# Molecular Prime Slow On Negative Power Strength

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it seems that the debuff via m prime, when brought into the negatives(edit: power strength via overextended), seems to make enemies move faster. i don't know if this is intentional or not, hence my posting

Edited by Retrikaethan
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I hope it's intentional.

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I hope it's intentional.

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I hope it's intentional.

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I hope it's intentional.

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I hope it's intentional.

i am ambivalent!

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The slow is now based on your mod rank and power strength so negative power strength equals negative slow down i.e. a speed up, not sure if intentional though.

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The slow is now based on your mod rank and power strength so negative power strength equals negative slow down i.e. a speed up, not sure if intentional though.

i would think they would intend for the slow to be weakened, but still below 1. although, increasing enemy run speed could be a very interesting tool for some situations.

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How fast can you make them move and attack? x2?

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I hope it's intentional.

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I hope it's intentional.

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i would think they would intend for the slow to be weakened, but still below 1. although, increasing enemy run speed could be a very interesting tool for some situations.

My guess is the math goes like this  0 is the basemark for the frame's speed (regardless of how fast it actually is) and the mods just change that value from the 0 point to determine the multiplier faster being positive and slower being negative.  Normally the slow would put the multiplier into a negative value but having the power strength at negative basically makes it multiply a negative by a negative (resulting in a multiplier on the positive side equating to a speed increase determined by just how far into the negatives power strength is.)  In short negative 50% power strength would actually speed them up by half the slow value.

To put it into more entertaining terms if you had roughly -300% power strength you could double all enemy move rates with MP.  Imagine rollers that have been volt speed buffed.  Or even worse heavy gunners, napalms, and bombards all with fire rate increases.

Edited by Irorone
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My guess is the math goes like this  0 is the basemark for the frame's speed (regardless of how fast it actually is) and the mods just change that value from the 0 point to determine the multiplier faster being positive and slower being negative.  Normally the slow would put the multiplier into a negative value but having the power strength at negative basically makes it multiply a negative by a negative (resulting in a multiplier on the positive side equating to a speed increase determined by just how far into the negatives power strength is.)  In short negative 50% power strength would actually speed them up by half the slow value.

To put it into more entertaining terms if you had roughly -300% power strength you could double all enemy move rates with MP.  Imagine rollers that have been volt speed buffed.

Imagine Mprime speedbuff combined with Nyx her chaos high level mobs will just wreck each other in high speed.

On the actual effect though. It looks interesting, negative effects are supposed to be negative and not just a small reduction. Though you could use it in your advantage as well.

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I don't think negative power strength reverses the effect of any other ability, just reduces the potency.  Whether or not this is truly a bug, it is inconsistent with every other ability that provides a buff or debuff, and that alone should be good reason to fix this.  Until you reach -100% of something, you still have part of that something.

Based on a possible implementation of the math, the speed up may be to 112% of what it should be with a max Molecular Prime and a max Overextended.  I need to go try an unleveled Molecular Prime, as the same math for it would yield 144% of base.

EDIT:

Some (very) limited testing suggests I may be right.  For those interested, the math:

(The speed change effect is applied as a multiplier)

Final speed multiplier = <Base multiplier from MP (.9/.8/.75/.7)> - ( <Base multiplier from MP (.9/.8/.75/.7)> * ( <Sum of power strength modifications as an integer> / 100 ) )

Edited by doomagent13
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I am sure if u guys got this, i jus got myself killed when a M.Prime unit exploded beside me o.o. And also, overextended makes the mobs move like they are on drugs. 2x attack speed and movement speed.

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i would think they would intend for the slow to be weakened, but still below 1. although, increasing enemy run speed could be a very interesting tool for some situations.

It makes pluto dark sector def go faster, also the infested look like they are on crack.

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I hope it's intentional.