rangeless Posted May 24, 2014 Posted May 24, 2014 (edited) 1. After using a turret laser, even after the turret has fired its laser, the laser remains indefinitely, without it dealing any damage. 2. The front spawn door does not open unless a player stays close to it, making completing waves very tedious because players would have to check that spawn room almost every time. 3. Corrupted shield ospreys are not affected by direct melee attacks. Even a jump spin attack will not work. 4. When Player A invites Player B to a void game, the Player B's current loadout gets replaced with the previous loadout saved. This has become very apparent and requires most, if not all invited players, to switch up their loadouts every time they get invited to a game. Edited May 24, 2014 by rangeless
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