Kirby47 Posted May 20, 2014 Posted May 20, 2014 Recently, I played a few void missions. It was exterminate, so I started killing things, and I aimed for the head to make things quick. When I started shooting the Corrupted Crewmen, their helmets flew off as normal, like regular Corpus. But because of the special "Neural Sentry" Orokin enhancement on the helmet, when it flew off, another helmet was underneath it. The helmet that flew off was also a normal Corpus helmet, no Neural Sentry things or anything. Unless this is a weird joke, this should probably be fixed, because bugs are bad, and wearing two helmets is not normal.
UmamiSalami Posted May 20, 2014 Posted May 20, 2014 "Skimpy armor? I THINK NOT! I DEMAND DOUBLE THE PROTECTION" -Corrupted CrewmanBut yeah, lets get rid of their underhelmet.....
Wallace24 Posted May 20, 2014 Posted May 20, 2014 its been that way ever since you could shoot the helmets off of crewmen. I think it's DE's way of protecting us from what's really underneath a corrupted corpus's helm
ValhaHazred Posted May 20, 2014 Posted May 20, 2014 I'm personally betting they haven't been fixed yet because dedicated models are coming. Why fix something when you can get the replacement out faster?
Grimtongue Posted May 21, 2014 Posted May 21, 2014 its been that way ever since you could shoot the helmets off of crewmen. I think it's DE's way of protecting us from what's really underneath a corrupted corpus's helm Whenever I shoot the helmet off a crewman, the top half of their faces are clearly visible. Maybe this has to do with graphics settings? I have everything on max and PhysX enabled.
dragonboss Posted June 1, 2014 Posted June 1, 2014 It is simply Corpus Helmetception. That and the fact that the corrupted don't have unique models yet. Having a random gold semi-circle thing on the face and a shiny grey skin doesn't count.
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