neKroMancer Posted May 28, 2014 Posted May 28, 2014 While I was formulating an idea for Ember rework, I realized that my ideas are no longer good presentation of Ember but something...else entirely. So, instead of posting in Warframe power feedback, I decided to post this concept here instead. Firefly is a frame that revolve around summon her titular firefly as protection and casting resource. She is a pyromaniac who love burning things, including herself. A. Firefly: her first ability is a foundation of her power. Firefly is a power that summon fireflies that hover around her body. They have several uses. - Firefly can be used as protection power. Melting some projectiles that shot toward you. The more hovering around her, the higher chance of melting projectile. One you accumulate enough projectile, you can create more fireflies. The number of fireflies that can hover around you is capped. - more fireflies will create damage reduction effect which is capped depended on the number of fireflies you have. - damage that fireflies reduce for you spawns more fireflies. Which means this power can be used in infinite scaling since you may be able to get lots of them in a short period of time and encourage to keep them near maxed all the time as DR and casting resource. - if there is no one shooting her(like fighting the infest), the power will regenerate firefly once every few seconds. - they can be used as fuel for her other powers. Any power that use firefly to cast will reduce casting cost. - they can be hurled at the enemies like fireball. Cost one firefly. Burn and explosive damage with small AOE. This power is a toggle - no, not that kind of toggle that DE use with undertow and absorb. This toggle will cut your maximum shield in half. B. Pyromaniac: as the concept suggested, she loves burning everything including herself. She consumes her fireflies and lit herself on fire, costing fire proc overtime. However, this fire will slowly heal her as long as Firefly delightfully lit others up like candle or damage them within certain range. If she is unable to do that, the fire will burn her and deal damage to her instead. - Consume fireflies and start dealing damage over time to yourself, increase movement speed, melee attack speed, and reload speed. - As soon as you start dealing damage to enemies within certain range with any kind of damage, you receive portion of your health back. - If you are unable to deal damage in above mentioned fashion, receive fire damage yourself with chance to panic. - duration-based mechanic. Costs more energy if you don't have firefly available. Less energy cost with firefly as casting source. C. Hot hand: Her palms are superheated and shot out flame into the air. - Dealing DoT to the target within the cone AoE. - Burned target(s) receive armor debuff and chance to panic. - aimed at the floor to create temporary firewall that deal damage to anyone that passes. Also reduce armor of anything that passes but to a lesser degree compared to directly aimed at the target. - use toggle mechanic. Stay stationary while casting, use less energy per second with firefly as initial cost. D. Burning sensation: spawns a large number of fireflies and consumes them, grants her access to a new form. During this form's duration, she radiates heat from her body that deals 100% of her weapon DPS (the highest one equipped) within 5 meter radius and able to cast 1-3 ability with no cost. If she lands a killing blow with her power, she gains one more second to stay in this form. After casting, instantly gaining a number of fireflies. If her HP reachs 0 during this form, she explode and deal fire damage to a large area. Still panic and receive damage from getting burned from pyromaniac. Can use this as a combo if you have friend to revive you.
The_Sharp_Demonologist Posted May 28, 2014 Posted May 28, 2014 Still feels like what EMber should be. As an EMber fan i aprove this as a rework. As a frame on its own no. Mostly cause it feels like what Ember should be doing.
-BrokenBear- Posted May 28, 2014 Posted May 28, 2014 I actually like this, its like a High Risk High reward Pyro Mage. and it seems that it would take time to master which I like the skills are very interesting since most of her powers seem to not work unless you have used the first skill. but because of that fact she would either; 1. need to be very power efficient 2. have a large energy pool just because all of her skills require the fireflies before they can actually do something. but over all I love the concept
neKroMancer Posted May 28, 2014 Author Posted May 28, 2014 Still feels like what EMber should be. As an EMber fan i aprove this as a rework. As a frame on its own no. Mostly cause it feels like what Ember should be doing. Dang, I feel that she is too different from Ember. Well, the current form of Ember probably needs a total change anyway. Anything is better than her current state. I actually like this, its like a High Risk High reward Pyro Mage. and it seems that it would take time to master which I like the skills are very interesting since most of her powers seem to not work unless you have used the first skill. but because of that fact she would either; 1. need to be very power efficient 2. have a large energy pool just because all of her skills require the fireflies before they can actually do something. but over all I love the concept Her fireflies can spawn from two ways. 1. Receive range damage. 2. Slowly spawning overtime. One per a few seconds. So, not really need to be power efficient since they can spawn on their own but you have to watch for damage taken that got through firefly's damage reduction. You only have half shield when toggle it. If player choose to ignore firefly, they can cast other powers like other frames normally cast with energy thus allows them to use traditional shield-based defense. The first ability simply educe energy cost at the cost of DR since you consume firefly every time you cast anything, allowing her to spam powers easier when wading into the battle. Taking damage is equivalent to increasing DR and reduce casting cost.
Catharsis25 Posted May 28, 2014 Posted May 28, 2014 I agree with Demonologist, to an extent. This sounds more like what Ember should do. However, there's no male fire frame. Make it male, and I'm in full stop.
The_Sharp_Demonologist Posted May 28, 2014 Posted May 28, 2014 Catharsis25 But then he would overshadow Ember in every way :/
zergla Posted May 29, 2014 Posted May 29, 2014 Catharsis25 But then he would overshadow Ember in every way :/ Rework Ember so that she actually kills stuff AND make this. Problem solved.
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