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Posted

I think you nailed it right there...

There's allot to work out with game balance, and it kinda seems like DE put trade low on priorities after the rollout (as they should, there's bigger projects the game can use than economic empire building, like stealth)

Posted (edited)

So they can make money off of weapons and frames.

 

The only other things I could see being traded are Brakk and Detron components.

Edited by Utarious
Posted (edited)

oops thought you meant trade limit, redo-ing my post. I think they are slowly expanding what can be traded. Recently they added beacons, prime components, and (arcane) helmets. I think they will continue to expand what can be traded over time.

Edited by Soylent_Green
Posted

It's just low priority and slow going is all. What to trade is less of a problem versus HOW things are being traded. The system is an infant and needs time to be upgraded. That being said, it really needs a lot of growing up! I find how it is now makes a lot of my time wasted watching prices and looking for some one that may have what I need or will buy what I'm selling. Ugh.

Posted

i can't think of a valid reason for it other than 'trading is new, bear with us while we integrate the systems'

 

If everything was tradeable, less people would bother to buy platin / prime access. Which wouldn't be good for the game.

Also, personally I don't think of the trade system as limited at all.

Posted

If everything was tradeable, less people would bother to buy platin / prime access. Which wouldn't be good for the game.

then why do MMORPGs flourish so strongly in the F2P market, despite allowing trading of pretty much everything? please, logic.

Posted

then why do MMORPGs flourish so strongly in the F2P market, despite allowing trading of pretty much everything? please, logic.

Because its their game that they are designing and that's how THEY chose they want to have it?

Posted

The game is already pretty awesome about trading imo. I don't see many FTP games where the premium currency is freely tradable between players without being converted to a lesser currency in the process, and I applaud DE for this, I applaud them until my palms bleed!

 

As for trading stuff like normal frames, I think it opens up the danger of people trying to scam new players out of their initial plat by offering a "super rare seer pistol blueprint for just 20p!!!" The game is setup in a way that you get a good edge by paying, but where you can still be competitive player without spending a cent, and that's not an easy balance to obtain.

Posted (edited)

 

8NJyD.jpg

 

Yes i completely agree you are missing the point. Just because you play the game doesnt mean it gives you the right to question how or why a developer does what it does.

Edited by DarthRevan84
Posted (edited)

Yes i completely agree you are missing the point. Just because you play the game doesnt mean it gives you the right to question how or why a developer does what it does.

actually, it is completely within the individual player's right to do so, doubly so if they've invested money in the game.

 

requests, suggestions, question, concerns... these are all things that are required for the progression of healthy development.

Edited by Hexerin
Posted (edited)

Though... here is the issue with that.

Things in game like the Prime items are not available on the market unless they are the flavour of the month (E.g The Prime Access pack for Rhino). Which I suppose is why they are trade able whilst the regular Warframe blueprints and weapon blueprints are not. (With the exception of the Brakk/Detron and the highly pricey prime packs which could attract people interested in getting prime items before other people or easier)

 

So my guess is. if you can easily purchase Warframe parts cheaper between players. What reason do you have for buying the parts from them? You could argue that the Prime weapons are obtainable through the Prime Access but... these packs are only available for a limited time. Once a new prime comes out they won't be available anymore just as the Paris Prime isn't. You could also argue that there are still incentives to buying Warframes/weapons over farming them yourself such as:

1. Getting them before everybody else

2. Having them with a Catalyst/Reactor

3. Saving time that you might not have to spend ingame all the time.

4. DE have decorative items that they could sell instead

but would these be a reliable source of income for DE or would it be preventing player on player trading for regular Warframes and weaponry so that they purchase it instead.

 

I can't say since I don't work in marketing for DE. I'm just laying down some neutral thoughts on it that's all. Take what I say with a pinch of salt. I'm not an expert on finance or an expert on the gaming industry.

Edited by Sutherland
Posted

then why do MMORPGs flourish so strongly in the F2P market, despite allowing trading of pretty much everything? please, logic.

possibly, it could be because the main point of warframe is grinding, acquiring stuff while the other games have other points.

Posted (edited)

possibly, it could be because the main point of warframe is grinding, acquiring stuff while the other games have other points.

'the point of MMORPGs isn't to grind for better gear'

 

8NMUm.jpg

Edited by Hexerin
Posted

Mokkania has hit it pretty close.  The whole idea is that yes, you CAN buy things, and many of them are REALLY expensive.  The devs want the game to progress more along the lines of you FIND things as you play.

 

That said, they recognize that the all powerful RNJesus can be kind of annoying at times, so trading mods alleviates some of the pain.  And they don't want it to be ALL about farming, so trading prime parts was added.  Same with Beacons.

 

If everything in the game was trade-able though, as a relatively high-mastery player, I think the game would be cheapened considerably.  Finding things contributes to a sense of putting in effort and accomplishing something, rather than having a powerful wallet.

 

Most things in this game are not really that hard to get.  Credits rain down with these awesome dark sector missions.  Materials build up over time, and the high ranked players wonder what to do with their 40,000 polymer bundles.  If everything was trade-able, then you hamstring the hunt for those rare things.

 

Yeah, I get it.  Farming is annoying. I've done 700 some hours of farming.

 

I wouldn't have it any other way.

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