[DE]Rebecca 163,515 Posted May 21, 2014 Tenno, We will be making a change to the Clan Tactician role within Alliances based on feedback from Clans and Alliances playing the Dark Sectors. Current Structure: - Alliance Warlord can give Tactician permission to Clan - Clan Warlord is Tactician - Clan Warlord can promote members to Tactician - Tactician is only Clan Tactician but not Alliance Tactician New Structure (next update): - Alliance Warlord can give Tactician permission to Clan - Clan Warlord is Tactician - Clan Warlord can promote members to Tactician - Tactician is both Clan and Alliance Tactician Simply put, the next update will allow Clans with the Tactician permission at the Alliance level to have Tacticians who will be able to execute on decisions for the Alliance. 38 Share this post Link to post Share on other sites
YouHaveShamedYoFamory 5,621 Posted May 21, 2014 cool beans 1 Share this post Link to post Share on other sites
MDRLOz 2,275 Posted May 21, 2014 (edited) Another step forward for dark sectors. However still not much for these tacticians to do. Also why does this need a news & announcements thread? Surely it will just be revealed to all when the patch hits? or does DE really think we need this information ASAP so we can start deciding/promoting people to these lofty, important but ultimately useless positions? Edited May 21, 2014 by MDRLOz 9 Share this post Link to post Share on other sites
Morec0 19,458 Posted May 21, 2014 Another step forward for dark sectors. However still not much for these tacticians to do. I'm hoping for a layout design, that would be dope. Share this post Link to post Share on other sites
Xenogelion 426 Posted May 21, 2014 Hopefully we'll get clan colours at some point in the future 2 Share this post Link to post Share on other sites
Issun135 1,440 Posted May 21, 2014 Another step forward for dark sectors. However still not much for these tacticians to do. Also why does this need a news & announcements thread? Surely it will just be revealed to all when the patch hits? or does DE really think we need this information ASAP so we can start deciding/promoting people to these lofty, important but ultimately useless positions? yea pretty much:/ Share this post Link to post Share on other sites
tveeggad 6,882 Posted May 21, 2014 Soooo when can we remove Loki from trophy room? Irrelevant, but heck. 2 Share this post Link to post Share on other sites
Paul_Pianoff 1,936 Posted May 21, 2014 I didn't understand anything but I agree 100%. 15 Share this post Link to post Share on other sites
-JT-RozovyyRulik 281 Posted May 21, 2014 I didn't understand anything but I agree 100%. +1 2 Share this post Link to post Share on other sites
Jithvan 686 Posted May 21, 2014 My Mind Just Exploded.... Share this post Link to post Share on other sites
Panelope 160 Posted May 21, 2014 This is nice because my clan's Warlord hasn't been able to deploy a rail. He keeps coming up with an error message. Share this post Link to post Share on other sites
Llyssa 14,365 Posted May 21, 2014 Er, request to have that be optional? That is, the alliance leader should still have the ability to decide whether or not clan tacticians can be allowed as alliance tacticians as well. If you want to allow clan X to have only their warlords be alliance tacticians, you can. If you want to allow clan X to have their tacticians as alliance tacticians, you can. It shouldn't just be forced, as that can become an unwieldy issue for larger structures/organizations--if you have, say, 50 clans in your alliance, you previously had to decide on the merits of 50 people. Now you'd be forced to contend with the merits of 50 people, plus all the people in their clans whom they may trust. The change, as-is, sounds like it's just begging to be a drama storm. Allowing alliance leaders to pick "Okay, Bob is good at picking tacticians, while Steve is merely a good tactician" is much more suitable. Alliance Tactician power could still be extended, but it would allow you to have some recourse between "NONE of your clan can be AT" and "ALL of your CT are automatically AT, too". 3 Share this post Link to post Share on other sites
Cannamancer 720 Posted May 21, 2014 Sounds like a good plan to get more activity in the Dark Sectors, looking forward to the next patch! Share this post Link to post Share on other sites
MSD3000 771 Posted May 21, 2014 What would make the Dark Sectors far more interesting is if they involved actual pvp instead of all this passive aggressive back-stabbery. What if you had it set up like many of the faction invasion maps (two smaller maps joined at a choke point in the middle). That would basically be either factions light rail boarding each other. Aside from the joining/docking room, tacticians could design the layout of their side of the map before hand. Combat could be 4v4 teams (or 2v2 if the engine can't reliably handle 8 peeps on a map). It would play out similar to mobas, with each side leading hordes of fairly braindead fodder, each with different abilities. One of which would look similar a captive, and would be an engineer. The point being to protect him to the other side's core or whatever, at which point he would hack it and win the match. OR because the AI is currently a bit inadequate for that job. Make it similar to UT2003/2004's bombing run mode. (the best damn mode in those games, that I dearly miss) An item spawns in the middle of the joining room and Tenno must grab it and successfully run it to the other team's core. And of course it applies a debuff to whoever is carrying it, and maybe only allows them use of their side arm (no melee...you coptor'n so and so's) And of course still spawning waves of chaff enemies to mess with you as well. Share this post Link to post Share on other sites
RadMystical 16 Posted May 21, 2014 Am I a moron for not understanding 100% of what this post is about? Share this post Link to post Share on other sites
What_is_your_ip 183 Posted May 21, 2014 Sweet we still can't see who is in what clan. Share this post Link to post Share on other sites
drunkpunk222 131 Posted May 21, 2014 sectors are very easy and very boring, also some players cheat there,someone from opposing side coming in and taking key and in a jump disconnecting so no one cant take it anymore so means abort, key just flying , its stupid, they can better run rails against then waste time 2 Share this post Link to post Share on other sites