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Posted

And give Loki no risk at all? So that he could simply run through entire levels without a single care? 

The only time a Loki player are vulnerable is when the invisibility goes off. Allowing him to stay invisible throughout an entire mission..

No thanks.

Posted

IMO they need to buff undertow on hydroid because it eats his energy flipping fast. not even joking 3 energy per second which is pretty quick seeing as it only does 31 damage a second. 

Posted

What about Slash Dash toggle? OR Desecrate toggle?

 

Roar, Chaos, Terrify, Bladestorm, Snow Globe, Vortex, Renewal, Contagion, Turbulence, Shield Polarise. EVERYONE GETS A TOGGLE SKILL \o/

Posted (edited)

Well with tweaking it could drain a lot of energy, so use is by risk calculation on energy supply. A perma invisible build can do the same but i want balancing on you can decide when to drain your energy pool, at a medium-high drain, making it situational.

 

What about Slash Dash toggle? OR Desecrate toggle?

 

Roar, Chaos, Terrify, Bladestorm, Snow Globe, Vortex, Renewal, Contagion, Turbulence, Shield Polarise. EVERYONE GETS A TOGGLE SKILL \o/

Roar-AoE buff, cant toggle

Bladestorm-Pre-set target eliminate skill, cant toggle

Snow Globe-Stationary Barrier, can toggle

Vortex-Stationary vacuum affect,cant toggle

Renewal-Health regeneration over time, cant toggle

Contagion-Venom coating on melee, this you can toggle

Turbulence-Air flow that redirects bullets, this is toggle-able

Shield Polarise-Shield regeneration effect,cant toggle.

 

Please answer with reasoning and less of sarcasm, over half of what you mentioned is not toggle-applicable.

Edited by Xs-138

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