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Some Suggestions To Improve Gameplay (Edit 37: Health Regaining Improvements)


Renegade343
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My only grip, or rather creative nitpick, is with the latest changes on Shock Eximus is the Electric Shield. Not the concept of forcing you to go behind and such, but rather the power itself being taken from Volt. I think that DE needs to be more creative both in the animation they use and the power itself (Arctic shouldn't cast snow gloves at all, and should not use Frost's animation, as it feels and looks lazy; they could have made it a prism force shield in the first place with a unique cast animation).

 

So in this case, instead of an Electric Shield like Volt, the Corpus would deploy a force shield instead. Otherwise,I like the rest of the idea, and the Amprex should be enough as a "walking arc trap" and even better since you can actually dodge it (therefore more player skills involved instead of auto-aim or RNG).

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My only grip, or rather creative nitpick, is with the latest changes on Shock Eximus is the Electric Shield. Not the concept of forcing you to go behind and such, but rather the power itself being taken from Volt. I think that DE needs to be more creative both in the animation they use and the power itself (Arctic shouldn't cast snow gloves at all, and should not use Frost's animation, as it feels and looks lazy; they could have made it a prism force shield in the first place with a unique cast animation).

 

So in this case, instead of an Electric Shield like Volt, the Corpus would deploy a force shield instead. Otherwise,I like the rest of the idea, and the Amprex should be enough as a "walking arc trap" and even better since you can actually dodge it (therefore more player skills involved instead of auto-aim or RNG).

I used the Electric Shield because the Corpus have been dissecting Warframes to study and hopefully harness the powers within, and I wanted to show the result of the research to the players. 

 

However, regarding the Grineer, I agree that there should be an animation/appearance change. 

Edited by Renegade343
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I used the Electric Shield because the Corpus have been dissecting Warframes to study and hopefully harness the powers within, and I wanted to show the result of the research to the players. 

 

Which is also why I didn't like the direction they took, because it cheapens the powers as well (especially visually). They could have done something more unique in the first place, such as Zanuka's ice bombs, Kril's fire wave (which has also been cheapened by DE after they used the exact same power for one of the Hyenas).

 

Also, it's not yet proven that the Corpus in general was able to harness Warframe powers in such straight forward way yet. Even Zanuka's powers are questionable in effectiveness, and for what we know so far, only Alad V was really able to manage that (lore-wise, not gameplay-wise). Now with Alad V. out of the Corpus organization, this is even less likely to happen as effectively without his help.

 

But again, those are more of my personal nitpicks on the creative decisions DE made.

Edited by Casardis
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Which is also why I didn't like the direction they took, because it cheapens the powers as well (especially visually). They could have done something more unique in the first place, such as Zanuka's ice bombs, Kril's fire wave (which has also been cheapened by DE after they used the exact same power for one of the Hyenas).

 

Also, it's not yet proven that the Corpus in general was able to harness Warframe powers in such straight forward way yet. Even Zanuka's powers are questionable in effectiveness, and for what we know so far, only Alad V was really able to manage that (lore-wise, not gameplay-wise). Now with Alad V. out of the Corpus organization, this is even less likely to happen as effectively without his help.

 

But again, those are more of my personal nitpicks on the creative decisions DE made.

Right. Always thinking that Alad V is still, very loosely, Corpus (although Zanuka/Harvester seems to be using one or two Warframe powers to a good effect). 

 

Force fields theoretically take quite a lot of power, something the Shock Eximus probably would not handle. 

 

Why not a metallic deployable cover for the Shock Eximus? The Shock Eximus first takes out a small module of some sort, then charges it with his gauntlet (can be seen) (for 0.5s) before throwing it into the ground, spawning a deployable sandbag-esqe cover for allies and himself to hide and duck under (around thigh to torso height?) (Punch Through does not work through this cover as electricity is covering the front of it, disintegrating all bullets/projectiles hitting the front of the electrified cover. The other side of the cover is insulated to prevent allies from being shocked) (as the Tenno have the equipment to transport Capture Targets to base via disintegrating them and rebuilding them on the other side intact, the Corpus reverse-engineered and improved it to store data in the module, ala Digi-struct in Borderlands 2). The cover can be disabled by scooting around the back and shooting at a crackling module, disabling the deployable cover and reverting it to a broken module?

Edited by Renegade343
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Force fields theoretically take quite a lot of power, something the Shock Eximus probably would not handle.

