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Update 7.7.2: Hotfixes


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Additions:

FWsDjLU.jpg

New Weapon: Mire - a gruesome infested sword capable of spreading disease.

New Weapon Skin: Manticore - a Grineer war axe that deals more damage than the Scindo but has slower swing speed.

Add support for showing active squads for alerts.

Added an option in controls to toggle wall run to a tap instead of holding jump.

New Screen to customize your Gamepad Controls.

Changes:

Defense reward popup now lasts for a full 15 seconds even if all players have voted.

Sniper rifle uses new fire recoil animation.

Fixes:

Fixed an animation issue with interrupting a reload with a melee swing.

Fixed melee weapon sticking in hands when melee interrupted by using a power.

Fixed intro cinematic replaying if spending a revive in the Dojo.

Fixed issue where selecting an alert directly from the main menu's alert list would host a public session regardless of what mode you were playing.

Fixed Online mode dropdown not refreshing when backing out of lobby.

Fixed per-node squad counts disappearing after selecting node with no players.

Fixed locally-selected online mode getting clobbered by the value of the last session you were in.

Fixed an issue with players being unable to use powers after being affected by a stagger damage type during the power cast animation.

Fixed various powers not affecting the Grinders and Turrets.

Fixed Contagion granting invincibility.

Fixed mod descriptions not showing up in non-latin character sets.

+ Fixed "power in use bug" with Rhino Stomp.

+ Fixed drop table problems with high level enemies (was reversed, reducing variety, now is increasing drop variety properly)

+ CPU performance improvements when lighting dynamic objects/characters.

HOT-HOT-FIX 6:00 PM EST

Contagion damage for Saryn fixed.

Fixed Looping Reload animation.

Fixed Slash Dash not working on Client

Faction Swaps and Combinations will now occur again.

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New sword, hell yes

EDIT: Bought the recipe, threw it in the pot with some veggies and some creds for spice.

Now I'm off to sleep! Tomorrow will be a good day, for sure.

Edited by Shion963
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Defense reward popup now lasts for a full 15 seconds even if all players have voted.

Fixed melee weapon sticking in hands when melee interrupted by using a power.

- Nice

Fixed Contagion granting invincibility.

- Meh, Saryn is no longer spawn of rhino

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And now saryn will sit forever on my warframe shelf. 252 runs on that hell of a boss. All for a short range AOE nuke, 1 extra melee damage for 75 energy that lasts 5 seconds, a decoy that dies in 5 seconds, and a level 1 that does 4 poison damage per tick and doesn't spread.. ever.

Can't wait till you re-balance her and I can use her again.

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Awesome fixes! And that skin looks nice, especially now that they also drop from ? Alerts.

I wonder if the Sword drops from Alerts too or if Phorid drops the blueprints, or maybe a new infested boss in the future.

Edit: Nevermind, its from the Market. Building it right now for my Saryn....it wil fit!

Also, I hope that Contagion was fully fixed, I mean, it used to add like a single point of damage only.

Edited by CaligoIllioneus
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