Eyeless Posted May 19, 2014 Posted May 19, 2014 (edited) Prepare for a read. My main gripe with Survival is that most of the time in pubs, players just don't understand that keeping track of pods/oxygen, popping it at the right time, and staying in a group is important to a healthy and successful run. I'm not expecting pubs to go past 35 to 40 minutes but at the very least, 15 is the cursory objective time. However, most players I play with completely ignore oxygen, run around spamming 4 as often as possible, or roam around the map like a leaf caught in a hurricane, with no sense to their direction. They just ignore staying in a squad and run from chamber to chamber, often several hallways away. This leads to some problems: Less universal XP and thus less XP gained for the whole team. Sporadic/inconsistent enemy spawns, which results in less XP as well as the next issue; Less oxygen, which means shorter runs and/or death Not to mention, if you die several rooms away from the squad being an idiot, you're going to get us killed as one of us tries to save you, then they get downed, and so on. It's a domino effect that wouldn't need to happen if these particular people used their brains for these runs, but a simple forum post berating the warframe populace over my frustrations won't fix anything. This is where my idea comes in. Idea: Instead of having our oxygen levels tied to finicky pod drops via Lotus, who can be really inconsistent with the drops even IF the team is on the ball with popping pods and/or keeping oxygen levels up, why not give each Tenno a physical life support pack? A physical sci-fi themed oxygen tank on each Tenno's back that keeps them breathing. It depletes faster than the standard oxygen bar, not drastically faster but the quicker speed should be noticeable. On top of that, the rate at which your personal oxygen bar will deplete slower if you're in close proximity to a fellow squadmate. To compensate, drop rates for oxygen pods off of fallen enemies is doubled but won't make up for your own oxygen's decay rate unless you buddy up. If all four of you stay together the decay rate of your oxygen bars is noticeably slower, thus making it highly beneficial to stay together as a squad and move into different rooms together as a team rather than running around divided as Team Spastic Ostrich. If you wander off alone however, don't expect to last, as your oxygen depletion will be quick enough to gradually kill you off should you let yourself drift away from the squad or take it upon yourself to "lone shark." However, for solo players your oxygen would deplete as if you had three extra allies nearby, so a bit higher than normal oxygen depletes and perfectly sustainable from the increased enemy pod drops. Lotus however no longer drops large life support capsules. Again, sometimes their drop rates are just too inconsistent and forcibly moves players into areas where enemy spawns just aren't happening, resulting in a Catch 22: Stay near the pods and lose out on precious oxygen and XP from the enemy? Or stay in the enemy hordes and get your neck broken trying to barrel your way towards the pod and lose anyway? The aim of this idea is to kill two birds with one stone: To encourage and reward players for sticking together in the heat of the action for decently timed Survival runs while punishing those that opt to lone-wolf it (just go Solo in that case please), as well as to remove the chance of an otherwise fantastic run being ruined because Lotus is on her time of the month and is feeling moody about capsule distribution. However, I don't want to punish solo'ers, so when playing Solo my idea keeps the oxygen decay/regeneration fair and entirely doable. TL;DR: Survival has two inconsistent factors: Oxygen and Team members. Oxygen drop rates can be skewed at times and players aren't genuinely encouraged to stick together. This post proposes that we're each given our own persona life support and that enemy pod drops are doubled while large oxygen capsules are removed entirely. Alone your personal life support drains rapidly and even with pickups you won't last on your own. Sticking together with your squad however dramatically slows down oxygen depletion, encouraging players to stick together and move as a team. On solo runs your life support drains as if there were three tenno near one another rather than one, so it's fair and doable. Thoughts community? Warframe is a team game yet most players treat it like a race to the finish line and take no consideration at heart for their squad. I personally feel this needs to change for the overall health of the game. Edited May 19, 2014 by Hastur609
ShadowDragon000 Posted May 19, 2014 Posted May 19, 2014 I think a big problem is the oxygen system is a huge crutch, DE couldn't do a true survival system before because old frame abilities making it to easy, snowglobe, blessing. So they had to give us something to gather or in the case of defense protect because if we were just keeping ourselves alive it be still be to easy so they send us on a constant scavenger hunt for oxygen. I think after a few more of the warframe rebalances and with some effort DE could find a way to give us a true survival where the main goal is to not die. The difficult part would just be figuring out how to make sure we have to keep moving.
Ripxblood Posted May 19, 2014 Posted May 19, 2014 I agree completly with this!! i like to solo mainly cause my fellow survivors run off on theyr own and we lose all the benifits! this would be good for all of us team peoples who like to stay together. as for the personal life support, maybe it be like an air bubble or something that grows bigger when ur near others? but how close do u hve to be? 20m? or just in the same room?
denshibushi Posted May 19, 2014 Posted May 19, 2014 Warframe is a team game yet most players treat it like a race to the finish line and take no consideration at heart for their squad. I personally feel this needs to change for the overall health of the game. Hear hear! Warframe is a team game. I wish people would figure this out.
Eyeless Posted May 19, 2014 Author Posted May 19, 2014 (edited) I agree completly with this!! i like to solo mainly cause my fellow survivors run off on theyr own and we lose all the benifits! this would be good for all of us team peoples who like to stay together. as for the personal life support, maybe it be like an air bubble or something that grows bigger when ur near others? but how close do u hve to be? 20m? or just in the same room? Hm, this isn't a bad idea Ripx, so long as the 'air-bubble' doesn't impede anyone's vision it'd probably be a nicer aesthetic tough rather than some obtrusive tank attached to your back. Hear hear! Warframe is a team game. I wish people would figure this out. Amen! i like how you classify people as stupid or idiotic if they dont run survivals how you think they should be run ....if they dont go in the room you think they should be in if they use pwers you dont approve of yahh another if you dont min max your doing it wrong post I never classified players directly as idiots, I stated some players will act like idiots on most Survival runs I join in on or host. The rest of your post really gives away either that you barely read my post or that your reading comprehension is poor. If this is all you have to contribute, please refrain from replying here. If however you wish to re-read and try to understand what this post is actually about, please feel free to post your feedback and any ideas if you have them. Edited May 19, 2014 by Hastur609
Eyeless Posted May 19, 2014 Author Posted May 19, 2014 Updated with a TL;DR for those either pressed for time or not able to discern the point of the larger post.
