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Posted (edited)

Am I the only one here to think that the changes made to nova don't solve the problem at all ?

Yes, Nova is a damage frame, so she can do 3 000 000 dmg, I have no problem with that

But why DE didn't touched to the most problematic part of this warframe: the fact that nova concentrate all the roles, and become an anti teamplay warframe:

-pure damage

- damage buff

- crowd control

- AoE

 

Why should I need to take a banshee when nova can do the work, why shoud I take a vauban, nova can do the work...

teams before nva: vauban, loki, trinity, frost

teams after: nova, nova, nova, trinity

 

I wasn't expcecting a huge nerf of the sacred cow, but at least some good changes, I am sad that they didn' changed the crowd control part of MP, this should be at least done, nova is a dmg frame, not a crowd control one.

 

 

I still think DE should just flat out remove the Slow effect of M.Prime. Its not needed. Nova is supposed to be a glass cannon, do lots of damage and die easily. Having that slow down effect makes the whole "die easy" part almost non-existent.

Edited by koolen
Posted

Am I the only one here to think that the changes made to nova don't solve the problem at all ?

Yes, Nova is a damage frame, so she can do 3 000 000 dmg, I have no problem with that

But why DE didn't touched to the most problematic part of this warframe: the fact that nova concentrate all the roles, and become an anti teamplay warframe:

-pure damage

- damage buff

- crowd control

- AoE

 

Why should I need to take a banshee when nova can do the work, why shoud I take a vauban, nova can do the work...

teams before nva: vauban, loki, trinity, frost

teams after: nova, nova, nova, trinity

 

I wasn't expcecting a huge nerf of the sacred cow, but at least some good changes, I am sad that they didn' changed the crowd control part of MP, this should be at least done, nova is a dmg frame, not a crowd control one.

 

 

not everyone owns a nova nor will want to play her.

Posted (edited)

The change makes her really need protection. She is now a glass canon as should have been from the start, cause if theres no protection, she goes down rather quick.

 

Shes only viable on high level content when paired with a good team, as any frame should be. She now has the necessity of frames that can counter her weaknesses.

Edited by Hybridon
Posted

In this game, most damage frames tend to fail in high lvl missions as the powers they dealt do not scales with enemies' level...

On the other hand, all CC abilities do scale with enemies' level and that made the powers suitable to use in high lvl missions.

Posted

Stop getting buttmad because a GODDAMN ANTI-MATTER WARFRAME does lots of damage.

as I said, I'm ok with the 3 000 000 dmg, I just don't understand why a DAMAGE frame use CROWD CONTROL powers

Posted

I still think DE should just flat out remove the Slow effect of M.Prime. Its not needed. Nova is supposed to be a glass cannon, do lots of damage and die easily. Having that slow down effect makes the whole "die easy" part almost non-existent.

Posted

I...

 

No matter how many times I read this, it doesn't make sense.

eng is my third language, so nova is a frame with damage based powers ok ? so why does her concentrate the roles of dps and crowd contro, that's nonsense

Posted

I still think DE should just flat out remove the Slow effect of M.Prime. Its not needed. Nova is supposed to be a glass cannon, do lots of damage and die easily. Having that slow down effect makes the whole "die easy" part almost non-existent.

that's exactly what I was trying to explain

Posted

this update basically addressed the fact that certain aspects of her abilities didn't scale properly with mods, now you have to choose between what aspect of mprime you like

Posted

I still think DE should just flat out remove the Slow effect of M.Prime. Its not needed. Nova is supposed to be a glass cannon, do lots of damage and die easily. Having that slow down effect makes the whole "die easy" part almost non-existent.

 

Can be killed easily during the cast time and while the web of MP slowly creeps towards the enemy. Natural Talent can help somewhat but not totally.

Posted

Can be killed easily during the cast time and while the web of MP slowly creeps towards the enemy. Natural Talent can help somewhat but not totally.

High risk, high gain.

 

Definition of glass cannon.

