VKhaun Posted May 26, 2014 Posted May 26, 2014 (edited) Vauban tosses the Vortex deployable. Boom, big black hole forms. 200% the size of the current one with a lot of range on it. Still no max targets. Sucking up everything. This vortex stays at that size for a static X seconds unaffected by duration, then the skill's duration begins and the vortex shrinks rapidly over the first Y% of the skill's duration until it's really tiny and can't really reach out and grab anything new, but it still HOLDS what's in it for the rest of the duration. No power in use restriction. The nerf: As a farm/grind/boring power, it is no longer just toss it and stare at it while it covers the pod for 45sec straight. You would have to actually let enemies get somewhat close together first, or throw it at a big group of them and move to a new position to shoot and deploy it. Gone are the days of sitting on pedestals and shooting Ogris rockets at the camp fire. The neutral: It still gathers lots of enemies, no maximum, and still holds them for a very long time allowing it to be used for lots of purposes. You can still pwn infested defense with it by spamming it towards the pod -IF- you have a Trinity or Nekros (or future support frame) to keep you supplied with power and -IF- both you and your team mate are playing actively and paying attention. The buff: With the increased size of the initial attack, you could use Vortex to greater effect outside of defense missions. Large tiles or spread out spawns wouldn't shut Vauban down, and you could even make a respectable build for using them on the go with Fleeting Expertise since the initial giant vortex is not affected by duration. Last time I made a thread about Vortex I think the best suggestion was making it move around so people couldn't just put one down and guard a pod for 45sec, because it would move away from the pod. That 'works' to hit all the marks, but it doesn't sound fun. Making it a bigger boomier more awesome skill that's short lived sounds like fun. I like this better. Edited May 26, 2014 by VKhaun
Dalu__Ka Posted May 26, 2014 Posted May 26, 2014 (edited) My way of balancing it would be to have Vortex Ignore all the heavier mobs, or a max capacity for heavy mobs. Edited May 26, 2014 by Tenn00b
Juranai Posted May 26, 2014 Posted May 26, 2014 balance it and ppl will only change their builds just as we have done with trin and the others thus makeing the change rather small =)
BlackVortex Posted May 27, 2014 Posted May 27, 2014 keep vortex the way it is, but the size should be affected by range when X ammount of enemies get pulled into it and are "squeezed to death" the vortex will implode dealing an X ammount of damage and destroying the vortex
Dalu__Ka Posted May 27, 2014 Posted May 27, 2014 I am having loads of fun with Unranked Vortex and Fleeting Expertise. 2.4 second duration makes it great for ''tactical'' use.
BlackVortex Posted May 27, 2014 Posted May 27, 2014 I am having loads of fun with Unranked Vortex and Fleeting Expertise. 2.4 second duration makes it great for ''tactical'' use. you know what is also fun? using an unranked bastille with narrow minded xD mini bastilles everywhere!
Dalu__Ka Posted May 27, 2014 Posted May 27, 2014 you know what is also fun? using an unranked bastille with narrow minded xD mini bastilles everywhere! Yeah, those are awesome to :D
GAME_PRO24X Posted May 28, 2014 Posted May 28, 2014 Vauban tosses the Vortex deployable. Boom, big black hole forms. 200% the size of the current one with a lot of range on it. Still no max targets. Sucking up everything. This vortex stays at that size for a static X seconds unaffected by duration, then the skill's duration begins and the vortex shrinks rapidly over the first Y% of the skill's duration until it's really tiny and can't really reach out and grab anything new, but it still HOLDS what's in it for the rest of the duration. No power in use restriction. The nerf: As a farm/grind/boring power, it is no longer just toss it and stare at it while it covers the pod for 45sec straight. You would have to actually let enemies get somewhat close together first, or throw it at a big group of them and move to a new position to shoot and deploy it. Gone are the days of sitting on pedestals and shooting Ogris rockets at the camp fire. The neutral: It still gathers lots of enemies, no maximum, and still holds them for a very long time allowing it to be used for lots of purposes. You can still pwn infested defense with it by spamming it towards the pod -IF- you have a Trinity or Nekros (or future support frame) to keep you supplied with power and -IF- both you and your team mate are playing actively and paying attention. The buff: With the increased size of the initial attack, you could use Vortex to greater effect outside of defense missions. Large tiles or spread out spawns wouldn't shut Vauban down, and you could even make a respectable build for using them on the go with Fleeting Expertise since the initial giant vortex is not affected by duration. Last time I made a thread about Vortex I think the best suggestion was making it move around so people couldn't just put one down and guard a pod for 45sec, because it would move away from the pod. That 'works' to hit all the marks, but it doesn't sound fun. Making it a bigger boomier more awesome skill that's short lived sounds like fun. I like this better. Oh ok so when you get a brand new un modded vauban his vortex lasts for days and its so super simple to place it right? nvm the the max narrow minded mod that takes alot of cores and credits to max out along with the mod space to even equip it and the other 2 duration mods. Yup Vortex sure is a game breaker if its that good off the bat. Seriously i hope DE isnt listening to these ideas Vortex is fine the way it is, you cant increase strength or range which is fine you just gotta worry about placement, energy and teamwork. If you have no good mods on vaubans and his vortex then hes S#&$, plain and sinple. Sorry my vaubans vortex lasts for days apparently, i actually worked to get it there. Ive net so many other vaubans whos Vortex die out so fast its like why even try man.
Husbandry Posted May 28, 2014 Posted May 28, 2014 (edited) you know what is also fun? using an unranked bastille with narrow minded xD mini bastilles everywhere! Everyone laughed at my mini Bastilles :[ As for op, that sounds like too much buff to me. I use FE on Vauban, vortex still work well enough. Edited May 28, 2014 by Husbandry
mjs1231 Posted May 31, 2014 Posted May 31, 2014 Why not leave vaubon alone, hes weak but can have cool powers for high end players. I am seeing a trend. Some players allways want to nerf, why not improve the game, make higher levels for people that spend and play alot. Heck, give all the frames more power, most people dont last past 2 or 3 rounds anyway. Stop nerfing stuff. Make the game better. Not more limiting, thats just a d d thinking.
mjs1231 Posted May 31, 2014 Posted May 31, 2014 (edited) Corrupted Vauban. Vortex Narrow minded Fleeting expertice Flow Streamline Constitutiom Continuity Quick thinking Equlibrium Vitality Intesify With energy siphon Edited May 31, 2014 by mjs1231
(PSN)Bobtm0 Posted May 31, 2014 Posted May 31, 2014 Unlike the previous thread about a Vortex change, in which I was more of a detractor to a majority of the changes suggested, I'm all for this. Realistically, at least from what my brain is thinking here, this change would not only make the skill more fun, but it would likely be an overall buff to the nature of Vortex in its unmodded/base state. It also promotes synergetic use between his skills as one could utilize Bastilles to coral foes towards a better focal point before deploying Vortex. Gonna throw this in here as well, in their current states, Bastille is overall better in pretty much every way than Vortex except against Infested... and Infested are already a joke so that's not much of a point.
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