Renegade343 Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) A small announcement to state that the upload date of the drawings of Corpus symbols to indicate the sub-faction the Corpus Crewmen/MOA is aligned with will be shifted earlier to 2014-06-22 (GMT +08:00). Edited June 10, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
Renegade343 Posted June 12, 2014 Author Share Posted June 12, 2014 Please input your suggestions/improvements for my short Void Reward Rework so that we can create a win-win solution for most of the players. Link to comment Share on other sites More sharing options...
CBAROG Posted June 12, 2014 Share Posted June 12, 2014 So how many tokens do you get from one mission? I suggest we get them for completing secondary objectives. Of course they need to be reworked before that. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 12, 2014 Author Share Posted June 12, 2014 So how many tokens do you get from one mission? I suggest we get them for completing secondary objectives. Of course they need to be reworked before that. The rework will be coming gradually over the weekend. Keep an eye out for that. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 12, 2014 Author Share Posted June 12, 2014 EDIT 13: Enemy spawning rework is now on the thread. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) V2 of Warframe Ability/Sentinel Precept Mods Rework is now on the thread. Edited June 12, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
CBAROG Posted June 12, 2014 Share Posted June 12, 2014 Enemy spawning like you suggested should have been from the beginning. I don't know if I should praise you for having common sense. And completely agree on power mods. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 12, 2014 Author Share Posted June 12, 2014 Enemy spawning like you suggested should have been from the beginning. I don't know if I should praise you for having common sense. And completely agree on power mods. It is just from Notionphil's Dumb AI thread and the varied discussion within that led me to raise a suggestion of making enemies spawn tied to alarms and locked doors. As for power mods, there is a thread somewhere that got me thinking and writing up the idea that is currently on this thread. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 14, 2014 Author Share Posted June 14, 2014 EDIT 12: Void Reward Rework is now completed. Link to comment Share on other sites More sharing options...
CBAROG Posted June 14, 2014 Share Posted June 14, 2014 Interesting but I have two questions. 1. "requires 45 minutes per Orokin Equipment Module" but "One Argon Crystal reduces the creation time by 15 minutes, the maximum number of Argon Crystals that can be used for this is four (i.e. maximum of 60 minute reduction in creation time)". Is it -15 minutes? 2. Crafted in the Orokin Lab? Don't we have a Foundry for this? Link to comment Share on other sites More sharing options...
Renegade343 Posted June 14, 2014 Author Share Posted June 14, 2014 Interesting but I have two questions. 1. "requires 45 minutes per Orokin Equipment Module" but "One Argon Crystal reduces the creation time by 15 minutes, the maximum number of Argon Crystals that can be used for this is four (i.e. maximum of 60 minute reduction in creation time)". Is it -15 minutes? One Argon Crystal will reduce the creation time by 15 minutes (i.e. if a player is creating one Orokin Equipment Module (needs 45 minutes), then if said player uses one Argon Crystal, the creation time of one Orokin Equipment Module will be 45 - 15 = 30 minutes). Wait for a moment then. I will be rewording it. 2. Crafted in the Orokin Lab? Don't we have a Foundry for this? Forgot to cater to solo, clan-less players. I was thinking of some improvements for my clan while writing this, and I must have forgot to switch off some signals. Result: Train wreck and a mad idea. Link to comment Share on other sites More sharing options...
CBAROG Posted June 14, 2014 Share Posted June 14, 2014 One Argon Crystal will reduce the creation time by 15 minutes (i.e. if a player is creating one Orokin Equipment Module (needs 45 minutes), then if said player uses one Argon Crystal, the creation time of one Orokin Equipment Module will be 45 - 15 = 30 minutes). Wait for a moment then. I will be rewording it. No, I meant how do you reduce 45 minutes by 60 minutes? When you use 4 Argon crystals. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 14, 2014 Author Share Posted June 14, 2014 No, I meant how do you reduce 45 minutes by 60 minutes? When you use 4 Argon crystals. Oh. You mean that. Then it would not allow the player to go into negative time. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 14, 2014 Author Share Posted June 14, 2014 EDIT 14: Planet flavour text additions is now on the thread. Link to comment Share on other sites More sharing options...