 

I doubt a non-Tenno using a Warframe power is any less power-consuming. According to lore, the powers do come, in part, from the Tenno themselves, and the Warframes were built around that "affliction." This might explain why Alad V was able to harness SOME of Warframe powers only onto a proxy (Zanuka), and not live units. I was using "force fields" as an example. If the terminology is wrong, then it can be changed to something like "energy field." The point still stands about Electric Shield.

 

What I meant by a force shield, however, was more in line with the tech stuff in Mass Effect, which Corpus could certainly use some of if DE decided to bring them in. See spoiler below for example.

3xMs4HM.png

 

In short, it could be just like you said: the Corpus would deploy the shield and then charge it, before the energy field pops out. What I'm wondering, however, is if this wouldn't be better for a Corpus Tech. Lastly, suggesting such major changes would require overhauls on all Eximus (which is a good thing because they are extremely lackluster).

 

The reason I'm thinking of all these energy stuff for Corpus is because of their energy-based technology, many of which are reverse-engineered from Orokin techs. The Grineer, on the other hand, rely more on raw power and defense, so seeing a Grineer use Snow Globe is simply wrong in my eyes, even a fire-farting Grineer Eximus (seems more fitting for Infested due to unstableness).

 

Consistency is a good thing, and sometimes it's lacking in many areas XD

Edited by Casardis
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I doubt a non-Tenno using a Warframe power is any less power-consuming. According to lore, the powers do come, in part, from the Tenno themselves, and the Warframes were built around that "affliction." This might explain why Alad V was able to harness SOME of Warframe powers only onto a proxy (Zanuka), and not live units. I was using "force fields" as an example. If the terminology is wrong, then it can be changed to something like "energy field." The point still stands about Electric Shield.

 

What I meant by a force shield, however, was more in line with the tech stuff in Mass Effect, which Corpus could certainly use some of if DE decided to bring them in. See spoiler below for example.

3xMs4HM.png

 

In short, it could be just like you said: the Corpus would deploy the shield and then charge it, before the energy field pops out. What I'm wondering, however, is if this wouldn't be better for a Corpus Tech. Lastly, suggesting such major changes would require overhauls on all Eximus (which is a good thing because they are extremely lackluster).

You meant that type of force field. I see. I was thinking of Star Wars force fields (only confined to ships and such). 

 

Then again, I wanted the Shock Eximus to be support, as Arson Eximus is Attack, Arctic Eximus is Defence, and Venemous Eximus is Area Denial. By having a deployable electrified metallic cover and buffs to ally weaponry, the Shock Eximus can make itself unique out of the elemental Eximus. 

 

As for the Techs, let me think of something else to actually fit their name and to make them an actual threat. 

Edited by Renegade343
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It would yeah, but that in itself is much more unique than any of the other ones (new animations, new move altogether instead of a recycled power like Arson/Arctic, etc). In that sense, the other ones should be reworked to actually do something more or different than copying Frost and Ruk. Not sure if you ever thought of ideas for that?

 

For Shock however, I think you've put him in a good place with this, and adds more depth to at least one Eximus.

Edited by Casardis
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It would yeah, but that in itself is much more unique than any of the other ones (new animations, new move altogether instead of a recycled power like Arson/Arctic, etc). In that sense, the other ones should be reworked to actually do something more or different than copying Frost and Ruk. Not sure if you ever thought of ideas for that?

 

For Shock however, I think you've put him in a good place with this, and adds more depth to at least one Eximus.

Not really, since I was more on thinking how to make Shock Eximus a more fairer challenge towards players (since the AoE Magnetic Debuff with no LoS is way too punishing for everyone), giving them satisfaction when they overcome the Eximus. 

 

Let me see what other magic I can conjure for all the Eximus, not just the elemental Eximus (Of course, after my SAT exams). 

Edited by Renegade343
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I guess we can go full extreme with the Leaders, which would separate them from heavy artillery: making them all super support units.

 

Supports can come in many forms, as you already know, so while your Shock concept is more on full defense support (Amprex for CC, deployable, impenetrable shield for protection of multiple units), Arctic will be the mobile defense support, while Arson will be the offensive support, and so on.

 

They may give some buffs, debuffs, but in a different way. For instance, Arson may have a telegraphed animation before using their fire farts (unlike their current near-instant cast), but their aura will also give a slight +10% fire damage to a fixed number of enemies, while increasing their ability to fire-proc to 30%).

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while increasing their ability to fire-proc to 30%).

