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That Miter Buff


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Guest khk6
Posted

Now shoots 3 disks instead of 1. 750 damage total.

Good job DE :)

Posted (edited)

Please tell me this is true

Please tell me this is true

PLEASE

Nothing's changed on the wiki, but someone's mentioned it.

Could it be?...

Edited by Warriorrogue
Posted (edited)

*came back from the test*

 

 

Please tell me this is true

Please tell me this is true

PLEASE

Nothing's changed on the wiki, but someone's mentioned it.

Could it be?...

It not even in the patch note.

 

I tested it and... I felt it might be just a bug.

 

Yes, it shoot triple blades now, but it seem not to hit enemy properly and it even spreading on horizontal more when using high caliber.

 drtSYPn.jpg

Edited by warf2013
Posted

Huh. I'd noticed that Eviscerators had gained the ability to fire theirs in very rapid succession (like near a Braton fire rate).

 

Not sure what that's about, though with this development... well, the Miter became a lot more interesting I think.

Posted

Huh. I'd noticed that Eviscerators had gained the ability to fire theirs in very rapid succession (like near a Braton fire rate).

 

Not sure what that's about, though with this development... well, the Miter became a lot more interesting I think.

Gained?

They had that since the start.

Posted

I wonder if this is a side-effect from the charge-shot from the new rocket launcher?  wondering if they changed how charged shots work, in that they fire multiple projectiles now...  Wonder if this works with other charge weapons.  I saw a thread mentioning something similar with the Drakgoon, could be related as well.

Posted

I don't want to test it until it's confirmed as official change

This. I'm scared of getting attached to it only to have it tragically taken away from me.

For those who've tested it so far (I have to get home first), does it feel like a truly intended mechanic, or does it feel like something that sort of accidentally bled over from the rocket pistol?

Posted (edited)

The damage change is real.  With corrosive build without heavy caliber, it can one-shot-kill everything at orokin tower up to LV 30.

 

Don't strap a high caliber mod to it, it will make miter become a low pellet shotgun that hardly hit anything.

Edited by warf2013
Posted (edited)

*giggles madly*

 

and i'm the one that liked the miter in its previous state already, added two or three polarized slots. so thanks for bringing it to our attention. :)

Edited by SlyBoots
Posted

Just did a test : it fires 3 blades without multishot and 3 blades w/o it , however it deals more damage with multishoot

 

Maybe each blade is actually two occupying the same space, so you're actually firing six?

Posted

Don't strap a high caliber mod to it, it will make miter become a low pellet shotgun that hardly hit anything.

 

mitter was originally for aimed shots and heavy caliber doesn't work on that kind of gun

Posted

umm

 

still using sniper ammo.

 

3 blades too spread to use in its intended mid range

 

inconsistent with multishot mods

 

while i do want my mitter to get some love this seems more like a is a copy - paste bug

 

ill wait until a few more hotfixes before getting happy 

Posted

umm

 

still using sniper ammo.

 

3 blades too spread to use in its intended mid range

 

inconsistent with multishot mods

 

while i do want my mitter to get some love this seems more like a is a copy - paste bug

 

ill wait until a few more hotfixes before getting happy 

It it the heaviest hitting weapon in the game. While I agree it's most likely a bug, I'm building one just in case.DE decides that this is the buff it needs. I'd be happy with sniper ammo.

Posted

mitter was originally for aimed shots and heavy caliber doesn't work on that kind of gun

Before this buff (bug?), heavy caliber is needed to make it kill LV25-30 mob in one shot.  LV7 HC make it spread around the crosshair approximately 1 inch diameter, shorten it effective range.

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