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Update 39: Isleweaver: Known Issues ×
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Posted

Recently, I played a few void missions. It was exterminate, so I started killing things, and I aimed for the head to make things quick.

 

When I started shooting the Corrupted Crewmen, their helmets flew off as normal, like regular Corpus. But because of the special "Neural Sentry" Orokin enhancement on the helmet, when it flew off, another helmet was underneath it. The helmet that flew off was also a normal Corpus helmet, no Neural Sentry things or anything. Unless this is a weird joke, this should probably be fixed, because bugs are bad, and wearing two helmets is not normal.

Posted

its been that way ever since you could shoot the helmets off of crewmen. I think it's DE's way of protecting us from what's really underneath a corrupted corpus's helm

Posted

its been that way ever since you could shoot the helmets off of crewmen. I think it's DE's way of protecting us from what's really underneath a corrupted corpus's helm

 

Whenever I shoot the helmet off a crewman, the top half of their faces are clearly visible.  Maybe this has to do with graphics settings? I have everything on max and PhysX enabled.

  • 2 weeks later...
Posted

It is simply Corpus Helmetception. That and the fact that the corrupted don't have unique models yet. Having a random gold semi-circle thing on the face and a shiny grey skin doesn't count.

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