros shroud helmet and eos chest piece = nonexistant almost Edit3: Vauban Phased skin - is it supposed to cover the armour? It doesn't, which makes them look severely out of place. Edit4: all done putting armour on 19 frames, (no excal prime or non-primes of my prime frames), and all frames have multiple colour combinations, and most look good! Eos is a bit small though, almost unnoticeable...but otherwise aside from what I said above it's fine. Some of my colour combo's don't like quantum event badge though. Edited May 15, 2014 by Soylent_Green Link to comment Share on other sites More sharing options...
kirin9 Posted May 14, 2014 Share Posted May 14, 2014 this armor is a bad joke... thats no armor Link to comment Share on other sites More sharing options...
Edgedemon Posted May 14, 2014 Share Posted May 14, 2014 Still no fix for Zephyr's Dive Bomb? :c it was failing? i use mine regularly!! Link to comment Share on other sites More sharing options...
Thirsty_Pickle Posted May 14, 2014 Share Posted May 14, 2014 HOT OFF THE PRESSES! NOW PEOPLE WILL STOP COMPLAINING THAT THEY DIDN'T GET CHANGES! Link to comment Share on other sites More sharing options...
drunkpunk222 Posted May 14, 2014 Share Posted May 14, 2014 Woohooo thanx! Link to comment Share on other sites More sharing options...
Kymsaliah Posted May 14, 2014 Share Posted May 14, 2014 i normally don't spam forum threads, but: <3 Trinity nerf! As a main Trinity player this "nerf" looks more than great. Blessing is still strong, but more "interactive" with the game. Absolutely love the way this goes <3 tyvm Link to comment Share on other sites More sharing options...
RentAMedic Posted May 14, 2014 Share Posted May 14, 2014 DE! Why did you have to nerf Trinity??? Link to comment Share on other sites More sharing options...
Wynn Posted May 14, 2014 Share Posted May 14, 2014 Armor meant to only be one side? Link to comment Share on other sites More sharing options...
TrashSpider Posted May 14, 2014 Share Posted May 14, 2014 New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits! :D I can jump for joy again, finally a credit weapon again. Link to comment Share on other sites More sharing options...
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