CBAROG Posted June 14, 2014 Share Posted June 14, 2014 Ok. 1. "The Grineer is collecting robotic parts and attempting to reverse-engineer Corpus robots to serve the Grineer." Maybe they want to improve their implants. Grineer don't seem to be fond of robotics beside augmenting themselves. 2. Are there any dormant Tenno on Neptune? Isn't it just a research center? Link to comment Share on other sites More sharing options...
Renegade343 Posted June 14, 2014 Author Share Posted June 14, 2014 Ok. 1. "The Grineer is collecting robotic parts and attempting to reverse-engineer Corpus robots to serve the Grineer." Maybe they want to improve their implants. Grineer don't seem to be fond of robotics beside augmenting themselves. Given that the Grineer has a semi-deconstructed mini Jackal in one of the Spy Alert mission tilesets, there may be hints that the Grineer want to try and create robots/simple machinery to serve the Grineer in fighting against the enemy. 2. Are there any dormant Tenno on Neptune? Isn't it just a research center? The Corpus would have cryopods of dormant Tenno in its research centres as storage for future R&D use (after all, waking up all the Tenno at once would probably not be a good idea). Link to comment Share on other sites More sharing options...
CBAROG Posted June 14, 2014 Share Posted June 14, 2014 No questions then. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 15, 2014 Author Share Posted June 15, 2014 A small collection of fixes/changes/additions is now updated. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 15, 2014 Author Share Posted June 15, 2014 Updated the Ceres Beacon rework section. Link to comment Share on other sites More sharing options...
CBAROG Posted June 15, 2014 Share Posted June 15, 2014 "Boost the Status Chance of Rifle Aptitude, Sure Shot and Melee Prowess to 7.5% at Rank 0, +2.5% per rank until 20% at Rank 5" 5% difference isn't a boost. They should have 30% at max. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 16, 2014 Author Share Posted June 16, 2014 "Boost the Status Chance of Rifle Aptitude, Sure Shot and Melee Prowess to 7.5% at Rank 0, +2.5% per rank until 20% at Rank 5" 5% difference isn't a boost. They should have 30% at max. After calculations, I think 35% at max would be better. At least those who have no Cierco/Tethra/Placeholder name for Fire + Status/Placeholder name for Ice + Status would also benefit from the increase in status chance. As for shotguns, I think 60% at max will be better. Link to comment Share on other sites More sharing options...
CBAROG Posted June 16, 2014 Share Posted June 16, 2014 I'm not good with numbers, so I leave them to you. 35% is enough. Also, why "Cierco"? It's Cicero. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 16, 2014 Author Share Posted June 16, 2014 Also, why "Cierco"? It's Cicero. It is just my own little tic in terms of spelling. Link to comment Share on other sites More sharing options...
Casardis Posted June 16, 2014 Share Posted June 16, 2014 (edited) After calculations, I think 35% at max would be better. At least those who have no Cierco/Tethra/Placeholder name for Fire + Status/Placeholder name for Ice + Status would also benefit from the increase in status chance. As for shotguns, I think 60% at max will be better. Yeah those mods currently have no place there, to be honest. It doesn't help that procs isn't as much favored compared to direct damage either. A buff like that is, in my opinion, pretty necessary. Edited June 16, 2014 by Casardis Link to comment Share on other sites More sharing options...
Renegade343 Posted June 17, 2014 Author Share Posted June 17, 2014 (edited) Hello all, As the thread has become too long, I have moved the Eximus Overhaul to a new thread. If you want to comment and give suggestions on that, then please follow the link below to do so: https://forums.warframe.com/index.php?/topic/247791-enemy-eximus-overhaul-suggestions/ Renegade343 Edited June 17, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
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