Wouldn't that make fighting against Grineer absolute hell? Hit-scan weapons with 30% proc, and with their numbers Tenno will burn forever. If Fire Repellent could decrease a chance of getting fire procs it would be viable. As it is now, hell no.

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Wouldn't that make fighting against Grineer absolute hell? Hit-scan weapons with 30% proc, and with their numbers Tenno will burn forever. If Fire Repellent could decrease a chance of getting fire procs it would be viable. As it is now, hell no.

 

Oh yeah it would, that was just me putting random numbers as an example, so that you get the point of what change I'm talking about. The numbers themselves isn't the concern here, as long as it gives them a little chance to fire proc (30% is way too much yeah, maybe max 10%, but I did suggest a cap of number of affected enemies in the aura).

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Well, if mission descriptions had something like "High chance of Fire Eximi" so that you could change your loadout. Maybe even equipping Flame Repellent. Or if it's ice Eximus even equip Insulation.

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Well, if mission descriptions had something like "High chance of Fire Eximi" so that you could change your loadout. Maybe even equipping Flame Repellent. Or if it's ice Eximus even equip Insulation.

 

Personally, I prefer suggestions that would encourage more skill plays or a short break in facerolling routine (like Renegade is suggesting with this topic). Adapting in the middle of combat is much more engaging than having everything put in mods. I'm against all bandaids like Flame Repellent and the likes, especially when this game has so many bandaids over bandaids.

 

I was just suggesting the Arson eximus to have a different kind of "leader power" that actually buffs allies, only that my numbers were exaggerated. Eximus don't appear too often anyway, so that short change of pace would be a bit more welcomed.

Edited by Casardis
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 Adapting in the middle of combat is much more engaging than having everything put in mods. I'm against all bandaids like Flame Repellent and the likes, especially when this game has so many bandaids over bandaids.

Well, I work with what we have. I absolutely agree with you, it's just that until DE make so, it is only speculation. And they don't seem to want to change the system.

Edited by CBAROG
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Well, I work with what we have. I absolutely agree with you, it's just that until DE make so, it's just speculation. And they don't seem to want to change the system.

 

I can see where you're getting at, but that's also why I disagree with the idea that we should only give feedback in the current sphere, instead of thinking outside the box (while remaining in the sphere of Warframe, instead of trying to make it our own game).

 

Many suggestions here go outside the box of what DE's currently doing with Eximus, yet they are things that, with their skills and assets, they could certainly implement in Warframe while still keeping its soul; it will just have a deeper soul.

 

Therefore, we as the community need to keep the feedback strong and our voice loud on concerns that could add more depth to the game, or else you get half-done things like Melee 2.0 (sorry DE, but that's honestly what it seems to be right now). I won't get into that here, since I've given enough feedback on that in separate topics already, though I will give several links that are good read in expanding Melee 2.0, as well as what it should have had since day one of U13.

 

- Backstabbing and Executions: https://forums.warframe.com/index.php?/topic/234751-backstabbing-and-executions-cool-but-useless-lets-fix-that/

- Melee 2.0 and mobility: https://forums.warframe.com/index.php?/topic/229159-melee-20-feedback-on-mobility/

- Jump attacks: https://forums.warframe.com/index.php?/topic/210003-flying-enemies-aerial-attacks-and-the-sword-alone/

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Thanks, I read them. It's just that 28 pages of feedback given in the thread DE created and no result. Except you can attack with LMB in melee mode. 

Your ideas, notionphil's, a lot others. DE don't notice them. because there no sh!tstorm. So unless there's a war in the forums DE won't bother.

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Thanks, I read them. It's just that 28 pages of feedback given in the thread DE created and no result. Except you can attack with LMB in melee mode. 

Your ideas, notionphil's, a lot others. DE don't notice them. because there no sh!tstorm. So unless there's a war in the forums DE won't bother.

 

I guess this does bring another concern to me. There are often times where DE give their response only to topics with lots of rage/vocal disappointment involved, instead of some more neutral, yet really constructive feedback topic. I can understand the will to ease down discontent the community may have a times, but this can also make those who take their time to keep a more formal tone, while giving great feedback, unmotivated to continue.

 

They may say "we do read and consider the feedback," but we know from DE_Drew(?)'s response once that the magnitude of feedback sometimes makes it hard to keep track, and therefore we can't have a guarantee that DE is actually listening. Why not simply give a short approval to those topics giving great feedback while receiving lots of community support, maybe ask a question to TC for clarification, something! ANYTHING to give us a sign that they did read it.

