[DE]Rebecca

13.4.0: Serro + Psa!

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Additions:

  • Tenno Reinforcement: Introducing the Serro, a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!
  • Tenno Customization: Yamako Syandana!
  • Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.
  • New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement Fracturing Wind, Seismic Palm, Homing Fang, Swirling Tiger, Grim Fury, Flailing Branch, and the Decisive Judgement Stance Mods! (rest maybe coming soon!).

Nova Changes:

Molecular Prime:

- On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.

- Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.

- Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.

- Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall

- Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).  

 

Changes:

  • Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.
  • Tweaked the positioning of emblems on the Para Sentinel Skin.
  • Tweaked the sound effects for the Kubrow pain barks.
  • Tweaked the Kubrow den explosion sound effects.
  • Tweaked Banshee's Sound Quake sound effects.
  • Reduced the amount of visual noise seen on Melee Channelling trails.
  • Tweaked the placement of Valkyr's shoulder armor attachments.
  • Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.
  • Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.
  • Improved mini-map marker clarity in a number of Forest tilesets.
  • Clan Tactician is now both Clan and Alliance Tactician https://forums.warframe.com/index.php?/topic/234699-coming-clan-tactician-role-changes-pc/

 

Fixes:

  • Fixed an issue with Miter's projectile FX orientation.
  • Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.
  • Fixed an issue with loot falling out of the world in the Shipyards tileset.
  • Fixed an issue with non-Capture targets being able to pass through restricted doors.
  • Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.
  • Fixed the incorrect text string on Mutated Shotgun Ammo.
  • Fixed a number of localization issues.
  • Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
  • Fixed incorrect melee channel energy colors appearing on clients.
  • Fixed an issue with the wrong icon appearing for Conclave missions.
  • Fixed a number of crashes.
  • Fixed an issue with weapons consuming more ammo than they should have been.
  • Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
  • Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.
  • Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.
  • Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.
  • Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.
  • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

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Oooh new Syandana.

However, I really didn't see the issue with Nova. She was irrelevant after a certain enemy level. 

Edited by Xyana

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thank you, DE. the new corpus melee sounds wicked!

and let the nova crying begin!! :D

funny that she remained so OP for so very long and is one of few frames that got major changes, minor if any

Edited by angrykenji

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I think the post is broken.

 

Edit: Fixed.

 

I must post this.

cYawXFC.png

Edited by GaleRoar

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HTML is a beauty isn't it? :P

 

EDIT: I love you DE. :)

Edited by Sakunai

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I think the post is broken.

 

 

HTML is a beauty isn't it? :P

Fixed as well as the shortlived Grim Gury, the Gury will never be forgotten.

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