MrBalalaika Posted May 19, 2014 Posted May 19, 2014 However, most players I play with completely ignore oxygen, run around spamming 4 as often as possible, or roam around the map like a leaf caught in a hurricane, with no sense to their direction. They just ignore staying in a squad and run from chamber to chamber, often several hallways away. There is a particular group that is acting with these behaviours, they usually don't speak the globally known 'English' language... If we actually have the region Europe split up from that particular group, that could actually solve a great part from this problem. But there are also other players that have already longer survival experience, which they would rush to a specific place for: *secret rooms *4 directions/highest spawn locations *trying to hunt the mobs, for getting the 'mobile LS drops' *rushing to camp the LS room and w/e else there is... If u want to have teamplay u should really use the recruit channel, clan, ur friends or just try to ask it in random game? Cuz i did it and it actually worked! I dont see the option of changing a whole mission for this reason, but i do agree that the LS drops are freaking harsh... (should be on another topic). Greets, MrBalalaika (Vauban have also other skills than 'Vortex'! no, im being serious here!)
(PSN)Malphaas Posted May 19, 2014 Posted May 19, 2014 They could actually do a true survival mode. Just use bosses or mini-bosses that are mostly immune/could cancel warframe abilities. These bosses could spawn every five minutes with scaling stats and in greater numbers. They would also drop what are now your timed mission rewards.
Eyeless Posted May 19, 2014 Author Posted May 19, 2014 (edited) if someone disagrees with your presumptions they obviosly can either not read your post and/or cant comprehend what they have read more insulting diatribe that you would expect ...imposing your particuler viewpoint of what a mission is for or how it should be ran seems like something more appropite to lfms than changing it for everyone ....but please go ahead i mean this game is just about your playstyle and concerns Your disagreements didn't have much to do with the overall post, rather you nit-picked something that wasn't even a part of the concept and have proceeded to blow it out of proportion. There is a particular group that is acting with these behaviours, they usually don't speak the globally known 'English' language... If we actually have the region Europe split up from that particular group, that could actually solve a great part from this problem. But there are also other players that have already longer survival experience, which they would rush to a specific place for: *secret rooms *4 directions/highest spawn locations *trying to hunt the mobs, for getting the 'mobile LS drops' *rushing to camp the LS room and w/e else there is... If u want to have teamplay u should really use the recruit channel, clan, ur friends or just try to ask it in random game? Cuz i did it and it actually worked! I dont see the option of changing a whole mission for this reason, but i do agree that the LS drops are freaking harsh... (should be on another topic). Greets, MrBalalaika (Vauban have also other skills than 'Vortex'! no, im being serious here!) I'm aware there's better team-play and coordination available, but there's plenty of people who don't have either option. Either due to no clan, no friends to coordinate in this manner, or maybe no one is willing to put that level of coordination into a 30 to 40 minute Survival run. Regardless of the myriad of situations that could be the case here, it doesn't change that others are going to have these bad runs happen and have their fun ruined out of it on a consistent basis either due to inconsistent oxygen drops or one rogue squad-member doing his own thing and hampering the team as a result. My idea is aimed towards the players who either don't wish to take the kind of time to group up and coordinate or who don't have the means. In general the goal of the idea is just to make the mode better for everyone in a more focused sense that encourages cooperation and working together over completely ignoring the presence of other players which could end up being detrimental to both parties, and also to place the oxygen dispersal and depletion in fairer hands; those of the players. They could actually do a true survival mode. Just use bosses or mini-bosses that are mostly immune/could cancel warframe abilities. These bosses could spawn every five minutes with scaling stats and in greater numbers. They would also drop what are now your timed mission rewards. Mini-bosses for a Survival would be fantastic, it's a shame more posts haven't come up about that and garnered more attention. I have seen/heard DE talking about that but unfortunately they just seem content with the 'Eximus' enemy type, which personally struck me as rather anti-climatic. Edited May 19, 2014 by Hastur609
dandin3 Posted May 21, 2014 Posted May 21, 2014 well the main problem is that people need to learn to play and like u i like solo or pre made because of that. i don't like the new idea so much because some time it's more effective to split to get more enemy kill. plus with the backpack thing u say. one dude can screw the all them if he likes to do that .
Eyeless Posted May 21, 2014 Author Posted May 21, 2014 well the main problem is that people need to learn to play and like u i like solo or pre made because of that. i don't like the new idea so much because some time it's more effective to split to get more enemy kill. plus with the backpack thing u say. one dude can screw the all them if he likes to do that . It's more effective to get the kills at times because sometimes where the capsules are deployed don't always correlate with where the enemy spawns are occurring, so splitting up has to happen so one side can keep the kills coming and spawns going, while the other gets to the larger capsules in time. My idea is about removing this situation so the squad is encouraged to stick together in high enemy traffic to keep Survivals a tighter more focused cooperative experience. No, if one person out of a four man squad decides to separate him/herself from the group they'll be screwing themselves over as they won't be able to replenish their oxygen quickly enough to keep it up for very long, whereas the three who stayed together will be just fine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now