jjpdn Posted May 15, 2014 Share Posted May 15, 2014 (edited) So, here we are with Melee 2.0 and stance mods. Another 'extra' mod slot for melee weapons. Does that mean the only ones without 'mod point upgrade' mods are the Sentinel and Ranged Weapons? Seeing that someone already suggested something for Sentinels, here's my idea for Ranged Weapons: General: 1. They will not increase damage and etc (or at least most of them) but give special abilities 2. Silencing mods and scope mod should be transformed into these kinds. 3. Only effect the weapon and not everyone on the team. 4. Increases max mod point thing, just like aura and stances. 5. Did not add stats for when the mod is upgraded (because im lazy), but they will have different stats. Examples: Environmental Energy Diffusion: Any enemy hit with this thing has an increased ability cool down time. Mach 10: All surrounding enemies or any enemy in the path of the bullet but not hit by it has a (small) chance of been stunned. Bicoated Pellets (shotgun only): Pellets, if proc fails the first time, is given a second run at the RNG. Headshot Birthday Party: Each headshot makes sparkles and ballons pop out. Oiled Magazine: All bullets have a chance of shooting 2x bullets (different from multi-shot), at the expense of using up also the next bullet. Does not work on any weapon with a magazine of less than 2 bullet. Power Up: Amount of energy that the Warframe has increases damage by a certain small percentage. Trick Throwing Knifes (throwing stuffs only): A certain chance of throwing knifes getting a homing ability on throw. Baronet (primary only): Quick melee button will instead use a baronet equipped on the weapon. Enemy will be skewered and take additional damage from your weapon as he struggles to get off from it. Bullets are shot into the enemy through the armor (point blank range), so armor also doesn't effect the damage. Explosive Heat Sinks: Every time you reload, the magazine that pops out is also thrown towards the front. It explodes, doing 1/4 of the whole clip's damage in a small radius. Heat-Sensitive Barrel: The more you fire, the more accuracy you get. X-Ray Scope: You can see through things, though it still gives a silhouette. Infrared Scope: See warm things and cold things. Best for night firefights. Gun Stand (I don't know what its called) Not moving and crouching decreases recoil and increases accuracy by a lot. Kinetic-Health Conversion: Every bullet shot gives you a bit of healing. Kinetic-Energy Conversion: Every bullet shot gives you a bit of energy. Edited June 9, 2014 by jjpdn Link to comment Share on other sites More sharing options...
(PSN)JayKorai Posted May 15, 2014 Share Posted May 15, 2014 (edited) Why can't I use my gun as a melee weapon? Quick smack with the boltor prime xD Edited May 15, 2014 by (PS4)JayKorai Link to comment Share on other sites More sharing options...
jjpdn Posted May 15, 2014 Author Share Posted May 15, 2014 (edited) Why can't I use my gun as a melee weapon? Quick smack with the boltor prime xD Well, the baronet also removes completely his armor and increases your gun's damage when the enemy is skewered. And you'll break the gun. Don't want to break Orokin stuff. You already do that too much. :) Edited May 15, 2014 by jjpdn Link to comment Share on other sites More sharing options...
botbot123321 Posted May 15, 2014 Share Posted May 15, 2014 So, here we are with Melee 2.0 and stance mods. Another 'extra' mod slot for melee weapons. Does that mean the only ones without 'mod point upgrade' mods are the Sentinel and Ranged Weapons? Seeing that someone already suggested something for Sentinels, here's my idea for Ranged Weapons: General: 1. They will not increase damage and etc (or at least most of them) but give special abilities 2. Silencing mods and scope mod should be transformed into these kinds. 3. Only effect the weapon and not everyone on the team. Examples: Baronet: Quick melee button will instead use a baronet equipped on the weapon. Enemy will be skewered and take additional damage from your weapon as he struggles to get off from it. Bullets are shot into the enemy through the armor (point blank range), so armor also doesn't effect the damage. Explosive Heat Sinks: Every time you reload, the magazine that pops out is also thrown towards the front. It explodes, doing 1/4 of the whole clip's damage in a small radius. Heat-Sensitive Barrel: The more you fire, the more accuracy you get. X-Ray Scope: You can see through things, though it still gives a silhouette. Infrared Scope: See warm things and cold things. Best for night firefights. Gun Stand (I don't know what its called) Not moving and crouching decreases recoil and increases accuracy by a lot. Kinetic-Health Conversion: Every bullet shot gives you a bit of healing. Kinetic-Energy Conversion: Every bullet shot gives you a bit of energy. The kinetic energy conversion is way to op. another way for players to spam abilities and gain energy. Link to comment Share on other sites More sharing options...
jjpdn Posted May 15, 2014 Author Share Posted May 15, 2014 The kinetic energy conversion is way to op. another way for players to spam abilities and gain energy. Lol, you thought it was like 1 per bullet? Its actually depends on firerate and etc, so soma would have 0.08 per bullet or something! Link to comment Share on other sites More sharing options...
botbot123321 Posted May 15, 2014 Share Posted May 15, 2014 Oh yea i see now Link to comment Share on other sites More sharing options...
Kazkyu Posted May 15, 2014 Share Posted May 15, 2014 (edited) Actually giving health and energy gain per bullet based on the weapon would be hard to work for DE, since some weapon have a one shot round, and some are not even bullet, take Castana for an example, it work like a eletric bomb, how would energy gain apply if I detonate it in a group of Corpus goons? However, nice idea, love it except the Bayonet one, for some reason I can't tell. Edited May 15, 2014 by Kazkyu Link to comment Share on other sites More sharing options...
jjpdn Posted June 9, 2014 Author Share Posted June 9, 2014 Updated with more examples. Link to comment Share on other sites More sharing options...
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