 

DE often put the time to respond to rage topics that bring legitimate concerns. That time can be shared to respond to those that bring legitimate concerns minus the rage, which would encourage communication, encourage the community to keep providing constructive feedback without fearing that everything will be said for nothing due to all the rage receiving attention around them.

 

*takes a deep breath*

 

I will stop this here though since I'm derailing Renegade's topic at this point XD

Edited by Casardis
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Personally, I prefer suggestions that would encourage more skill plays or a short break in facerolling routine (like Renegade is suggesting with this topic). Adapting in the middle of combat is much more engaging than having everything put in mods. I'm against all bandaids like Flame Repellent and the likes, especially when this game has so many bandaids over bandaids.

Resistance Mods... I'll put it onto my to-do list of things to improve. 

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Isn't damage of 30 level Blitz a little low? I think it should be 700-800 shield at least. So that the torrent of projectiles is really deadly. And give them a short-ranged teleport. Imagine them coming from one direction then teleport behind your back and showering you with plasma. First encounter may  result in death but you learn how to counter it eventually. 

And some means to prevent them from teleporting. Some status effect, for example.

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Isn't damage of 30 level Blitz a little low? I think it should be 700-800 shield at least. So that the torrent of projectiles is really deadly. And give them a short-ranged teleport. Imagine them coming from one direction then teleport behind your back and showering you with plasma. First encounter may  result in death but you learn how to counter it eventually. 

And some means to prevent them from teleporting. Some status effect, for example.

But the Blitz Eximus would have other units surrounding him as well, so the lower damage is to punish the player less, as other enemies would fire on the player as well, lowering the player's shields. 

 

We can have the Teleport, but it feels a bit lazy as the Flameblade does that too. I will try to think of something a bit unique. 

 

How about prototype Invisibility? The Blitz Eximus can be invisible (with a bit more visible silhouette than Loki/Ash Invisibility) for 5 seconds while going around to your back before de-cloaking and showering the targeted player with plasma? That will still fit his name as a Blitz Eximus (as the German's Blitzkrieg sometimes made enemies perceive them as invisible until the strike). 

Edited by Renegade343
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Well, I haven't seen a Flameblade for quite a long time. My sentinel kills them before I even know one was there. So giving teleport to a dangerous enemy is fine, imo. Cloaking should be for Snipers. Also, he should be an android. That explains his speed and durability.
And "The infamous Corpus Rapid Strike Team (CRST) consists of these quick, agile and ferocious soldiers". That description fits Grineer more. In my opinion.

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Well, I haven't seen a Flameblade for quite a long time. My sentinel kills them before I even know one was there. So giving teleport to a dangerous enemy is fine, imo. Cloaking should be for Snipers. Also, he should be an android. That explains his speed and durability.

And "The infamous Corpus Rapid Strike Team (CRST) consists of these quick, agile and ferocious soldiers". That description fits Grineer more. In my opinion.

The CRST is to crack open a bit of the military structure of the Corpus, as we have barely anything about it (Grineer trading structure may come at a later date). After all, the Corpus would have small private armies (as the Corpus are lead by the Board of Directors, and each member in the Board of Directors would have their own small army for protecting the really important ships and outposts, given that the members have lots of valuables and research in those areas. This can be evidenced where Alad V has his men located in and defending the bases in Jupiter [and is now exiled from the Corpus], so that could imply that all members of the Board have their own small armies. The CRST belongs to a member of the Board, whose identity is unknown yet.). 

 

Alright. Teleport it is then (although Flameblades can be easily found in Saturn or Neptune). 

 

EDIT: Actually, after writing up that justification, I think it is high time for those Crewman to ally themselves to a member of the Board via wearing the colors/symbols of said member, no? The Corpus have been quite left out until just now, so a little bit of a overhaul for them would not be asking too much (in fact, I prefer if the Crewman wear symbols instead on their suit [maybe the shoulder? Or the body?]).

Edited by Renegade343
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EDIT: Actually, after writing up that justification, I think it is high time for those Crewman to ally themselves to a member of the Board via wearing the colors/symbols of said member, no? The Corpus have been quite left out until just now, so a little bit of a overhaul for them would not be asking too much (in fact, I prefer if the Crewman wear symbols instead on their suit [maybe the shoulder? Or the body?]).

All of my yes. Maybe symbols should be on helmets? And maybe different Eximi belong to different members of the Board.For example, Frohd Bek invested into Blitz Eximus and has a private army of them.

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