Posted (edited)

Nova players usually didn't JUST use MPrime. Sure, it was an asset, but any true Nova player (and warframe enthusiast) knows that Antimatter drop is her backup and complement to MPrime. The spread speed in its current state for MPrime as a whole is ridiculously slow. Stacked with duration is nice, but if enemies can simply outrun the blast then that's energy wasted. In early level games, yes, Nova dominated. But beyond level 35+ or so, she hits a glass ceiling, and MPrime was mostly used for the slow effect and increased damage on the enemy from that point. Now, the power is iffy at best. Stretch for the blast radius is nice, but as stated earlier, blast dmg won't mean anything past 35 or so.

 

The fact that this nerf is being applauded so much is ridiculous though... "She's an easy frame, just MPrime and it's done" ... look at the walking easy button that is Rhino. His stomp reaches atrocious ranges stretched + overextended and STOPS enemies completely... but bring a frame that kills masses effectively and there's a problem... in a co-op game... where xp is ultimately shared in the end... brilliant community we've got here...

 

Overall, those that hated Nova had a right to, just as everyone that loved her had a right to.

 

EDIT: High risk, barely any reward for her in T3's with MPrime now unless you assault with Antimatter drop and Null star... She's still good, just not as effective anymore in my eyes.

Edited by OdinHighwind
Posted

Nova players usually didn't JUST use MPrime. Sure, it was an asset, but any true Nova player (and warframe enthusiast) knows that Antimatter drop is her backup and complement to MPrime. The spread speed in its current state for MPrime as a whole is ridiculously slow. Stacked with duration is nice, but if enemies can simply outrun the blast then that's energy wasted. In early level games, yes, Nova dominated. But beyond level 35+ or so, she hits a glass ceiling, and MPrime was mostly used for the slow effect and increased damage on the enemy from that point. Now, the power is iffy at best. Stretch for the blast radius is nice, but as stated earlier, blast dmg won't mean anything past 35 or so.

 

The fact that this nerf is being applauded so much is ridiculous though... "She's an easy frame, just MPrime and it's done" ... look at the walking easy button that is Rhino. His stomp reaches atrocious ranges stretched + overextended and STOPS enemies completely... but bring a frame that kills masses effectively and there's a problem... in a co-op game... where xp is ultimately shared in the end... brilliant community we've got here...

 

Overall, those that hated Nova had a right to, just as everyone that loved her had a right to.

Both are no brain frames and as that, used by most of the noobs. How many Trinity with Penta/Ogris did you see in game after the Blessing nerf?

Posted

I know. Was just correcting him on saying that MP nullifies any chance of death.

I didnt mean nullify any chance at death, I know she still goes down pretty darn easily I am aware. I just think that DE could have left M.Prime the same but just got rid of the slow effect it applies and it would have been a perfect change imo.

Posted

Drop this. I do not... I just don't even. 

 

I find it to be better. I like her now. There. I'm done. She isn't annoying to me anymore. I'm happy. 

Posted

Nova got balanced, right into the ground. Her M Prime was a nice debuff at high level survival and defense and now it's a choose duration or range or a little of both and be a mediocre skill.

Posted (edited)

this may sound off topic i can see why some ppl hate NOVA (slows down enemys means u may have to look for them if not killed right away) (range that mprime covers is very wide and vast therefore can affect almost all enemy mobs on the map) (it does not count as a kill when u killed a mob that has been mprimed but NOVA instead adds to the NOVA users kill count) 

 

there is not much in terms of nerfig that you can do to make mprime more balanced its just OP anyway u look at it (unless the remove mprime all together) 

but in terms of the new "Nerfed" Mprime its will all players will do is just change a few things and it is back to square one for all the ppl that cried nerf

 

will time to move on to other thing dont worry we still other OP stuff in the game lol

 

-----My 2 Cents---- 

Edited by elgle2000
Posted (edited)

In my opinion i really dislike this, im ok with balancing but now its a bit useless. Its like nova powers - stats dont fit, to make m prime a bit useful you have to put a lots of mods and theres no spot to any shield-life mods and even with those mods nova stilll weak. If nova powers stay like now, i think a solution would be put more armor shield and life.

Edited by WANDERER93
Posted

In my opinion i really dislike this, im ok with balancing but now its a bit useless. Its like nova powers - stats dont fit, to make m prime a bit useful you have to put a lots of mods and theres no spot to any shield-life mods and even with those mods nova stilll weak. If nova powers stay like now, i think a solution would be put more armor shield and life.

She is a glass cannon. You know what that means?

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