Dasmir Posted April 5, 2013 Share Posted April 5, 2013 What you think ? good idea or bad idea ? just to balance the current status of the rifles "Shotguns>Sidearms>melees>rifles". And the mod its rare and expensive as hell to max for only a 60%. Link to comment Share on other sites More sharing options...
Notso Posted April 5, 2013 Share Posted April 5, 2013 I think it should go up to 100, yeah. Especially for the Mod Capacity drain on it! Link to comment Share on other sites More sharing options...
Vaskadar Posted April 5, 2013 Share Posted April 5, 2013 Yeah, and buff Puncture mods too! 0.35 isn't nearly enough for the drain. Link to comment Share on other sites More sharing options...
MAL1WAN Posted April 5, 2013 Share Posted April 5, 2013 (edited) 60 should be good since most rifles are rapid fire. If you put that thing in a Gorgon together with serration and crit mods, big targets would cry. Edited April 5, 2013 by ReaverShale Link to comment Share on other sites More sharing options...
Dasmir Posted April 5, 2013 Author Share Posted April 5, 2013 60 should be good since most rifles are rapid fire. If you put that thing in a Gorgon together with serration and crit mods, big targets would cry. The problem is no everyone is running with a gorgon right now. Link to comment Share on other sites More sharing options...
TheChaffeemancer Posted April 5, 2013 Share Posted April 5, 2013 60 should be good since most rifles are rapid fire. If you put that thing in a Gorgon together with serration and crit mods, big targets would cry. Paris and Snipetron are not, so they get screwed on this, comparatively speaking. Come to think of it, perhaps polarity slots could increase the stat buff of the card in addition to/in place of lowering the power usage. It would allow for making weapons stand out more. Link to comment Share on other sites More sharing options...
Milliea Posted April 5, 2013 Share Posted April 5, 2013 I think it would be better to add sniper rifle mods and maybe even let that go as far as 150% and then change it so they don´t use the rifle mods anymore. Link to comment Share on other sites More sharing options...
wolfenstian Posted April 5, 2013 Share Posted April 5, 2013 I want a 100% multishot for my bow, I will be Robin Hood! I can see how this could be a problem though for the gorgan and boltor, as they would become a even greater bullet hose. There needs to be a good spot where multishot is useful for snipers while still not making autos massively op. Link to comment Share on other sites More sharing options...
3ntropy Posted April 5, 2013 Share Posted April 5, 2013 Reworking multishot to have a cooldown between guaranteed procs would balance it across all fire rates. Alternately the proc chance could have a modifier inversely proportional to the base magazine size of the weapon, i.e. there are ~X number of multishot rounds in the magazine. Link to comment Share on other sites More sharing options...
bumwald Posted April 5, 2013 Share Posted April 5, 2013 (edited) I think the solution to that would be if sniper rifles were their own type. and instead of snipers having a whole different set of mods, some of the mods could work on both types. shotgun is a separate type for the point of balancing so this could work. Edited April 5, 2013 by bumwald Link to comment Share on other sites More sharing options...
Naqel Posted April 5, 2013 Share Posted April 5, 2013 (edited) Multishot is one of many reasons mods shouldn't have levels at all, and just do their thing(100% multishot) right out of the box. OFC Multishot would in it's current form be completely broken in such a world, but there are acommodations that can be made to fix that issue. More of my thoughts that after U8, though. Edited April 5, 2013 by Naqel Link to comment Share on other sites More sharing options...
Buddlschlumpf Posted April 5, 2013 Share Posted April 5, 2013 I wonder why so many people focus on multishot...At the current state of the dmg calculation, multishot and +normal dmg have the same effect - multishot is basically another +normal dmg just that it multiplicates with the other normal dmg instead of simply adding up. The rifles suffer too much from their crappy mods. I see the idea of a weapon category starting off with high stats that do not increase that much. But unfortunately, the rifles do no start with very high stats compared to the base stats of other weaponry. Link to comment Share on other sites More sharing options...
Huff Posted April 5, 2013 Share Posted April 5, 2013 +1 Snipers have too much of a damage differential range to be effective at higher levels. My Paris's min/max damage seems to range from about 200 - 800, which makes it impossible to do stealth with such incosistentent damage. Snipetron is also pretty bad. Link to comment Share on other sites More sharing options...
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