Einsig_SV Posted May 21, 2014 Posted May 21, 2014 ... Yeah. They "fixed" it. Carry on people, nothing more to see here.
xlraistlx Posted May 21, 2014 Posted May 21, 2014 And I was actually farming for it just before the Hotfix. It's good to know, than you Tenno.
Vaskadar Posted May 21, 2014 Posted May 21, 2014 DE please revert! Miter needs to be awesome, this was one of the ways it could have been.
ss4chris Posted May 21, 2014 Posted May 21, 2014 ... Yeah. They "fixed" it. Carry on people, nothing more to see here. lol wut they nerfed it? dang.
SolidAcid Posted May 21, 2014 Posted May 21, 2014 lol wut they nerfed it? dang. nerfed? how?...will you take dot if you equip it?....or have a 50% movement speed debuff?
9IR_nullfield Posted May 21, 2014 Posted May 21, 2014 Can't believe that DE releases a very timely fix when a bug turns the Miter into a semi-decent gun... and yet it's still using the rifle mutator with a sniper ammo pool.
Noble_Cactus Posted May 21, 2014 Posted May 21, 2014 A moment of silence for the fallen weapon, who brought much promise but died far too young.
SirAuron Posted May 22, 2014 Posted May 22, 2014 (edited) A suggestion would be to make the sawblades(After hitting one enemy which is a must)have a high rate of hitting another the enemy again after 1 bounce or all bounces have a high rate of hitting an enemy whether indoors or outdoors. The sawblades would act as bloodhounds after hitting one enemy and knowing the enemy scent. Every bounce or at the very least one bounce should be aimed at the enemy and the rate of hitting another enemy goes down with eat bounce, This should make this weapon even more unique and somewhat similar to a flamethrower or chain lightning. Something like that. Edited May 22, 2014 by SirAuron
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